Stamina Necromancer Solo Build - ESO U50 PTS Guide
Nothing here is final. This page is being built as I test Stamina Necromancer on the U50 PTS, and ZOS now plans to keep pushing patches until Week 5. Expect the setup, numbers and section details to keep changing until then. If you want the current live version instead, check the current Necromancer Solo Build.
Stamina Necromancer (StamCro) Solo Build for ESO. This setup leans into corpses by utilizing Corpseburster and constantly detonating corpses and triggering Corpseburster with Detonating Siphon and Avid Boneyard.
StamCro is a strong solo build, capable of soloing Veteran Hard Mode Scalecaller Peak. It parses 70.8k on the 6 mil dummy while staying very tanky, and casting the free Detonating Siphon so often makes sustain very good.
Class Mastery
Class Masteries are a new U50 system where each class picks 2 of 5 passive bonuses (Class Mastery Points, not Skill Points). Activating subclassing in any capacity disables Class Mastery, so it's a tradeoff between keeping your native skill lines or subclassing.
Use These
Situational
Not worth it
Skill Setups
Regular Setup
Use this as the default setup. More specific Tanky, Instanced and trash setups will be added after more testing.
| Front Bar | Back Bar |
|---|---|
| Slot 1: Detonating Siphon | Slot 1: Summoner's Armor |
| Slot 2: Grave Lord's Sacrifice | Slot 2: Spirit Guardian |
| Slot 3: Venom Skull | Slot 3: Elemental Susceptibility |
| Slot 4: Avid Boneyard | Slot 4: Elemental Blockade |
| Slot 5: Skeletal Archer | Slot 5: Barbed Trap |
| Ultimate: Pestilent Colossus | Ultimate: Shooting Star |
All frontbar skills are from the Grave Lord skill line to boost Corpseburster.
- Detonating Siphon - an ability that consumes a corpse to form a tether between it and you, which deals damage over 20 seconds and grants you Major Savagery and Prophecy. When the ability ends or is reactivated the corpse explodes dealing additional damage. Use it whenever there's a corpse available to trigger Corpseburster
- Grave Lord's Sacrifice - an ability that summons a skeleton that will charge at you after 2.5 seconds, creating a corpse and granting you a 20 second buff that increases your damage done with Necromancer abilities and DoTs by 15%. It will also cause your empowered Venom Skull casts to generate a corpse
- Venom Skull - a spammable that will deal more damage every 3rd Necromancer ability cast and thanks to Grave Lord's Sacrifice this empowered cast will also create a corpse
- Avid Boneyard - a ground DoT that applies Minor Vulnerability to all enemies inside of it, increasing their damage taken by 5%. It also grants you the Grave Robber synergy which you can use yourself. It can consume a corpse to deal more damage, which will also proc Corpseburster
- Skeletal Archer - an ability that summons an archer to attack your enemies, grants you Major Brutality and Sorcery for 20 seconds, which increase your Weapon and Spell Damage by 20%, and triggers the Undead Confederate passive. It creates a corpse when it expires.
- Pestilent Colossus - an ultimate that we won't be using, but we'll keep it slotted on our frontbar to boost Corpseburster
- Summoner's Armor - an ability that will grant you Major and Minor Resolve, increasing your armor by 8922, and reduces the cost of your Grave Lord's Sacrifice and Skeletal Archer by 15%. It also triggers the Disdain Harm passive, which reduces your damage taken from DoTs by 15%. It will also create a corpse when it expires
- Spirit Guardian - an ability that will summon a wraith that reduces your damage taken by 10%, heals you every 2 seconds and triggers the Undead Confederate passive. It will also create a corpse when it expires
- Elemental Susceptibility - an extremely strong ability that does a multitude of things. It's completely free to cast so it'll help you sustain. It applies Major Breach, which reduces enemies' armor by 5948 which is a massive damage increase. It also applies Burning, Chilled and Concussed status effects at the beginning and then every 7.5 seconds. All of these Status Effects deal decent damage, but Concussed will also apply Minor Vulnerability for 4 seconds, increasing enemies' damage taken by 5%. Chilled will also apply Minor Maim for 4 seconds, reducing enemies' damage done by 5%
- Elemental Blockade - this ability will constantly apply your Weapon Damage enchantment
- Barbed Trap - a DoT that will also apply Hemorrhage status effect at the start and grant you Minor Force buff, increasing your Critical Damage by 10%
- Shooting Star - a 185 Ultimate cost AoE that leaves a ground DoT and grants you Ultimate for each enemy hit with the initial blast, up to 6 enemies. Use it when available, especially in AoE fights or when you start a fight with a lot of Ultimate stored up
Avid Boneyard is the first skill that has to go if you need to slot something situational and can give up damage. If you need to keep Avid Boneyard, replace Spirit Guardian instead if you can give up survivability, unless the situational skill specifically says it's replacing something else.
