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Heavy Attack Arcanist DPS Build - ESO Guide

DPS Two Bar Magicka Heavy Attack Subclass Dragonknight Sorcerer Nightblade Arcanist
Up to date for: Update 48 - 2nd November 2025
Last changed: Update 48 - 2nd November 2025

This build focuses on amplifying Heavy Attacks with the Sergeant's Mail item set, Rakkhat's Voidmantle Mythic and the Empower buff sourced from the Might of the Guild passive, procced by constantly using Ulfsild's Contingency.

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Subclassing

This build relies on Crux generation from the Class Mastery script on Ulfsild's Contingency so the base class has to be Arcanist.

Herald of the Tome
Herald of the Tome
Arcanist
Assassination
Assassination
Nightblade
Storm Calling
Storm Calling
Sorcerer

This combination parsed up to 138.4k DPS and it's the easier to play setup

Herald of the Tome
Herald of the Tome
Arcanist
Assassination
Assassination
Nightblade
Ardent Flame
Ardent Flame
Dragonknight

This combination parsed up to 144k DPS and it's the harder to play setup

Skill Setups

Base Setup

A base setup that will work for most situations and which should be your starting point when making situational setups

Ulfsilds Contingency Camouflaged Hunter Merciless Resolve Tentacular Dread Banner Bearer Soul Harvest
Concealed Weapon Inspired Scholarship Hurricane Elemental Blockade Banner Bearer The Languid Eye
Front Bar Back Bar
Slot 1: Ulfsild's Contingency Slot 1: Concealed Weapon
Slot 2: Camouflaged Hunter Slot 2: Inspired Scholarship
Slot 3: Merciless Resolve Slot 3: Hurricane
Slot 4: Tentacular Dread Slot 4: Elemental Blockade
Slot 5: Banner Bearer Slot 5: Banner Bearer
Ultimate: Soul Harvest Ultimate: The Languid Eye
  • Ulfsild's Contingency (Shock, Class Mastery, Force) - your source of crucial Empower buff, which increases damage done by Heavy Attacks by 70%. Since Ulfsild's Contingency is a Mages Guild skill, it will trigger the Might of the Guild passive, which grants you Empower for 10 seconds. Thanks to the Class Mastery it will generate Crux which you'll need for Tentacular Dread. It also deals decent damage in an AoE and grants you Minor Force buff, increasing your Critical Damage by 10%. Ulfsild's Contingency is delayed until the next skill cast but whenever it's needed you can activate it early by bashing your enemy. If you cast this ability as you're finishing your Heavy Attack, the Empower you gain from it will start working just in time to boost the final tick of that Heavy Attack you just finished
  • Camouflaged Hunter - this ability will passively grant you Minor Berserk, which means you won't have to rely on healers for it. It will also grant you 3% Weapon and Spell Damage from the Slayer passive
  • Merciless Resolve - an ability that will cause your Light and Heavy Attacks to generate stacks. You can spend 5 stacks to fire a powerful arrow that also heals you if you're in Melee range. It also grants you Major Savagery and Prophecy
  • Tentacular Dread - a Crux spender which increases enemies' damage taken from you by 11%
  • Banner Bearer (Magic, Cavalier's Charge, Courage) - increases your Magical damage done by 6%, grants Weapon Damage based on your movement speed and grants Minor Courage, increasing your Weapon and Spell Damage by 215
  • Soul Harvest - a cheap ultimate that increases target's damage taken from you by 20%. Having it slotted will also cause you to regain 10 Ultimate whenever you deal a final blow against an enemy
  • Concealed Weapon - an ability which passively grants you Minor Expedition, which will increase your Weapon Damage thanks to the Cavalier's Charge script on your Banner Bearer. However you're also getting Minor Expedition from Hurricane, so Concealed Weapon is only useful for filling the gaps between Hurricane casts. It's extremely inconsequential, but you won't have enough time for another active ability, so this is the best thing you can slot. Because of that, this is also your flex slot where you should slot situational skills like for example Resolving Vigor, whenever you need them
  • Inspired Scholarship - deals additional damage whenever we deal damage with a class skill, up to once every 3 seconds. This damage also generates Crux if we had none. It also passively provides Major Brutality and Sorcery
  • Hurricane - an ability which deals ramping up damage around you over 20 seconds. In this setup it's your only class DoT so it's crucial for proccing Inspired Scholarship. It will also be your only source of Minor Expedition whenever you unslot Concealed Weapon, which is a buff you'll need for your Banner Bearer's Cavalier's Charge. Hurricane will also grant you Major Resolve, but normally it should be provided by the tank, so it's only a benefit if you're playing with a bad tank.
  • Elemental Blockade - a ground DoT that will constantly re-apply your backbar weapon enchantment. It will also deal increased damage thanks to the Crushing Wall set and proc Off Balance if your supports aren't already doing it
  • The Languid Eye - an ultimate which is worth using over Soul Harvest only when you're starting a fight with a lot of Ultimate stored up

