Be as the landslide. Let nothing stop you.
Improves your passive to increase the potency of your damage done, healing done, and damage shield strength by 1% per stack.
Pure Class Heavy Attack Dragonknight Solo Build for ESO Update 51.
Molten Armaments gives you
Empower for 30 seconds, so you don't have to recast a Mages Guild ability every 10 seconds to keep it up like other Heavy Attack builds do. That leaves room to keep up more abilities. It's very easy to play, but damage is only a bit higher than Heavy Attack Sorcerer and a lot lower than Heavy Attack Nightblade.
This setup cleared Solo Moon Hunter Keep and Solo March of Sacrifices with 3 Misfortunes, and parses 59.4k DPS on the 6 million dummy.
Works for all kinds of solo content - overland at any Challenge Difficulty up to Vestige, World Bosses, Maelstrom Arena, Vateshran Hollows, early arcs in Infinite Archive, and Veteran Dungeon soloing.
I built a simulator that takes the current setup from the guide and plays it through the listed rotation. It uses the listed gear, skills, Champion Points, race, Mundus, food, potions, target armor and target health. It tracks skill casts, heavy attacks, DoT ticks, cooldowns, execute scaling, crits and status effect rolls.
Every comparison table in this guide is the average of 10 deterministic sims, with the dummy's health spread between 5.55 and 6.45 million HP. A single sim can be off by up to 0.6%, because the result depends on when the killing hit lands. The Base Setup is treated as the default.
For comparison tables I keep the setup identical and change one thing at a time. That makes the tables better for comparing options than random dummy parses, where one run can get better crits, different status effects or a better execute window.
| Run | DPS |
|---|---|
| Deterministic sim (5.55-6.45m average) |
57.1k DPS
|
| Real 6m CMX parse |
59.4k DPS
|
| 100 random 6m sims |
Lowest 53.8k DPS
Highest 61.1k DPS
|
Class Masteries are a system where each class picks 2 of 5 passive bonuses (Class Mastery Points, not Skill Points). Activating subclassing disables Class Mastery, so it's a tradeoff between keeping your native skill lines or subclassing.
Be as the landslide. Let nothing stop you.
Improves your passive to increase the potency of your damage done, healing done, and damage shield strength by 1% per stack.
Simply the best damage option. It also improves your healing.
Let others be swept along in the wake of your flame.
Activating rank 2 of grants you and group members within 28 meters of you and for 1 second per 15 Ultimate spent, increasing damage done and reducing damage taken by 10%.
Similar in power to
Wildfire Embers, at least at dummy fight length, but it also gives you some
Major Protection. You could unslot
Revealing Flare and you'd still have 25% uptime on
Major Protection.
Fire forged within can never be extinguished. Fan the flames.
When your Dragonknight damage over time effects end, you apply Wildfire Embers to the target, dealing Flame Damage over 12 seconds. This effect stacks up to 12 times and increases in damage by 25% per stack.
| Total Coefficient | 7.01% Max Stamina/Magicka + 73.95% Weapon/Spell Damage | ||
|---|---|---|---|
| Tick Rate | Every 2s (6 ticks) | ||
| Status Chance | 3% | ||
| Tags | FlameSingle TargetDoT | ||
Doesn't work well on this build, since it can't fit many Dragonknight DoTs. It's 0.2% more DPS than
Lead From the Front, but it could be more in actual fights, since the dummy fight is only 1:42.
You are as unyielding as a mountain.
Each second you remain Bracing, you increase the amount of damage you block by 6%, up to 5 times.
Blocking damage has a 20% chance to restore 500 Stamina. This effect can occur once every block cost.
Replaces Lead From the Front in fights where you have to block a lot.
Let your voice echo across the peaks.
Activating rank 2 of now also grants 5 Health, Magicka, and Stamina Recovery for every Ultimate spent for 10 seconds after a delay of 15 seconds.
