Stamina Sorcerer Solo Build - ESO Guide
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Pure Class Stamina Sorcerer (StamSorc) Solo Build for ESO Update 50. Critical Surge gives you constant healing, while Conservation of Energy gives you a lot of sustain and makes Blood Magic trigger every second. Static Reverberation does a lot of damage in execute.
This setup soloed Veteran Hard Mode Scalecaller Peak and parses 69.9k DPS on the 6 million dummy.
Simulated Parse Tables
I built a simulator that takes the current setup from the guide and plays it through the listed rotation. It uses the listed gear, skills, Champion Points, race, food, potions, target armor and target health. It tracks skill casts, light attacks, DoT ticks, cooldowns, execute scaling, crits and status effect rolls. It assumes 100% of light attacks hit and a 0.027 second weave average.
Most comparison tables use deterministic rolls on a 15 million HP target unless the row says 6m, random, or real CMX. There is no 15 million Target Dummy in ESO. I use that health value because the 6 million dummy dies too fast, so random crits, status effects and execute timing can move the DPS by a lot.
For comparison tables I keep the setup identical and change one thing at a time. That makes the tables better for comparing options than random dummy parses, where one run can get better crits, different status effects or a better execute window. For Crystal Fragments, deterministic sims treat the 33% proc as one proc every 3 skills.
The baseline sim uses Whorl of the Depths instead of Sul-Xan's Torment because you can't parse with Sul-Xan on the dummy, and I wanted the simulator checked against a real parse. Sul-Xan comparison rows say whether the Soul buff is active.
| Run | Simulated DPS | Notes |
|---|---|---|
| 15m deterministic sim | Used for most comparison tables | |
| 6m deterministic sim | Same setup on real dummy health | |
| Real 6m CMX parse | Recorded in game | |
| 100 random 6m sims | This is why random parses are unreliable when crits and status effects roll differently |
Class Mastery
Class Masteries are a U50 system where each class picks 2 of 5 if it does not subclass. These are Class Mastery Points, not Skill Points. Activating subclassing in any capacity disables Class Mastery, so it's a tradeoff between keeping your native skill lines or subclassing.
Use These
Use Static Reverberation and Conservation of Energy .
Situational
Not worth it
Skill Setups
Base Setup
A base setup that will work for most situations and which should be your starting point when making situational setups
| Front Bar | Back Bar |
|---|---|
| Slot 1: Traveling Knife | Slot 1: HurricaneMorph of Lightning Form |
| Slot 2: Liquid LightningMorph of Lightning Splash | Slot 2: Critical SurgeMorph of Surge |
| Slot 3: Bound ArmamentsMorph of Bound Armor | Slot 3: Elemental SusceptibilityMorph of Weakness to Elements |
| Slot 4: Crystal FragmentsMorph of Crystal Shard | Slot 4: Elemental BlockadeMorph of Wall of Elements |
| Slot 5: Soul Burst | Slot 5: Ulfsild's Contingency |
| Ultimate: Power OverloadMorph of Overload | Ultimate: Summon Charged AtronachMorph of Summon Storm Atronach |
- Traveling Knife (Physical Damage, Assassin's Misery, Berserk) - a spammable which increases chance to apply Status Effects on affected enemies by 100% for 10 seconds, and grants you Minor Berserk for 20 seconds, increasing your damage done by 5%.
- Liquid Lightning - a 15 second ground DoT which grants you the Conduit synergy which deals damage around you.
- Bound Armaments - passively gives you Major Savagery and Major Prophecy , increasing your Critical Chance by 12%. Your Light and Heavy Attacks build stacks, and at 4 stacks you can cast it to send 4 blades at your target. The tooltip doesn't say it, but these blades have an increased chance to proc Status Effects, and since this is basically 4 hits in one ability, it procs a lot of Sundered .
- Crystal Fragments - is an ability that has 33% chance to become empowered whenever you use an ability with a cost. Use it whenever it procs. This ability will proc the Exploitation passive, increasing your Critical Chance by 6%.
- Soul Burst (Physical Damage, Lingering Torment, Resolve) - an AoE DoT that grants you Minor Resolve , increasing your armor by 2974.
- Power Overload - an ultimate we won't be using most of the time, but we'll keep slotted on frontbar for the passive 108 Weapon and Spell Damage from Expert Mage passive.
- Hurricane - your source of Major Resolve which is a crucial defensive buff, and it also deals decent damage.