I don't use a static rotation so this is just a list of priorities. Simply recast abilities when they run out and follow this list of priorities when there are multiple things to refresh

If you're tracking the Off Balance debuff, you should cancel your Heavy Attack when there's around 1-2 seconds left on the Off Balance Immunity. This way the next Heavy Attack you start will finish its channel during Off Balance and you'll be able to fit 3 Heavy Attacks during a single Off Balance window

With this many active abilities, you can sometimes benefit from replacing fully charged Heavy Attacks with Medium Attacks (hold Left Mouse Button until first damage tick) whenever there are multiple abilities you need to refresh. You can still maintain all abilities while using only fully charged Heavy Attacks, you'll just have a bit more downtime on them.

The best way to weave backbar abilities into your rotation is by swapping to backbar right after your Heavy Attack finished, casting the ability and then immediately going back to frontbar to start channeling the next Heavy Attack. This is however impossible with high ping

Storm Calling setup

Priority List

Pre-buff

These abilities can be pre-cast before entering combat

Ardent Flame setup

With this many active abilities you have to sometimes weave Medium Attacks (hold Left Mouse Button until first damage tick)

Priority List

Pre-buff

These abilities can be pre-cast before entering combat

Final Setups

A few examples of final setups you could end up with after applying the situational skills to the base setup

Example of a setup you can use for trash packs

Ulfsilds Contingency Camouflaged Hunter Merciless Resolve Tentacular Dread Banner Bearer Soul Harvest
Proximity Detonation Inspired Scholarship Hurricane Elemental Blockade Banner Bearer Elemental Rage
Front Bar Back Bar
Slot 1: Ulfsild's Contingency Slot 1: Proximity Detonation
Slot 2: Camouflaged Hunter Slot 2: Inspired Scholarship
Slot 3: Merciless Resolve Slot 3: Hurricane
Slot 4: Tentacular Dread Slot 4: Elemental Blockade
Slot 5: Banner Bearer Slot 5: Banner Bearer
Ultimate: Soul Harvest Ultimate: Elemental Rage

What Changes

Changes compared to the Base Setup

Passives

There are no passives you need to skip with this build

Class

Weapon

Armor

Guild

Alliance War

Racial

Craft

Class - Herald of the Tome

Fated FortuneFated Fortune - High Priority

Harnessed QuintessenceHarnessed Quintessence - High Priority

Psychic LesionPsychic Lesion - High Priority

Splintered SecretsSplintered Secrets - High Priority

Gear

Base Setup

A base setup that will work for most situations and which should be your starting point when making situational setups

Switching gear for trash packs isn't worth it unless you're using gear-swap addons

Default setup

Gear Slot Set Weight/Type Trait Enchantment
HeadHead Slimecraw Medium Divines Magicka
ShouldersShoulders Rakkhat's Voidmantle Medium Divines Magicka
ChestChest Infallible Mage Light Divines Magicka
HandsHands Infallible Mage Light Divines Magicka
BeltBelt Infallible Mage Light Divines Magicka
LegsLegs Infallible Mage Light Divines Magicka
FeetBoots Infallible Mage Light Divines Magicka
NeckNecklace Sergeant's Mail Jewelry Bloodthirsty Increase Magical Harm
RingRing Sergeant's Mail Jewelry Bloodthirsty Increase Magical Harm
RingRing Sergeant's Mail Jewelry Bloodthirsty Increase Magical Harm
MainhandFrontbar Main Hand Sergeant's Mail Lightning Staff Precise Shock
MainhandBackbar Main Hand Crushing Wall Lightning Staff Infused Weapon Damage

When choosing different situational sets you can only replace Infallible Mage. Sergeant's Mail and Rakkhat's Voidmantle are too strong and too crucial for this build to ever be replaced. If you want to use a Medium Armor set, you have to make sure your group is providing enough penetration

Infallible Mage parses 131.6k DPS which is only 6.8k lower than the top setup which is Slivers of Null Arca, but Slivers of Null Arca is focused on Single Target damage and it's a Medium set so when using it, you have to make sure your supports are providing you with enough penetration. Because of that, Infallible Mage is the most practical set.