Not useful for this setup.
| Class Mastery | Simulated Parse | Damage Change |
|---|---|---|
| |
57.2k DPS
|
+0.2% |
| |
57.1k DPS
|
Baseline |
| |
56.2k DPS
|
-1.6% |
A base setup that will work for most situations and which should be your starting point when making situational setups.
| Front Bar | Back Bar |
|---|---|
| Slot 1: Ulfsild's ContingencyFlame Damage / Gladiator's Tenacity / Resolve | Slot 1: Shatterspike MantleMorph of Earthspike Mantle |
| Slot 2: Barbed TrapMorph of Trap Beast | Slot 2: IncinerateMorph of Inferno |
| Slot 3: Blood of the Elder DragonMorph of Dragon Blood | Slot 3: Elemental SusceptibilityMorph of Weakness to Elements |
| Slot 4: Burning EmbersMorph of Searing Strike | Slot 4: Blockade of StormsMorph of Wall of Elements |
| Slot 5: Revealing FlareBase Skill | Slot 5: Molten ArmamentsMorph of Molten Weapons |
| Ultimate: Flawless DawnbreakerMorph of Dawnbreaker | Ultimate: Standard of MightMorph of Dragonknight Standard |
Barbed Trap is the first skill that has to go if you need to slot something situational, unless the situational skill specifically says that it's replacing something else. If you don't need the survivability, you can also replace
Revealing Flare.
Bar Swap
Channel all your Heavy Attacks on the front bar. When you need to use a back bar ability, do the Heavy Attack on the front bar, bar swap at the end, cast the back bar skill and then swap to the front bar again.
If the quick swap is too hard for you, Light Attack weave on the back bar. You lose about 2.0% DPS.
If you don't want to do the quick swap or Light Attack, you can also simply channel Heavy Attacks on the back bar, but that's about 5% less damage.
Priority List
This is just a list of priorities. Simply recast abilities when they run out and follow this list of priorities when there are multiple things to refresh.
Sometimes, if you have many things running out at the same time, it can be good to Light Attack 1 or 2 times instead of Heavy Attacking, to refresh them faster.
Pre-buff
These abilities can be pre-cast before entering combat.
A few examples of final setups you could end up with after applying the situational skills to the base setup.
A setup for dealing with trash packs.
| Front Bar | Back Bar |
|---|---|
| Slot 1: Ulfsild's ContingencyFlame Damage / Gladiator's Tenacity / Resolve | Slot 1: Shatterspike MantleMorph of Earthspike Mantle |
| Slot 2: Channeled AccelerationMorph of Accelerate | Slot 2: IncinerateMorph of Inferno |
| Slot 3: Blood of the Elder DragonMorph of Dragon Blood | Slot 3: Razor CaltropsMorph of Caltrops |
| Slot 4: Chains of DominanceMorph of Chains of Flame | Slot 4: Blockade of StormsMorph of Wall of Elements |
| Slot 5: Revealing FlareBase Skill | Slot 5: Molten ArmamentsMorph of Molten Weapons |
| Ultimate: Flawless DawnbreakerMorph of Dawnbreaker | Ultimate: Standard of MightMorph of Dragonknight Standard |
A greedy setup that prioritizes damage, which you can use if you're a Vampire.
