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One Bar Heavy Attack Nightblade DPS Build - ESO Guide

DPS One Bar Magicka Heavy Attack Pure Class Nightblade
Up to date for: Update 50 - 3rd July 2026
Last changed: Update 50 - 3rd July 2026

One Bar Heavy Attack Nightblade DPS Build for ESO Update 50. This is a Heavy Attack Blade setup where Lightning Staff Heavy Attacks do the main work, with the Nightblade Class Masteries and adding a lot of damage to those Heavy Attacks.

The Oakensoul setup is the practical version because it is less reliant on teammates. The No Oakensoul (with Rakkhat) setup is stronger, but it requires more from your team to perform well.

The Oakensoul setup does 131.9k DPS. The No Oakensoul (with Rakkhat) setup parsed 139.8k DPS on the 21 million HP Iron Atronach trial dummy.

Works in normal and veteran dungeons, trials, hard modes, Dragonstar Arena, and Blackrose Prison.

Simulated Parse Tables

I built a simulator that takes the current setup from the guide and plays it through the listed rotation. It uses the listed gear, skills, Champion Points, race, food, potions, target armor and target health. It tracks skill casts, Heavy Attacks, DoT ticks, cooldowns, Ultimate casts, crits and status effect rolls.

Comparison tables in this guide use the deterministic sim on the 21 million HP Iron Atronach trial dummy. The Oakensoul setup is treated as the default.

For comparison tables I keep the setup identical and change one thing at a time. That makes the tables better for comparing options than random dummy parses, where one run can get better crits, different status effects or a better execute window.

Practical Setup

Run DPS
21m deterministic sim
131.9k DPS
100 random 21m sims
Lowest 124.1k DPS
Highest 136.3k DPS

Full Damage Setup

The real parse was recorded with the Full Damage setup. In this setup, replaces , replaces , replaces , replaces , and enchant replaces enchant

Run DPS
21m deterministic sim
138.0k DPS
Real 21m CMX parse
139.8k DPS
100 random 21m sims
Lowest 132.1k DPS
Highest 146.7k DPS
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Class Mastery

Class Masteries are a new U50 system where each class picks 2 of 5 passive bonuses (Class Mastery Points, not Skill Points). Activating subclassing disables Class Mastery, so it's a tradeoff between keeping your native skill lines or subclassing.

Not worth it

Nightblade Class Mastery

Nocturnal Inspiration

The Night Mistress rewards those who strike without reservation.

Upgrades rank 2 of to have a chance to generate 2 Ultimate. This effect can occur once every 0.3 seconds and the chance is equal to your Weapon Critical chance.

Notes

Not useful for this setup.

Nightblade Class Mastery

Cutthroat's Focus

This duel will be their last. For you, it's just another dance.

Activating a Nightblade ability while bracing causes you to dodge attacks for 0.3 seconds.

Whenever you dodge an attack, your attacker's psyche suffers, increasing their damage taken by 5% for 5 seconds, increasing to 20 seconds against monsters.

Notes

Not useful for this setup.

Nightblade Class Mastery

Share the Spoils

Secrets and coin are tools as sharp as the daggers you wield.

Upgrades rank 2 of to grant group members 250 Magicka and Stamina, 2 Ultimate, and doubles the Ultimate you gain when it activates.

Notes

Not useful for this setup.

Skill Setups

Base Setup

A base setup that will work for most situations and which should be your starting point when making situational setups

Front Bar Back Bar
Slot 1: Unstable Wall of ElementsMorph of Wall of Elements
Slot 2: Inner LightMorph of Magelight
Slot 3: Merciless ResolveMorph of Grim Focus
Slot 4: Healthy OfferingMorph of Malevolent Offering
Slot 5: Shadowy DisguiseMorph of Shadow Cloak
Ultimate: Soul HarvestMorph of Death Stroke
  • - A ground DoT which explodes at the end, which can be triggered early by recasting the ability, making it a decent AoE spammable. enemies standing inside of it will be debuffed with which increases their damage taken from Heavy Attacks by 70%, and they'll be thanks to the on your weapon.
  • - an ability that will passively increase your Max Magicka by 7%. 5% from the ability itself and 2% from the passive
  • - an ability that will cause your Light and Heavy Attacks to generate stacks. You can spend 5 stacks to fire a powerful arrow that also heals you if you're in Melee range. It also grants you and
  • - a single target heal. You need a Siphoning ability in this slot to trigger the passive. This is an extremely minimal DPS loss compared to a DoT like , because the rotation is too busy and you wouldn't be able to cast very often anyway.
  • - an ability that will increase your damage done by 15% for 10 seconds after being cast. It also triggers
  • - a cheap ultimate that increases target's damage taken from you by 20%. Having it slotted will also cause you to regain 10 Ultimate whenever you deal a final blow against an enemy