- Critical Surge - your source of Major Brutality and Major Sorcery that will also heal you for 3300 whenever you deal critical damage, up to once every second. The heal itself can also be a critical heal
- Elemental Susceptibility - an extremely strong ability that does a multitude of things. It's completely free to cast so it'll help you sustain. It applies Major Breach , which reduces enemies' armor by 5948 which is a massive damage increase. It also applies Burning , Chilled and Concussed status effects at the beginning and then every 7.5 seconds. All of these Status Effects deal decent damage, but Concussed will also apply Minor Vulnerability for 4 seconds, increasing enemies' damage taken by 5%. Chilled will also apply Minor Maim for 4 seconds, reducing enemies' damage done by 5%
- Elemental Blockade - a 15 second ground DoT which constantly applies your Weapon Damage enchantment and deals more damage thanks to Crushing Wall .
- Ulfsild's Contingency (Shock Damage, Lingering Torment, Force) - deals damage in an AoE, applies a 22 second DoT and grants you Minor Force , increasing your Critical Damage by 10%. It is delayed until the next ability with a cost.
- Summon Charged Atronach - the most powerful ultimate Sorcerer has access to. It will also keep proccing Concussion status effect which will keep up the Minor Vulnerability debuff, which increases enemies' damage taken by 5%
Liquid Lightning is the first skill that has to go if you need to slot something situational, unless the situational skill specifically says that it's replacing something else
- Resolving Vigor - use it for fights where there's a lot of damage happening in a short burst. The HoT from Resolving Vigor is short but very strong, so casting it at the right time can help you survive such mechanics. It replaces Soul Burst since both apply Minor Resolve .
- Silver Leash - a chain ability that you can slot in trash packs to stack enemies and get through them faster
- Razor Caltrops - a source of AoE Major Breach which can be used instead of Elemental Susceptibility in AoE fights
- Ulfsild's Contingency (Shock Damage, Gladiator's Tenacity, Force) - a different script combination which trades the DoT from Lingering Torment for the mitigation from Gladiator's Tenacity. Use it in fights where you need more damage mitigation.
- Revealing Flare - slot it for more difficult fights where you need more damage mitigation. It's a skill that passively grants Major Protection , reducing your damage taken by 10%. It will also trigger the Magicka Aid passive, which increases Magicka Recovery by 10%.
- Precognition - an ultimate that breaks you out of some otherwise unavoidable stuns, you'll need it to get around some mechanics which are otherwise impossible or very difficult to solo, like for example Inferno's Hold in Zaan the Scalecaller fight
- Ball of Lightning - an ability that teleports you forward. Use it in fights where you need more mobility or in fights where this teleport allows you to invalidate some mechanic
| Rotation | Simulated Parse | Damage Change |
|---|---|---|
| Priority List | Baseline | |
| Static Rotation | -6.1% |
Priority List
A list of priorities. Simply recast abilities when they run out and follow this list of priorities when there are multiple things to refresh.
- 1. Summon Charged Atronach when ready
- 2. Elemental Blockade
- 3. Critical Surge - refresh 1 second early
- 4. Elemental Susceptibility
- 5. Ulfsild's Contingency - refresh 1 second early
- 6. Crystal Fragments when procced
- 7. Hurricane
- 8. Liquid Lightning
- 9. Bound Armaments at 4 stacks
- 10. Soul Burst
- 11. Traveling Knife
Static Rotation
This might be easier for some players, but it is weaker than the priority list.
This includes Critical Surge and Elemental Susceptibility in the repeating Static Rotation, so you do not need to track them separately. Use Crystal Fragments when it procs, and cast Summon Charged Atronach when ready.
Bound Armaments is listed every 5 skills. That is a little weaker in a perfect parse, but it is more realistic if you miss some Light Attacks.
- 1. Critical Surge
- 2. Elemental Susceptibility
- 3. Hurricane
- 4. Elemental Blockade
- 5. Bound Armaments
- 6. Liquid Lightning
- 7. Ulfsild's Contingency
- 8. Soul Burst
- 9. Traveling Knife
- 10. Bound Armaments
- 11. Traveling Knife
- 12. Traveling Knife
- 13. Traveling Knife
- 14. Traveling Knife
- 15. Bound Armaments
- 16. Traveling Knife
- 17. Traveling Knife
- 18. Traveling Knife
- 19. Traveling Knife
- 20. Bound Armaments
Pre-buff
These abilities can be pre-cast before entering combat.