| Front Bar | Back Bar |
|---|---|
| Slot 1: Ulfsild's ContingencyFlame Damage / Lingering Torment / Resolve | Slot 1: Shatterspike MantleMorph of Earthspike Mantle |
| Slot 2: Barbed TrapMorph of Trap Beast | Slot 2: IncinerateMorph of Inferno |
| Slot 3: Blood of the Elder DragonMorph of Dragon Blood | Slot 3: Elemental SusceptibilityMorph of Weakness to Elements |
| Slot 4: Burning EmbersMorph of Searing Strike | Slot 4: Blockade of StormsMorph of Wall of Elements |
| Slot 5: Simmering FrenzyMorph of Blood Frenzy | Slot 5: Molten ArmamentsMorph of Molten Weapons |
| Ultimate: Flawless DawnbreakerMorph of Dawnbreaker | Ultimate: Standard of MightMorph of Dragonknight Standard |
There are no passives you need to skip with this build
Class
Weapon
Armor
World
Guild
Alliance War
Racial
Craft
Class - Ardent Flame
Combustion - High Priority
Traumatic Burns - High Priority
Fan the Flames - High Priority
A Soul Ablaze - High Priority
Class - Draconic Power
Burnished Scales - High Priority
World in Ruin - High Priority
Elder Dragon - High Priority
The Storm Voice - High Priority
Class - Earthen Heart
Heart of Stone - High Priority
Landslide - High Priority
Blessing at the Peak - High Priority
Mountain Giant - High Priority
Weapon - Destruction Staff
Tri Focus - High Priority
Penetrating Magic - High Priority
Elemental Force - Medium Priority
Ancient Knowledge - High Priority
Destruction Expert - Low Priority
Armor - Light Armor
Grace - Low Priority
Evocation - Low Priority
Spell Warding - Medium Priority
Prodigy - High Priority
Concentration - High Priority
Armor - Medium Armor
Dexterity - High Priority
Wind Walker - Medium Priority
Improved Sneak - Not needed
Agility - High Priority
Athletics - Low Priority
Armor - Heavy Armor
Resolve - Medium Priority
Constitution - Low Priority
Juggernaut - Medium Priority
Revitalize - Low Priority
Rapid Mending - Low Priority
World - Vampire
Dark Stalker - Low Priority
Strike from the Shadows - Not needed
Blood Ritual - Not needed
Undeath - Not needed
Unnatural Movement - Not needed
Guild - Fighters Guild
Intimidating Presence - Medium Priority
Slayer - High Priority
Banish the Wicked - High Priority
Skilled Tracker - Medium Priority
Bounty Hunter - Not needed
Guild - Mages Guild
Persuasive Will - Not needed
Mage Adept - Medium Priority
Everlasting Magic - High Priority
Magicka Controller - High Priority
Might of the Guild - High Priority
Guild - Undaunted
Undaunted Command - Low Priority ?
Undaunted Mettle - High Priority
Guild - Psijic Order
Clairvoyance - Low Priority
Spell Orb - Not needed
Concentrated Barrier - Low Priority
Deliberation - Not needed
Alliance War - Support
Magicka Aid - Medium Priority
Combat Medic - Not needed
Battle Resurrection - Not needed
Race - Your Race
Get all of your racials, no matter which race you are
Craft - Alchemy
Solvent Proficiency - Not needed
Keen Eye: Reagents - Not needed
Medicinal Use - High Priority
Chemistry - Not needed
Laboratory Use - Not needed
Snakeblood - Not needed
Vampirism is worth it on this build if you want to push more damage because of
Simmering Frenzy. As a Heavy Attack build you don't have time to keep up as many skills as regular builds, and
Simmering Frenzy is a toggle, so it gives you damage without taking a spot in your rotation. It's around a 4.3% DPS gain.
You should stay at Stage 1 of
Vampirism. Higher stages make you take more Flame damage and make your abilities cost more.
Base is your starting point and works for most situations. Crafted is a beginner version using only craftable sets.
Switching gear for trash packs isn't worth it unless you're using gear-swap addons.
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
Medium | |||
Shoulders |
Medium | |||
Chest |
Heavy | |||
Hands |
Light | |||
Belt |
Light | |||
Legs |
Medium | |||
Boots |
Light | |||
Necklace |
Jewelry | |||
Ring |
Jewelry | |||
Ring |
Jewelry | |||
Frontbar Main Hand |
Lightning Staff | |||
Backbar Main Hand |
Lightning Staff |
Fallback Gear
If you don't have it, use in order
If you don't have it, use in order
If you don't have it, use in order
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
Medium | |||
Shoulders |
Medium | |||
Chest |
Heavy | |||
Hands |
Light | |||
Belt |
Light | |||
Legs |
Medium | |||
Boots |
Light | |||
Necklace |
Jewelry | |||
Ring |
Jewelry | |||
Ring |
Jewelry | |||
Frontbar Main Hand |
Lightning Staff | |||
Backbar Main Hand |
Lightning Staff |
The setup in the table uses only crafted gear, but if you already own parts of the Base setup like
Ring of the Pale Order you can start using them immediately.