- Resolving Vigor - use it for fights where there's a lot of damage happening in a short burst. The HoT from Resolving Vigor is short but very strong, so casting it at the right time can help you survive such mechanics
- Silver Leash - a chain ability that you can slot in trash packs to stack enemies and get through them faster
- Razor Caltrops - a source of AoE Major Breach which can be used instead of Elemental Susceptibility in AoE fights
- Revealing Flare - slot it for more difficult fights where you need more damage mitigation. It's a skill that passively grants Major Protection, reducing your damage taken by 10%. It will also trigger the Magicka Aid passive, which increases Magicka Recovery by 10%
- Precognition - an ultimate that breaks you out of some otherwise unavoidable stuns, you'll need it to get around some mechanics which are otherwise impossible or very difficult to solo, like for example Inferno's Hold in Zaan the Scalecaller fight
Priority List
This is just a list of priorities. Simply recast abilities when they run out and follow this list of priorities when there are multiple things to refresh
- 1. Summoner's Armor
- 2. Spirit Guardian
- 3. Shooting Star if it's available
- 4. Elemental Susceptibility
- 5. Skeletal Archer
- 6. Grave Lord's Sacrifice
- 7. Barbed Trap
- 8. Elemental Blockade
- 9. Venom Skull if it's at 3 stacks
- 10. Avid Boneyard
- 11. Detonating Siphon if there's a corpse available
- 12. Venom Skull
Pre-buff
Passives
The only passive you specifically have to skip is Tri Focus
Some trees are only needed when using situational skills, for example Psijic Order provides nothing without Precognition
Class - Grave Lord
Reusable Parts - High Priority
Death Knell - High Priority
Dismember - High Priority
Rapid Rot - High Priority
Class - Bone Tyrant
Death Gleaning - Medium Priority
Disdain Harm - High Priority
Health Avarice - High Priority
Last Gasp - High Priority
Class - Living Death
Curative Curse - Medium Priority
Near-Death Experience - Medium Priority
Corpse Consumption - High Priority
Undead Confederate - High Priority
Weapon - Dual Wield
Slaughter - Low Priority
Dual Wield Expert - High Priority
Controlled Fury - Not needed
Ruffian - Low Priority
Twin Blade and Blunt - High Priority
Weapon - Destruction Staff
Tri Focus - Do Not Unlock
Penetrating Magic - Low Priority
Elemental Force - Medium Priority
Ancient Knowledge - Medium Priority
Destruction Expert - Low Priority
Armor - Light Armor
Grace - Low Priority
Evocation - High Priority
Spell Warding - High Priority
Prodigy - High Priority
Concentration - High Priority
Armor - Medium Armor
Dexterity - High Priority
Wind Walker - High Priority
Improved Sneak - Not needed
Agility - High Priority
Athletics - High Priority
Guild - Fighters Guild
Intimidating Presence - Medium Priority
Slayer - High Priority
Banish the Wicked - High Priority
Skilled Tracker - Medium Priority
Bounty Hunter - Not needed
Guild - Mages Guild
Persuasive Will - Not needed
Mage Adept - Not needed
Everlasting Magic - High Priority
Magicka Controller - Low Priority
Might of the Guild - Low Priority
Guild - Psijic Order
Clairvoyance - Low Priority
Spell Orb - Not needed
Concentrated Barrier - Low Priority
Deliberation - Not needed
Alliance War - Support
Magicka Aid - Medium Priority
Combat Medic - Not needed
Battle Resurrection - Not needed
Race - Your Race
Get all of your racials, no matter which race you are
Craft - Alchemy
Solvent Proficiency - Not needed
Keen Eye: Reagents - Not needed
Medicinal Use - High Priority
Chemistry - Not needed
Laboratory Use - Not needed
Snakeblood - Not needed
Gear
Overland (Base) is your starting point and works for most situations. Crafted is a beginner version using only craftable sets. Instanced is a swap for Arenas and Dungeons where enemies have higher armor. Instanced (No Sul-Xan) is for fights without adds.