- Critical Surge
- Hurricane
- Soul Burst - only useful here for the Minor Resolve armor buff.
- Ulfsild's Contingency
Final Setups
A few examples of final setups you could end up with after applying the situational skills to the base setup
A setup for trash packs
| Front Bar | Back Bar |
|---|---|
| Slot 1: Traveling Knife | Slot 1: HurricaneMorph of Lightning Form |
| Slot 2: Liquid LightningMorph of Lightning Splash | Slot 2: Critical SurgeMorph of Surge |
| Slot 3: Bound ArmamentsMorph of Bound Armor | Slot 3: Razor CaltropsMorph of Caltrops |
| Slot 4: Silver LeashMorph of Silver Bolts | Slot 4: Elemental BlockadeMorph of Wall of Elements |
| Slot 5: Soul Burst | Slot 5: Ulfsild's Contingency |
| Ultimate: Power OverloadMorph of Overload | Ultimate: Summon Charged AtronachMorph of Summon Storm Atronach |
What Changes
Changes compared to the Base Setup
- Razor Caltrops replaces Elemental Susceptibility
- Silver Leash replaces Crystal Fragments
A setup which trades damage for more survivability. Use it against harder boss fights or if you simply want a tankier build and don't mind fights taking longer
| Front Bar | Back Bar |
|---|---|
| Slot 1: Traveling Knife | Slot 1: HurricaneMorph of Lightning Form |
| Slot 2: Revealing Flare | Slot 2: Critical SurgeMorph of Surge |
| Slot 3: Bound ArmamentsMorph of Bound Armor | Slot 3: Elemental SusceptibilityMorph of Weakness to Elements |
| Slot 4: Crystal FragmentsMorph of Crystal Shard | Slot 4: Elemental BlockadeMorph of Wall of Elements |
| Slot 5: Soul Burst | Slot 5: Ulfsild's Contingency |
| Ultimate: Power OverloadMorph of Overload | Ultimate: Summon Charged AtronachMorph of Summon Storm Atronach |
What Changes
Changes compared to the Base Setup
- Revealing Flare replaces Liquid Lightning
- Ulfsild's Contingency swaps the Lingering Torment script to Gladiator's Tenacity
Skill Setup Comparison
| Setup | Simulated Parse | Damage vs Regular |
|---|---|---|
| Regular | Baseline | |
| Tanky | -7.6% |
Passives
Some trees are only needed when using situational skills, for example Psijic Order provides nothing without Precognition
Class - Dark Magic
Unholy Knowledge
- Medium Priority
Blood Magic
- Medium Priority
Persistence
- Low Priority
Exploitation
- High Priority
Class - Daedric Summoning
Rebate
- Low Priority
Power Stone
- High Priority
Daedric Protection
- Medium Priority
Expert Summoner
- Medium Priority
Class - Storm Calling
Capacitor
- Medium Priority
Energized
- High Priority
Amplitude
- High Priority
Expert Mage
- High Priority
Weapon - Dual Wield
Slaughter
- High Priority
Dual Wield Expert
- High Priority
Controlled Fury
- High Priority
Ruffian
- Medium Priority
Twin Blade and Blunt
- High Priority
Weapon - Destruction Staff
Tri Focus
- Low Priority
Penetrating Magic
- Low Priority
Elemental Force
- Medium Priority
Ancient Knowledge
- Medium Priority
Destruction Expert
- Low Priority
Armor - Light Armor
Grace
- Low Priority
Evocation
- Low Priority
Spell Warding
- Low Priority
Prodigy
- High Priority
Concentration
- High Priority
Armor - Medium Armor
Dexterity
- High Priority
Wind Walker
- Low Priority
Improved Sneak
- Not needed
Agility
- High Priority
Athletics
- Low Priority
Armor - Heavy Armor
Resolve
- Medium Priority
Constitution
- Low Priority
Juggernaut
- Medium Priority
Revitalize
- Low Priority
Rapid Mending
- Low Priority
Guild - Fighters Guild
Intimidating Presence
- Medium Priority
Slayer
- High Priority
Banish the Wicked
- Medium Priority
Skilled Tracker
- Medium Priority
Bounty Hunter
- Not needed
Guild - Mages Guild
Persuasive Will
- Not needed
Mage Adept
- Low Priority
Everlasting Magic
- Medium Priority
Magicka Controller
- Low Priority
Might of the Guild
- Low Priority
Guild - Undaunted
Undaunted Command
- Not needed
Undaunted Mettle
- High Priority
Guild - Psijic Order
Clairvoyance
- Low Priority
Spell Orb
- Not needed
Concentrated Barrier
- Low Priority
Deliberation
- Not needed
Alliance War - Support
Magicka Aid
- Medium Priority
Combat Medic
- Not needed
Battle Resurrection
- Not needed
Race - Your Race
Get all of your racials, no matter which race you are
Craft - Alchemy
Solvent Proficiency
- Not needed
Keen Eye: Reagents
- Not needed
Medicinal Use
- High Priority
Chemistry
- Not needed
Laboratory Use
- Not needed
Snakeblood
- Not needed
Gear
Overland (Base) is your starting point and works for most situations. Crafted is a beginner version using only craftable sets. Instanced is a swap for Arenas and Dungeons where enemies have higher armor.