If you need to slot something situational, replace first, then

  • - another Siphoning skill which also triggers , and can replace . A 0.5% DPS loss compared to .
  • - use it as your source of whenever you're assigned to mechanics that separate you from your group, like for example portal in the Nahviintaas fight, Reef Hearts in the Reef Guardian fight, bridge in the Taleria fight, etc.
  • - a self-heal you'll need for some fights

Rotation

  • 1.
  • 2. whenever it's ready
  • 3.
  • 4. if you have at least 5 stacks
  • 5. (if slotted instead of )

Pre-buff

These abilities can be pre-cast before entering combat

Other Setups

A skill setup for when you're replacing with other options like or

Front Bar Back Bar
Slot 1: Ulfsild's Contingency
Slot 2: Inner LightMorph of Magelight
Slot 3: Merciless ResolveMorph of Grim Focus
Slot 4: Healthy OfferingMorph of Malevolent Offering
Slot 5: Shadowy DisguiseMorph of Shadow Cloak
Ultimate: Soul HarvestMorph of Death Stroke

What Changes

Changes compared to the Base Setup

  • ( , , ) replaces

Rotation

  • 1. if your Empower is out or if it's going to run out by the end of the Heavy Attack you're channeling
  • 2. whenever it's ready
  • 3.
  • 4. if you have at least 5 stacks
  • 5. (if slotted instead of )

Pre-buff

These abilities can be pre-cast before entering combat

Skill Setup Comparison

Setup Simulated Parse Damage Change
No Oakensoul Setup (with )
136.3k DPS
+3.3%
Base Setup
131.9k DPS
Baseline

Passives

There are no passives you need to skip with this build

Class

Weapon

Armor

World

Guild

Racial

Craft

Class - Assassination

Master Assassin - High Priority

Executioner - High Priority

Pressure Points - High Priority

Hemorrhage - High Priority

Gear

Base Setup is your starting point and works for most situations. Crafted Only is a beginner version using only craftable sets. No Oakensoul (with Rakkhat) is the setup.

Switching gear for trash packs isn't worth it unless you're using gear-swap addons

Usually I show both Light and Medium armor setups, with the Medium armor setups being stronger but requiring more penetration from your team. In this case, I'm only showing the Light setup because is so much stronger than other sets that it beats them despite being Light. There's no reason to go with Medium armor unless you simply don't own .

Gear Slot Set Weight/Type Trait Enchantment
HeadHead Medium
ShouldersShoulders Light
ChestChest Heavy
HandsHands Light
BeltBelt Light
LegsLegs Light
FeetBoots Light
NeckNecklace Jewelry
RingRing Jewelry
RingRing Jewelry
MainhandFrontbar Main Hand Lightning Staff
Body
Noble Duelist's Silks - Dungeon Set (Blessed Crucible)

If you don't have it, use in order

  1. - Dungeon
  2. - Crafted
  3. - Crafted
Weapons and Jewelry
Sergeant's Mail - Dungeon Set (Wayrest Sewers)

If you don't have it, use in order

  1. - Dungeon
  2. - Dungeon
  3. - Dungeon
  4. - Crafted
  5. - Crafted
Monster Helm
Slimecraw - Monster Set (Wayrest Sewers I)

Alternative (same bonus)

  1. - Direfrost Keep
  2. - Scalecaller Peak
  3. - Moongrave Fane
  4. - Stone Garden
  5. - Bedlam Veil
  6. - Night Market

Use the Penetration Calculator to fine-tune your penetration for different content. Overland enemies have 9,100 armor while Instanced enemies (Arenas and Dungeons) have 18,200.

Gear Set Comparisons

Damage comparison for set options.

Body (Light)

Compares X Light body set + weapons and jewelry, while using and .

Source
Body Set Source Simulated Parse Damage Change
Dungeon - Blessed Crucible
131.9k DPS
Baseline
Crafted
3 Stacks 120.4k DPS
0 Stacks 115.9k DPS
-8.8% -12.2%
Overland - Deshaan
116.7k DPS
-11.5%
Crafted
115.9k DPS
-12.2%
Crafted
114.1k DPS
-13.5%
Crafted
113.7k DPS
-13.8%
Crafted
113.5k DPS
-14.0%
Crafted
112.5k DPS
-14.7%
Trial - Aetherian Archive
111.5k DPS
-15.5%
Dungeon - Blackheart Haven
109.4k DPS
-17.0%
Crafted
109.1k DPS
-17.3%

Additional Info

  • Use enchant instead of if your supports are providing
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Champion Points

Unlock Order

WarfareWarfare
20% Light and Heavy Attack Damage
10% Critical Damage
6% Single Target Damage
205 Weapon and Spell Damage
More Healing
is a decent Champion Point if you need more HPS
FitnessFitness
1400 Max Health
1731 Armor
10% Movement Speed
Your next Roll Dodge is free
Craft Craft
20% Movement Speed out of combat
Quality of Life
Green Champion Points don't affect Combat, choose whatever Quality of Life you prefer

Race

The difference between best and worst race is about 5% of DPS and there is no content in the entire game that you'd be blocked from completing because of choosing a bad race.