Switching gear for trash packs isn't worth it unless you're using gear-swap addons
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
Slimecraw | Light | Divines | Stamina |
Shoulders |
Corpseburster | Medium | Divines | Stamina |
Chest |
Corpseburster | Medium | Divines | Stamina |
Hands |
Corpseburster | Medium | Divines | Stamina |
Belt |
Sul-Xan's Torment | Medium | Divines | Stamina |
Legs |
Corpseburster | Medium | Divines | Stamina |
Boots |
Corpseburster | Medium | Divines | Stamina |
Necklace |
Sul-Xan's Torment | Jewelry | Bloodthirsty | Increase Physical Harm |
Ring |
Sul-Xan's Torment | Jewelry | Bloodthirsty | Increase Physical Harm |
Ring |
Ring of the Pale Order | Jewelry | Bloodthirsty | Increase Physical Harm |
Frontbar Main Hand |
Sul-Xan's Torment | Dagger | Nirnhoned | Poisoned Weapon |
Frontbar Off Hand |
Sul-Xan's Torment | Dagger | Charged | Absorb Stamina |
Backbar Main Hand |
The Maelstrom's Perfected Inferno Staff | Inferno Staff | Infused | Weapon Damage |
Fallback Gear
If you don't have it, use in order
- Tide-Born Wildstalker - Crafted
- Order's Wrath - Crafted
If you don't have it, use in order
- Order's Wrath - Crafted
- Tide-Born Wildstalker - Crafted
Alternatives
- Kra'gh - Fungal Grotto I
- Archdruid Devyric - Earthen Root Enclave
- Lady Malygda - Imperial City
- Black Gem Monstrosity - Black Gem Foundry
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
Highland Sentinel | Medium | Divines | Stamina |
Shoulders |
Order's Wrath | Medium | Divines | Stamina |
Chest |
Tide-Born Wildstalker | Medium | Divines | Stamina |
Hands |
Order's Wrath | Medium | Divines | Stamina |
Belt |
Order's Wrath | Light | Divines | Stamina |
Legs |
Order's Wrath | Medium | Divines | Stamina |
Boots |
Order's Wrath | Medium | Divines | Stamina |
Necklace |
Tide-Born Wildstalker | Jewelry | Bloodthirsty | Increase Physical Harm |
Ring |
Tide-Born Wildstalker | Jewelry | Bloodthirsty | Increase Physical Harm |
Ring |
Highland Sentinel | Jewelry | Bloodthirsty | Increase Physical Harm |
Frontbar Main Hand |
Tide-Born Wildstalker | Dagger | Nirnhoned | Poison |
Frontbar Off Hand |
Tide-Born Wildstalker | Dagger | Charged | Absorb Stamina |
Backbar Main Hand |
Tide-Born Wildstalker | Inferno Staff | Infused | Weapon Damage |
The setup in the table uses only crafted gear, but if you already own parts of the Base setup like Corpseburster, Sul-Xan's Torment or Ring of the Pale Order you can start using them immediately.
This uses the same gear table as Overland (Base), but it's shown again for consistency with the other U50 guides and because the fallback gear is slightly different. Use it in Instanced content where enemies have 18,200 armor instead of 9,100, as long as there are adds to keep Sul-Xan active.
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
Slimecraw | Light | Divines | Stamina |
Shoulders |
Corpseburster | Medium | Divines | Stamina |
Chest |
Corpseburster | Medium | Divines | Stamina |
Hands |
Corpseburster | Medium | Divines | Stamina |
Belt |
Sul-Xan's Torment | Medium | Divines | Stamina |
Legs |
Corpseburster | Medium | Divines | Stamina |
Boots |
Corpseburster | Medium | Divines | Stamina |
Necklace |
Sul-Xan's Torment | Jewelry | Bloodthirsty | Increase Physical Harm |
Ring |
Sul-Xan's Torment | Jewelry | Bloodthirsty | Increase Physical Harm |
Ring |
Ring of the Pale Order | Jewelry | Bloodthirsty | Increase Physical Harm |
Frontbar Main Hand |
Sul-Xan's Torment | Dagger | Nirnhoned | Poisoned Weapon |
Frontbar Off Hand |
Sul-Xan's Torment | Dagger | Charged | Absorb Stamina |
Backbar Main Hand |
The Maelstrom's Perfected Inferno Staff | Inferno Staff | Infused | Weapon Damage |
Fallback Gear
If you don't have it, use in order
- Tide-Born Wildstalker - Crafted
- Order's Wrath - Crafted
If you don't have it, use in order
- Whorl of the Depths - Trial Set (Dreadsail Reef)
- Order's Wrath - Crafted
- Tide-Born Wildstalker - Crafted
Alternatives
- Kra'gh - Fungal Grotto I
- Archdruid Devyric - Earthen Root Enclave
- Lady Malygda - Imperial City
- Black Gem Monstrosity - Black Gem Foundry
Use this in Instanced fights without adds. It replaces Sul-Xan's Torment with Whorl of the Depths.