Switching gear for trash packs isn't worth it unless you're using gear-swap addons
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
Slimecraw | Medium | Divines | Stamina |
Shoulders |
Beacon of Oblivion | Medium | Divines | Stamina |
Chest |
Sul-Xan's Torment | Medium | Divines | Stamina |
Hands |
Beacon of Oblivion | Medium | Divines | Stamina |
Belt |
Beacon of Oblivion | Light | Divines | Stamina |
Legs |
Beacon of Oblivion | Medium | Divines | Stamina |
Boots |
Beacon of Oblivion | Medium | Divines | Stamina |
Necklace |
Sul-Xan's Torment | Jewelry | Bloodthirsty | Increase Magical Harm |
Ring |
Sul-Xan's Torment | Jewelry | Bloodthirsty | Increase Magical Harm |
Ring |
Ring of the Pale Order | Jewelry | Bloodthirsty | Increase Magical Harm |
Frontbar Main Hand |
Sul-Xan's Torment | Dagger | Charged | Poison |
Frontbar Off Hand |
Sul-Xan's Torment | Dagger | Charged | Flame |
Backbar Main Hand |
Crushing Wall | Lightning Staff | Infused | Weapon Damage |
Recommended Fallback Gear
If you don't have it, use in order
- Tide-Born Wildstalker - Crafted
- Order's Wrath - Crafted
If you don't have it, use in order
- Tide-Born Wildstalker - Crafted
- Order's Wrath - Crafted
Alternative (same bonus)
- Iceheart - Direfrost Keep
- Zaan - Scalecaller Peak
- Grundwulf - Moongrave Fane
- Stone Husk - Stone Garden
- The Blind - Bedlam Veil
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
Highland Sentinel | Medium | Divines | Stamina |
Shoulders |
Order's Wrath | Medium | Divines | Stamina |
Chest |
Tide-Born Wildstalker | Medium | Divines | Stamina |
Hands |
Order's Wrath | Medium | Divines | Stamina |
Belt |
Order's Wrath | Light | Divines | Stamina |
Legs |
Order's Wrath | Medium | Divines | Stamina |
Boots |
Order's Wrath | Medium | Divines | Stamina |
Necklace |
Tide-Born Wildstalker | Jewelry | Bloodthirsty | Increase Physical Harm |
Ring |
Tide-Born Wildstalker | Jewelry | Bloodthirsty | Increase Physical Harm |
Ring |
Highland Sentinel | Jewelry | Bloodthirsty | Increase Physical Harm |
Frontbar Main Hand |
Tide-Born Wildstalker | Dagger | Charged | Poison |
Frontbar Off Hand |
Tide-Born Wildstalker | Dagger | Charged | Flame |
Backbar Main Hand |
Tide-Born Wildstalker | Lightning Staff | Infused | Weapon Damage |
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
Valkyn Skoria | Medium | Divines | Stamina |
Shoulders |
Beacon of Oblivion | Medium | Divines | Stamina |
Chest |
Sul-Xan's Torment | Medium | Divines | Stamina |
Hands |
Beacon of Oblivion | Light | Divines | Stamina |
Belt |
Beacon of Oblivion | Light | Divines | Stamina |
Legs |
Beacon of Oblivion | Medium | Divines | Stamina |
Boots |
Beacon of Oblivion | Medium | Divines | Stamina |
Necklace |
Sul-Xan's Torment | Jewelry | Bloodthirsty | Increase Magical Harm |
Ring |
Sul-Xan's Torment | Jewelry | Bloodthirsty | Increase Magical Harm |
Ring |
Ring of the Pale Order | Jewelry | Bloodthirsty | Increase Magical Harm |
Frontbar Main Hand |
Sul-Xan's Torment | Dagger | Charged | Poison |
Frontbar Off Hand |
Sul-Xan's Torment | Dagger | Charged | Flame |
Backbar Main Hand |
Crushing Wall | Lightning Staff | Infused | Weapon Damage |
Recommended Fallback Gear
If you don't have it, use in order
- Tide-Born Wildstalker - Crafted
- Order's Wrath - Crafted
If you don't have it, use in order
- Whorl of the Depths - Trial Set (Dreadsail Reef)
- Tide-Born Wildstalker - Crafted
- Order's Wrath - Crafted
Alternative (same bonus)
- Kra'gh - Fungal Grotto I
- Archdruid Devyric - Earthen Root Enclave
- Lady Malygda - Imperial City
- Black Gem Monstrosity - Black Gem Foundry
What Changes
Changes compared to the Overland setup
- Head switches from Slimecraw to Valkyn Skoria
- Hands switch from Medium to Light
- The Mundus switches from The Thief to The Lover
Use the Penetration Calculator to fine-tune your penetration for different content. Overland enemies have 9,100 armor while Instanced enemies (Arenas and Dungeons) have 18,200.
