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Heavy Attack Dragonknight Solo Build - ESO Guide

Solo Two Bar Magicka Heavy Attack Pure Class Dragonknight
Up to date for: Update 44 - 4th February 2025
Last changed: Update 44 - 4th February 2025

This build is capable of soloing every Veteran dungeon that doesn't have a specific mechanic that requires multiple people. It's also capable of soloing most Hard Mode dungeons, and with some adjustments even the more difficult ones.

In this guide I'll be regularly using the terms Regular and Difficult. Regular refers to content that is intended to be solo-ed (such as Maelstrom Arena or Vateshran Arena) and to any overland content such as World Bosses, Dolmens, Dragons, Volcanic Vents, Harrowstorms, Mirrormoor Incursions, etc. Majority of dungeon fights will also fall under that category. Difficult refers to extremely difficult dungeon fights.

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Skill Setups

Base Setup

A base setup that will work for most situations and which should be your starting point when making situational setups

Ulfsild's Contingency Flames of Oblivion Eruption Barbed Trap Banner Bearer Flawless Dawnbreaker
Volatile Armor Simmering Frenzy Elemental Susceptibility Elemental Blockade Banner Bearer Standard of Might
Front Bar Back Bar
Slot 1: Ulfsild's Contingency Slot 1: Volatile Armor
Slot 2: Flames of Oblivion Slot 2: Simmering Frenzy
Slot 3: Eruption Slot 3: Elemental Susceptibility
Slot 4: Barbed Trap Slot 4: Elemental Blockade
Slot 5: Banner Bearer Slot 5: Banner Bearer
Ultimate: Flawless Dawnbreaker Ultimate: Standard of Might

Final Setup

A more defensive setup for extremely difficult dungeon fights

A more defensive setup for extremely difficult dungeon fights

Ulfsild's Contingency Flames of Oblivion Hardened Armor Revealing Flare Banner Bearer Temporal Guard
Resolving Vigor Eruption Elemental Susceptibility Elemental Blockade Banner Bearer Standard of Might
Front Bar Back Bar
Slot 1: Ulfsild's Contingency Slot 1: Resolving Vigor
Slot 2: Flames of Oblivion Slot 2: Runeguard of Still Waters
Slot 3: Hardened Armor Slot 3: Elemental Susceptibility
Slot 4: Revealing Flare Slot 4: Elemental Blockade
Slot 5: Banner Bearer Slot 5: Banner Bearer
Ultimate: Temporal Guard Ultimate: Standard of Might

What Changes

Changes compared to the Base Setup

Vampirism

Becoming a Vampire is extremely beneficial on this build because it allows us to use Simmering Frenzy in easier fights and since it's a Heavy Attack build we can mostly ignore the increased ability cost that you get from being a Vampire.

By staying on 3rd Stage of Vampirism you'll also benefit from the Undeath passive, but you should lower or completely cleanse Vampirism when trying to solo an extremely difficult dungeon with lots of flame damage.

Gear

Base Setup

This is my suggested setup for regular content, such as Solo Arenas, World Bosses, Dolmens, Dragons, Volcanic Vents, Harrowstorms, Mirrormoor Incursions and majority of the dungeons.

Final Setups

Crafted and defensive gear setups you can use depending on what you are trying to do

This is the crafted gear setup you can start with.

  • Use Training traits if you're still leveling. If you're already max level and have enough Champion Points you can instead use Divines and Reinforced on the chest piece
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Champion Points

WarfareWarfare
Weapons Expert
20% Light and Heavy Attack Damage
Deadly Aim
6% Single Target Damage
Fighting Finesse
8% Critical Damage and Healing
Exploiter
10% Damage against Off Balance enemies
More Mitigation
When soloing extremely difficult dungeons you should replace Exploiter and Fighting Finesse with 2 of the 4 mitigation CPs (Ironclad, Duelist's Rebuff, Enduring Resolve, Unassailable)
FitnessFitness
Boundless Vitality
1400 Max Health
Fortified
1731 armor
Sustained by Suffering
150 Health, Stamina and Magicka Recovery when debuffed
Rejuvenation
90 Health, Stamina and Magicka Recovery
Damage Shields
Replace Sustained by Suffering with Bastion when using Hardened Armor
Craft Craft
Steed's Blessing
20% Movement Speed out of combat
Extremely useful utility
Quality of Life
Green Champion Points don't affect Combat, choose whatever Quality of Life you prefer