Gear that can be stronger than the setup from the table in specific situations or when specific circumstances are present

Gear that is easier to obtain and can be used while you work towards the best gear

Crafted:

All of these are tradable and can be bought from other players


Dungeons:


PvP:

All of these are tradable and can be bought from other players

Additional tips

  • Use Flame enchant instead of Shock if your supports are providing Off Balance

Final Setups

A few examples of final setups you could end up with after applying situational rules to the base setup

This is the crafted gear setup you can start with

Gear Slot Set Weight/Type Trait Enchantment
HeadHead Tharriker's Strike Light Divines Magicka
ShouldersShoulders Tharriker's Strike Light Divines Magicka
ChestChest Order's Wrath Medium Divines Magicka
HandsHands Order's Wrath Light Divines Magicka
BeltBelt Order's Wrath Light Divines Magicka
LegsLegs Order's Wrath Medium Divines Magicka
FeetBoots Order's Wrath Light Divines Magicka
NeckNecklace Tharriker's Strike Jewelry Bloodthirsty Increase Magical Harm
RingRing Tharriker's Strike Jewelry Bloodthirsty Increase Magical Harm
RingRing Tharriker's Strike Jewelry Bloodthirsty Increase Magical Harm
MainhandFrontbar Main Hand Assassins's Guile Lightning Staff Precise Shock
MainhandBackbar Main Hand Assassins's Guile Lightning Staff Infused Weapon Damage

The crafted setup parses 88.4k DPS, although a huge majority of this DPS loss stems from lack of Sergeant's Mail

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Champion Points

WarfareWarfare
Weapons Expert
20% Light and Heavy Attack Damage
Because most of your damage comes from Heavy Attacks
Deadly Aim
6% Single Target Damage
Because more than 60% of your damage is Single Target
Wrathful Strikes
205 Weapon and Spell Damage
Next strongest CP damage-wise
Fighting Finesse
8% Critical Damage and Healing
Next strongest CP damage-wise
Critical Damage Cap
Replace Fighting Finesse with Exploiter if your supports are providing enough Critical Damage for you to reach the 125% cap without Fighting Finesse
AoE Fights
Replace Deadly Aim with Biting Aura in AoE fights
FitnessFitness
Boundless Vitality
1400 Max Health
Survivability
Fortified
1731 Armor
Survivability
Celerity
10% Movement Speed
Boosts your Cavalier's Charge
Rejuvenation
90 Health, Stamina and Magicka Recovery
Sustain
CraftCraft
Steed's Blessing
20% Movement Speed out of combat
Extremely useful utility
Quality of Life
Green Champion Points don't affect Combat, choose whatever Quality of Life you prefer

Race

The difference between best and worst race is about 5% of DPS and there is no content in the entire game that you'd be blocked from completing because of choosing a bad race.

High Elf
Best for 12-Man
High Elf
Why pick this
Provides Max Magicka and Weapon/Spell Damage. In Trials that's usually stronger than Khajiit's Critical Damage racial, because with 4 supports your team will (usually) provide enough Critical Damage buffs for you to reach the cap regardless
Spell Recharge Spell Recharge ≈104 lower resource per second, 5% less damage taken while channeling
Syrabane's Boon Syrabane's Boon 2000 Max Magicka
Elemental Talent Elemental Talent 258 Weapon & Spell Damage
Dark Elf
Best for 12-Man
Dark Elf
Why pick this
Provides Max Magicka and Weapon/Spell Damage. In Trials that's usually stronger than Khajiit's Critical Damage racial, because with 4 supports your team will (usually) provide enough Critical Damage buffs for you to reach the cap regardless
Dynamic Dynamic 1910 Max Stamina & Magicka
Resist Flame Resist Flame 4620 Flame Resistance
Ruination Ruination 258 Weapon & Spell Damage
Khajiit
Best for 4-Man
Khajiit
Why pick this
Khajiit's Critical Damage is more valuable than High Elf/Dark Elf's Weapon/Spell Damage in 4-man content, because it's unlikely your two supports (or in many cases a single support) will be able to provide enough Critical Damage buffs for you to reach the 125% Critical Damage cap
Feline Ambush Feline Ambush 12% Critical Damage
Nimble Nimble 915 Max Health, Stamina and Magicka
Robustness Robustness 90 Health, Stamina, Magicka Recovery

Other decent options

Orc
Orc
Brawny Brawny 1000 Max Stamina
Unflinching Rage Unflinching Rage 1000 Max Health, ≈531 Healing per Second
Swift Warrior Swift Warrior 258 Weapon & Spell Damage, -12% Sprint Cost, +10% Sprint Speed
Breton
Breton
Gift of Magnus Gift of Magnus 2000 Max Magicka
Spell Attunement Spell Attunement 2310 Spell Resistance (doubled when Burning, Concussed or Chilled), 130 Magicka Recovery
Magicka Mastery Magicka Mastery -7% Magicka Cost

Mundus

The Thief
Default
The Thief
5.53% Critical Chance (9.04% with 7 Divines)
When to use
Use in all content
The Lover
Situational
The Lover
2744 Penetration (4489 with Divines)
When to use
An option if you're using Medium Armor and your group isn't providing enough penetration, but a Light Armor set with The Thief Mundus is always going to be stronger

Attributes

You should always put all 64 attribute points into Magicka.