Use the Penetration Calculator to fine-tune your penetration for different content. Overland enemies have 9,100 armor while Instanced enemies (Arenas and Dungeons) have 18,200.
Damage comparison for the set options.
Overland Enemy - 9,100 Armor
Weapons + Jewelry
Compares
Noble Duelist's Silks + X weapons and jewelry set.
| Replacement Set | Source | Simulated Parse | Damage Change |
|---|---|---|---|
| |
Dungeon - Wayrest Sewers I & II |
59.8k DPS
|
Baseline |
| |
Dungeon - Arx Corinium |
57.3k DPS
|
-4.2% |
| |
Dungeon - Tempest Island |
54.8k DPS
|
-8.3% |
| |
Crafted |
53.2k DPS
|
-10.9% |
| |
Dungeon - Blackheart Haven |
52.8k DPS
|
-11.7% |
| |
Trial - Sanity's Edge |
Interrupt 55.9k DPS
No Interrupt 52.5k DPS
|
-6.4%
-12.2%
|
| |
Crafted |
3 Stacks 54.3k DPS
0 Stacks 52.3k DPS
|
-9.2%
-12.4%
|
| |
Crafted |
52.0k DPS
|
-13.0% |
| |
Trial - Rockgrove |
Soul 57.4k DPS
No Soul 52.0k DPS
|
-3.9%
-13.0%
|
| |
Crafted |
51.6k DPS
|
-13.6% |
| |
Crafted |
51.4k DPS
|
-13.9% |
Body
Compares
Sergeant's Mail + X body set.
| Replacement Set | Source | Simulated Parse | Damage Change |
|---|---|---|---|
| |
Dungeon - Blessed Crucible |
59.8k DPS
|
Baseline |
| |
Dungeon - Arx Corinium |
57.9k DPS
|
-3.1% |
| |
Dungeon - Tempest Island |
55.5k DPS
|
-7.1% |
| |
Trial - Sanity's Edge |
Interrupt 56.3k DPS
No Interrupt 53.0k DPS
|
-5.7%
-11.4%
|
| |
Crafted |
52.7k DPS
|
-11.8% |
| |
Crafted |
52.5k DPS
|
-12.1% |
| |
Crafted |
3 Stacks 54.6k DPS
0 Stacks 52.5k DPS
|
-8.6%
-12.1%
|
| |
Crafted |
52.5k DPS
|
-12.2% |
| |
Trial - Rockgrove |
Soul 58.0k DPS
No Soul 52.5k DPS
|
-2.9%
-12.2%
|
| |
Crafted |
52.3k DPS
|
-12.5% |
| |
Dungeon - Blackheart Haven |
50.6k DPS
|
-15.2% |
Monster Helm
Compares
Sergeant's Mail +
Noble Duelist's Silks + X monster set.
| Monster Set | Source | Simulated Parse | Damage Change |
|---|---|---|---|
| |
Monster Set - Oathsworn Pit |
59.8k DPS
|
Baseline |
| |
Monster Set - Scalecaller Peak |
60.2k DPS
|
+0.7% |
| |
Monster Set - Banished Cells II |
59.7k DPS
|
-0.1% |
| |
Monster Set - Earthen Root Enclave |
58.2k DPS
|
-2.7% |
| |
Monster Set - Stone Garden |
57.8k DPS
|
-3.3% |
| |
Monster Set - Crypt of Hearts II |
57.6k DPS
|
-3.5% |
| |
Monster Set - City of Ash II |
57.6k DPS
|
-3.6% |
| |
Monster Set - Wayrest Sewers I |
57.5k DPS
|
-3.7% |
| |
Monster Set - Tempest Island |
57.5k DPS
|
-3.8% |
| |
Monster Set - Red Petal Bastion |
56.8k DPS
|
-4.9% |
Instanced Enemy - 18,200 Armor
Weapons + Jewelry
Compares
Noble Duelist's Silks + X weapons and jewelry set.