Race

For solo PvE you need both damage and survivability, so every race brings something to the table, but these two stand out as the best options for damage and survivability respectively

Khajiit
Best for Damage
Khajiit
Why pick this
The strongest race for solo damage. Critical Damage is one of the most valuable stats in Solo play and Khajiits get 12% of it from Feline Ambush passive.
Feline Ambush Feline Ambush 12% Critical Damage
Lunar Blessings Lunar Blessings 915 Max Health, Stamina and Magicka
Robustness Robustness 90 Health, Stamina, Magicka Recovery
Nord
Best for Survivability
Nord
Why pick this
The tankiest race. Nord is also what I use for soloing Veteran Hard Mode DLC Dungeons. Rugged provides around 5-7% damage mitigation (depending on your current armor), making difficult content much easier without sacrificing much damage.
Rugged Rugged 2600 armor
Stalwart Stalwart 1500 Max Stamina, 0.5 Ultimate per second
Resist Frost Resist Frost 1000 Max Health, 4620 Frost Resistance

Mundus

The Shadow
Overland
The Shadow
11% Critical Damage (18% with 7 Divines)
When to use
Use for overland content. It increases your Critical Damage
The Lover
Instanced
The Lover
2744 Offensive Penetration (4489 with 7 Divines)
When to use
Use for instanced content. It increases your Penetration
The Lady
Difficult Content
The Lady
2744 Armor (4489 with 7 Divines)
When to use
Consider switching for extremely difficult dungeons. It increases your Armor

Attributes

For most content you should put all 64 points into Magicka. For difficult content you should devote as many attribute points as necessary to Health - for some content you'll be able to get away with 32 Health 32 Magicka, for the extremely difficult stuff you'll need 64 Health.

Health
0
Stamina
0
Magicka
64
All points into Magicka. Use it for most content
Health
32
Stamina
0
Magicka
32
Split evenly between Health and Magicka. Use this whenever you start to struggle
Health
64
Stamina
0
Magicka
0
All points into Health. Use this for very difficult fights

Food

Your sustain can vary greatly because it's impacted by your armor weight composition, your race and how much blocking/dodge rolling you're required to do in a certain fight. Choose the food with more recoveries if you can't sustain

Max Health Max Magicka
The default option. Solitude Salmon-Millet Soup provides only slightly lower stats.
Max Health Max Magicka Stamina Recovery
Provides Stamina Recovery at the cost of Maximum Magicka. It will lower your damage, but it's very useful for fights where you have to dodge roll a lot.
Max Health Stamina Recovery Magicka Recovery
Provides Magicka and Stamina Recovery at the cost of Maximum Magicka. It will lower your damage, but it's very useful for fights where you have to both dodge roll a lot and spam your Hardened Ward.

Potions

Armor Potion
Default Armor Potion
Restore Health +5280 Armor

Since your sustain is being taken care of by the fact that Heavy Attacks restore resources, you can instead use the Armor potions, which will increase your armor by 5280.

Tri-Stat Potion
Situational Tri-Stat Potion
Restore Health Restore Stamina Restore Magicka

In fights where you need to dodge roll a lot you can use Tri-Stat potions instead.

Heroism Potion
Expensive Heroism Potion
Minor Heroism Restore Stamina Restore Magicka

Heroism potions are an expensive alternative to Tri-Stat potions. They provide Minor Heroism on top of the sustain.

Gameplay

Dungeon Gameplay
Dungeon
Dungeon Gameplay
Dungeon Veteran

FAQ

No, you don't need a different setup. Use the Regular skill and gear setups from this guide for both Maelstrom Arena and Vateshran Hollows.



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