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
Slimecraw | Medium | Divines | Stamina |
Shoulders |
Corpseburster | Medium | Divines | Stamina |
Chest |
Corpseburster | Medium | Divines | Stamina |
Hands |
Corpseburster | Medium | Divines | Stamina |
Belt |
Perfected Whorl of the Depths | Light | Divines | Stamina |
Legs |
Corpseburster | Medium | Divines | Stamina |
Boots |
Corpseburster | Medium | Divines | Stamina |
Necklace |
Perfected Whorl of the Depths | Jewelry | Bloodthirsty | Increase Physical Harm |
Ring |
Perfected Whorl of the Depths | Jewelry | Bloodthirsty | Increase Physical Harm |
Ring |
Ring of the Pale Order | Jewelry | Bloodthirsty | Increase Physical Harm |
Frontbar Main Hand |
Perfected Whorl of the Depths | Dagger | Nirnhoned | Poisoned Weapon |
Frontbar Off Hand |
Perfected Whorl of the Depths | Dagger | Charged | Absorb Stamina |
Backbar Main Hand |
The Maelstrom's Perfected Inferno Staff | Inferno Staff | Infused | Weapon Damage |
Fallback Gear
If you don't have it, use in order
- Tide-Born Wildstalker - Crafted
- Order's Wrath - Crafted
If you don't have it, use in order
- Order's Wrath - Crafted
- Tide-Born Wildstalker - Crafted
Alternatives
- Kra'gh - Fungal Grotto I
- Archdruid Devyric - Earthen Root Enclave
- Lady Malygda - Imperial City
- Black Gem Monstrosity - Black Gem Foundry
What Changes
Changes compared to the Instanced setup
- Whorl of the Depths replaces Sul-Xan's Torment in fights where there are no adds to keep Sul-Xan active.
- The Light Armor piece shifts from Head to Belt, because Whorl is Light.
Use the Penetration Calculator to fine-tune your penetration for different content. Overland enemies have 9,100 armor while Instanced enemies (Arenas and Dungeons) have 18,200.
Situational Swaps
Alternative setups for different goals and content types
Content-Specific Swaps
- Replace Sul-Xan's Torment in fights with no adds. Use Whorl of the Depths in Instanced, and Order's Wrath otherwise
Additional Tips
- You can change some (or all) of the Stamina enchants to Health ones for extremely hard hitting bosses
- Well-Fitted is a decent trait option instead of Divines in difficult dungeon fights where you need to dodge roll a lot
- Minor Slayer sets are usually not worth running in Overland. Sul-Xan's Torment is an exception because it's extremely stat-dense, so it works in Overland even with the 3-piece Minor Slayer bonus wasted. Whorl of the Depths doesn't have that density, so it only pays off in Instanced content where Minor Slayer is active - otherwise it gets beaten by Order's Wrath
Champion Points
Race
For solo PvE you need both damage and survivability, so every race brings something to the table, but these two stand out as the best options for damage and survivability respectively
Mundus
Attributes
For most content you should put all 64 points into Stamina. For difficult content you should devote as many attribute points as necessary to Health - for some content you'll be able to get away with 32 Health 32 Stamina, for the extremely difficult stuff you'll need 64 Health.
Food
This build defaults to the tankier sustain setup. If you want more damage, switch to Garlic Cod with Potato Crust and pair it with
Tri-Stat Potion or
Heroism Potion. Braised Rabbit with Spring Vegetables gives the same buff as Garlic Cod with Potato Crust, so you can use either one.
Potions
The default option. It gives you the armor while your food covers sustain. This is the potion shown as Essence of Health in CMX.
Full damage option. The sustain from it lets you switch from Orzorga's Smoked Bear Haunch to Garlic Cod with Potato Crust for more damage.
Same idea as
Tri-Stat Potion, but straight up better because it adds Minor Heroism on top. More damage, just much more expensive to craft.
Parses
All parses are recorded on the 6 million Target Dummy.
Gameplay
FAQ
Yes. StamCro is a strong solo build, capable of soloing Veteran Hard Mode Scalecaller Peak. It parses 70.8k on the 6 mil dummy while staying very tanky, and casting the free Detonating Siphon so often makes sustain very good.
The default setup uses Corpseburster, Perfected Sul-Xan's Torment, Slimecraw, Ring of the Pale Order, and a Maelstrom inferno staff. In fights with no adds, replace Sul-Xan's Torment with Whorl of the Depths in Instanced content, or Order's Wrath otherwise.
Khajiit is the best damage race. Nord is the best survivability race, and the parse on this page was done on Nord.
Yes, but the default setup is Dual Wield front bar and Inferno Staff back bar. Replacing the backbar is harder because Elemental Susceptibility is very strong for solo.
No, you don't need a different setup. Use the base skills and the Instanced gear setup from this guide for both Maelstrom Arena and Vateshran Hollows.
THANKS FOR READING
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Head
Shoulders
Chest
Hands
Belt
Legs
Boots
Necklace
Ring
Frontbar Main Hand
Frontbar Off Hand