Health
0
Stamina
0
Magicka
64
All points into Magicka

Food

Max Health Max Magicka
Use it for most of regular content. Solitude Salmon-Millet Soup is a cheaper alternative.
Tomato Garlic Chutney
Full Damage
Max Magicka
Max Magicka only. Use for parsing or content where you can get away without Max Health. Tomato Garlic Chutney, Firsthold Fruit and Cheese Plate, and Thrice-Baked Gorapple Pie all give the same buff.

Potions

Tri-Stat Potion
Default Tri-Stat Potion
Restore Health Restore Stamina Restore Magicka

Most of the time you should use Tri-Stat potions. They'll greatly improve your sustain.

Heroism Potion
Full Damage Heroism Potion
Minor Heroism Restore Stamina Restore Magicka

Heroism potions can provide a 100% uptime on Minor Heroism buff which generates Ultimate, but they're expensive.

Parses

All parses are recorded on the 21 million Target Dummy

Ardent Flame
144k DPS
Storm Calling
138.4k DPS
Infallible Aether
131.6k DPS
Noble Duelist
125.4k DPS
Crafted
88.4k DPS
Anthelmir's Construct
117.2k DPS
Ardent Flame
144kDPS
21mil Iron Atronach
Patch
Update 48
Armor
7 Medium
Gear Setup
Single Target
Skill Setup
Ardent - Regular
Potion
Tri-Stat Potion
Mundus
The Thief
Race
Dark Elf
Combat Metrics screenshots and recording of the 144k parse using the Ardent Flame setup.
CMX Parse
CMX Parse - Ardent Flame
CMX Setup
CMX Setup - Ardent Flame
Recording
Parse recording
Storm Calling
138.4kDPS
21mil Iron Atronach
Patch
Update 48
Armor
1 Light / 6 Medium
Gear Setup
Single Target
Skill Setup
Base
Potion
Tri-Stat Potion
Mundus
The Thief
Race
Dark Elf
Combat Metrics screenshots and recording of the 138.4k parse using the Storm Calling setup.
CMX Parse
CMX Parse - Storm Calling
CMX Setup
CMX Setup - Storm Calling
Recording
Parse recording
Infallible Aether
131.6kDPS
21mil Iron Atronach
Patch
Update 48
Armor
5 Light / 2 Medium
Gear Setup
Base
Skill Setup
Base
Potion
Tri-Stat Potion
Mundus
The Thief
Race
Dark Elf
Infallible Aether parse from the base gear setup.
CMX Parse
CMX Parse - Infallible Aether
CMX Setup
CMX Setup - Infallible Aether
Noble Duelist
125.4kDPS
21mil Iron Atronach
Patch
Update 48
Armor
5 Light / 2 Medium
Gear Setup
No Trial Gear
Skill Setup
Base
Potion
Tri-Stat Potion
Mundus
The Thief
Race
Dark Elf
Noble Duelist parse from the No Trial Gear setup.
CMX Parse
CMX Parse - Noble Duelist
CMX Setup
CMX Setup - Noble Duelist
Crafted
88.4kDPS
21mil Iron Atronach
Patch
Update 48
Armor
5 Light / 2 Medium
Gear Setup
Crafted Only
Skill Setup
Base
Potion
Tri-Stat Potion
Mundus
The Thief
Race
Dark Elf
Crafted setup parse.
CMX Parse
CMX Parse - Crafted
CMX Setup
CMX Setup - Crafted
Anthelmir's Construct
117.2kDPS
21mil Iron Atronach
Patch
Update 48
Armor
5 Light / 2 Medium
Gear Setup
No Rakkhat
Skill Setup
Base
Potion
Tri-Stat Potion
Mundus
The Thief
Race
Dark Elf
Anthelmir's Construct parse from the No Rakkhat setup.
CMX Parse
CMX Parse - Anthelmir's Construct
CMX Setup
CMX Setup - Anthelmir's Construct

Gameplay

Logs of Veteran Trials and Dungeons I've finished using this build

Aetherian Archive
Trial
Kyne's Aegis
Trial
Aetherian Archive
Trial Veteran Hard Mode
Kyne's Aegis
Trial Veteran


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