| Replacement Set | Source | Simulated Parse | Damage Change |
|---|---|---|---|
| |
Dungeon - Wayrest Sewers I & II |
57.1k DPS
|
Baseline |
| |
Dungeon - Arx Corinium |
54.8k DPS
|
-4.1% |
| |
Dungeon - Tempest Island |
52.4k DPS
|
-8.1% |
| |
Dungeon - Blackheart Haven |
51.3k DPS
|
-10.2% |
| |
Crafted |
50.4k DPS
|
-11.7% |
| |
Trial - Sanity's Edge |
Interrupt 53.4k DPS
No Interrupt 50.3k DPS
|
-6.5%
-11.9%
|
| |
Crafted |
49.6k DPS
|
-13.0% |
| |
Crafted |
49.5k DPS
|
-13.2% |
| |
Crafted |
49.4k DPS
|
-13.4% |
| |
Crafted |
3 Stacks 51.1k DPS
0 Stacks 49.4k DPS
|
-10.5%
-13.4%
|
| |
Trial - Rockgrove |
Soul 54.4k DPS
No Soul 49.4k DPS
|
-4.7%
-13.5%
|
Body
Compares
Sergeant's Mail + X body set.
| Replacement Set | Source | Simulated Parse | Damage Change |
|---|---|---|---|
| |
Dungeon - Blessed Crucible |
57.1k DPS
|
Baseline |
| |
Dungeon - Arx Corinium |
54.6k DPS
|
-4.3% |
| |
Dungeon - Tempest Island |
52.0k DPS
|
-8.8% |
| |
Crafted |
50.4k DPS
|
-11.8% |
| |
Crafted |
50.0k DPS
|
-12.4% |
| |
Trial - Sanity's Edge |
Interrupt 52.9k DPS
No Interrupt 49.9k DPS
|
-7.4%
-12.6%
|
| |
Crafted |
49.9k DPS
|
-12.6% |
| |
Crafted |
49.8k DPS
|
-12.8% |
| |
Crafted |
3 Stacks 51.4k DPS
0 Stacks 49.7k DPS
|
-9.9%
-13.0%
|
| |
Trial - Rockgrove |
Soul 54.3k DPS
No Soul 49.3k DPS
|
-4.9%
-13.6%
|
| |
Dungeon - Blackheart Haven |
48.6k DPS
|
-14.8% |
Monster Helm
Compares
Sergeant's Mail +
Noble Duelist's Silks + X monster set.
| Monster Set | Source | Simulated Parse | Damage Change |
|---|---|---|---|
| |
Monster Set - Oathsworn Pit |
57.1k DPS
|
Baseline |
| |
Monster Set - Earthen Root Enclave |
55.0k DPS
|
-3.6% |
| |
Monster Set - Scalecaller Peak |
55.0k DPS
|
-3.7% |
| |
Monster Set - Banished Cells II |
54.5k DPS
|
-4.5% |
| |
Monster Set - City of Ash II |
54.3k DPS
|
-4.9% |
| |
Monster Set - Stone Garden |
52.9k DPS
|
-7.3% |
| |
Monster Set - Crypt of Hearts II |
52.8k DPS
|
-7.4% |
| |
Monster Set - Wayrest Sewers I |
52.8k DPS
|
-7.6% |
| |
Monster Set - Tempest Island |
52.6k DPS
|
-7.8% |
| |
Monster Set - Red Petal Bastion |
52.2k DPS
|
-8.6% |
For solo you need both damage and survivability, so every race brings something to the table. I use Nord because in difficult solo content the armor racial is worth the DPS trade-off.
| Race | Simulated Parse | Damage Change |
|---|---|---|
| High Elf |
59.3k DPS
|
+3.8% |
| Dark Elf |
59.3k DPS
|
+3.8% |
| Khajiit |
59.2k DPS
|
+3.8% |
| Orc |
58.6k DPS
|
+2.7% |
| Wood Elf |
57.8k DPS
|
+1.3% |
| Breton |
57.8k DPS
|
+1.2% |
| Argonian |
57.4k DPS
|
+0.6% |
| Imperial |
57.1k DPS
|
+0.0% |
| Nord |
57.1k DPS
|
Baseline |
| Redguard |
57.1k DPS
|
+0.0% |
Attributes are the one part of the build where the damage vs survivability trade-off heavily favors survivability. Going 64 Health instead of 64 Magicka costs you 4.3% DPS and gives you 8277 Max Health, which is a 31% increase. Your
Burning Embers healing scales with your Max Health, so it gets bigger too. That's why 64 Health is the default here.