High Elf
Best for 12-Man
High Elf
Why pick this
Provides Max Magicka and Weapon/Spell Damage. In Trials that's usually stronger than Khajiit's Critical Damage racial, because with 4 supports your team will (usually) provide enough Critical Damage buffs for you to reach the cap regardless
Spell Recharge ≈104 lower resource per second, 5% less damage taken while channeling
Syrabane's Boon 2000 Max Magicka
Elemental Talent 258 Weapon & Spell Damage
Dark Elf
Best for 12-Man
Dark Elf
Why pick this
Provides Max Magicka and Weapon/Spell Damage. In Trials that's usually stronger than Khajiit's Critical Damage racial, because with 4 supports your team will (usually) provide enough Critical Damage buffs for you to reach the cap regardless
Dynamic 1910 Max Stamina & Magicka
Resist Flame 4620 Flame Resistance
Ruination 258 Weapon & Spell Damage
Khajiit
Best for 4-Man
Khajiit
Why pick this
Khajiit's Critical Damage is more valuable than High Elf/Dark Elf's Weapon/Spell Damage in 4-man content, because it's unlikely your two supports (or in many cases a single support) will be able to provide enough Critical Damage buffs for you to reach the 125% Critical Damage cap
Feline Ambush 12% Critical Damage
Lunar Blessings 915 Max Health, Stamina and Magicka
Robustness 90 Health, Stamina, Magicka Recovery
Race Simulated Parse Damage Change
Dark Elf
131.9k DPS
Baseline
High Elf
131.9k DPS
+0.0%
Orc
130.6k DPS
-1.0%
Khajiit
130.0k DPS
-1.5%
Breton
129.8k DPS
-1.6%
Argonian
128.7k DPS
-2.4%
Imperial
128.0k DPS
-3.0%
Nord
128.0k DPS
-3.0%
Redguard
128.0k DPS
-3.0%
Wood Elf
128.0k DPS
-3.0%

Mundus

The Thief
Default
5.53% Critical Chance (9.04% with 7 Divines)
When to use
Use in all content
The Lover
Situational
2744 Penetration (4489 with Divines)
When to use
An option if you're using Medium Armor and your group isn't providing enough penetration, but a Light Armor set with The Thief Mundus is always going to be stronger

Attributes

You should always put all 64 attribute points into Magicka.

Health
0
Stamina
0
Magicka
64
All points into Magicka

Food

This build doesn't have sustain issues so you only need to choose between damage and survivability

Artaeum Pickled Fish Bowl
Default
Max Health Max Magicka
Use for most content. is a cheaper alternative.
Tomato Garlic Chutney
Full Damage
Max Magicka
Max Magicka only. Use for content where you can get away without Max Health.
Setup Simulated Parse Damage Change
133.0k DPS
+0.8%
131.9k DPS
Baseline

Potions

Armor Potion
Default
Restore Health +5280 Armor

Use Armor Potions as your default.

Immovability Potion
Situational
Restore Health Restore Stamina Immovability

Makes you immune to CCs, allowing you to continue channeling your Heavy Attacks. Use it in fights with lots of stuns, knockbacks, etc.

Spell Power Potion
No Oakensoul
Restore Magicka

Use Spell Power Potion only when you're not using .

Parses

All parses are recorded on the 21 million Target Dummy.

No Oakensoul (with Rakkhat)
139,849 DPS
No Oakensoul (with Rakkhat)
139,849DPS
21mil Iron Atronach Dummy
Patch
Update 50
Armor
5 Light / 2 Medium
Gear Setup
No Oakensoul (with Rakkhat)
Skill Setup
No Oakensoul (with Debilitate)
Potion
Food
Mundus
Race
High Elf
CMX Parse
CMX Parse - No Oakensoul (with Rakkhat)
CMX Setup
CMX Setup - No Oakensoul (with Rakkhat)
Recording
Parse recording

Gameplay

Bal Sunnar
Dungeon
Coral Aerie
Dungeon
Rockgrove
Trial
Bal Sunnar
Dungeon Veteran Hard Mode Trifecta
Coral Aerie
Dungeon Veteran Hard Mode
Rockgrove
Trial Veteran

FAQ

It's both. A Heavy Attack has 2 channeled ticks which are considered Damage over Time and 1 final tick which is considered Direct Damage.

High Elf and Dark Elf are best for 12-man Trials because of their Weapon and Spell Damage. Khajiit is best for 4-man content because 12% Critical Damage from is more valuable when your supports can't cap your Critical Damage.

Yes, this build parsed 139.8k DPS with the No Oakensoul (with Rakkhat) setup. The Oakensoul setup does 131.9k DPS and the No Oakensoul (with Rakkhat) setup does 138.0k DPS.



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