If a fight is easy enough that you don't need the extra Health, you can put everything into Magicka for up to 4.5% more damage, or split it 32/32 for something in between. If you're running
Blood of the Green Dragon, switch back to
Blood of the Elder Dragon when you move out of Health, since Green Dragon's healing scales off your Max Health.
| Attributes | Simulated Parse | Damage Change |
|---|---|---|
| 64 Magicka |
59.6k DPS
|
+4.5% |
| 32 Health / 32 Magicka |
58.3k DPS
|
+2.1% |
| 64 Health |
57.1k DPS
|
Baseline |
| Setup | Simulated Parse | Damage Change |
|---|---|---|
| |
57.1k DPS
|
Baseline |
| |
56.9k DPS
|
-0.4% |
| |
55.4k DPS
|
-3.0% |
| |
55.4k DPS
|
-3.0% |
| Setup | Simulated Parse | Damage Change |
|---|---|---|
| |
58.3k DPS
|
+2.1% |
| |
57.1k DPS
|
Baseline |
All parses are recorded on the 6 million Target Dummy
| Slot | Style | Dyes |
|---|---|---|
| Head | Thalmor Black Thalmor Black Legate's Black |
|
| Shoulders | Thalmor Black Thalmor Black Thalmor Black |
|
| Chest | Thalmor Black Thalmor Black Thalmor Black |
|
| Hands | Thalmor Black Thalmor Black Thalmor Black |
|
| Belt | Thalmor Black Thalmor Black Empty |
|
| Legs | Thalmor Black Thalmor Black Thalmor Black |
|
| Feet | Thalmor Black Thalmor Black Thalmor Black |
|
| Frontbar Staff | Thalmor Black Thalmor Black Thalmor Black |
|
| Backbar Staff | Thalmor Black Thalmor Black Thalmor Black |
|
| Slot | Collectible |
|---|---|
| Skin |
Yes.
Molten Armaments gives you
Empower for 30 seconds, so you don't have to recast a Mages Guild ability every 10 seconds like other Heavy Attack builds do, and it's very easy to play. Damage is only a bit higher than Heavy Attack Sorcerer though, and it cleared Solo Moon Hunter Keep and Solo March of Sacrifices with 3 Misfortunes.
The Base setup uses
Sergeant's Mail,
Noble Duelist's Silks,
Anthelmir's Construct,
Ring of the Pale Order and
Armor of the Trainee. If you're a beginner, the Crafted setup uses only craftable sets.
Khajiit, Dark Elf and High Elf do the most damage, around 3.8% more than Nord. Nord is the best race for survivability, with around 5-7% damage mitigation from
Rugged.
Yes. This is a pure class setup, so it keeps Dragonknight skill lines and uses Class Masteries instead of subclassing.
Yes. This build is capable of soloing every Veteran dungeon that doesn't have a specific mechanic that requires multiple people. It's also capable of soloing most Hard Mode dungeons, and with some adjustments even the more difficult ones.
Yes, for Infinite Archive Arcs 1-4. Those arcs are still close enough to normal solo content that a standard solo build works well, and you usually will not have enough important Visions yet to build around them. Some effects become more valuable in Infinite Archive, especially enemy Weapon and Spell Damage reductions, but you do not need a dedicated deep-IA build for Arcs 1-4.
For deep Infinite Archive runs, such as Arc 10+, this is not the right type of build. Deep IA setups have to change heavily around the Visions earned during that run, so they are usually built very differently from standard solo builds.
Yes, you can use this build at any Challenge Difficulty, including Vestige. Mobs hit a lot harder and you do less damage on the higher tiers, so fights take longer, but the build itself doesn't change.
No. Use the Base skill and gear setups for both Maelstrom Arena and Vateshran Hollows.