Gear Set Comparisons
Damage comparison for the set options.
Overland Enemy - 9,100 Armor
All of these use 6 Medium / 1 Light, The Thief and Slimecraw . Minor Slayer does not work against Overland enemies.
Body
Compares Sul-Xan's Torment + X body set.
| Body Set | Source | Simulated Parse | Damage |
|---|---|---|---|
| Beacon of Oblivion | Class Set - Infinite Archive | Best | |
| Tide-Born Wildstalker | Crafted | -0.6% | |
| Slivers of the Null Arca | Trial - Lucent Citadel | -0.6% | |
| Order's Wrath | Crafted | -1.8% | |
| Monolith of Storms | Class Set - Infinite Archive | -2.0% | |
| Aegis Caller | Dungeon - Unhallowed Grave | -2.1% | |
| Tzogvin's Warband ? | Dungeon - Frostvault | -2.3% | |
| Pillar of Nirn | Dungeon - Falkreath Hold | -4.7% | |
| Jerensi's Bladestorm | Dungeon - Exiled Redoubt | -9.0% |
Weapons + Jewelry
Compares Beacon of Oblivion + X weapons and jewelry set.
| Set | Source | Simulated Parse | Damage |
|---|---|---|---|
| Sul-Xan's Torment (Soul) | Trial - Rockgrove | Best | |
| Sul-Xan's Torment (No Soul) | Trial - Rockgrove | -9.7% | |
| Tide-Born Wildstalker | Crafted | -4.3% | |
| Whorl of the Depths | Trial - Dreadsail Reef | -4.3% | |
| Slivers of the Null Arca | Trial - Lucent Citadel | -4.0% | |
| Tzogvin's Warband ? | Dungeon - Frostvault | -4.6% | |
| Aegis Caller | Dungeon - Unhallowed Grave | -4.7% | |
| Monolith of Storms | Class Set - Infinite Archive | -4.7% | |
| Order's Wrath | Crafted | -5.2% | |
| Pillar of Nirn | Dungeon - Falkreath Hold | -6.5% | |
| Jerensi's Bladestorm | Dungeon - Exiled Redoubt | -10.5% |
Instanced Enemy - 18,200 Armor
All of these use 5 Medium / 2 Light, The Lover and Valkyn Skoria .
Body
Compares Sul-Xan's Torment + X body set.
| Body Set | Source | Simulated Parse | Damage |
|---|---|---|---|
| Tide-Born Wildstalker | Crafted | +1.9% | |
| Tzogvin's Warband ? | Dungeon - Frostvault | +0.7% | |
| Beacon of Oblivion | Class Set - Infinite Archive | Base | |
| Slivers of the Null Arca | Trial - Lucent Citadel | -0.2% | |
| Monolith of Storms | Class Set - Infinite Archive | -1.4% | |
| Order's Wrath | Crafted | -1.5% | |
| Aegis Caller | Dungeon - Unhallowed Grave | -2.4% | |
| Pillar of Nirn | Dungeon - Falkreath Hold | -4.3% | |
| Jerensi's Bladestorm | Dungeon - Exiled Redoubt | -6.2% |
Weapons + Jewelry
Compares Beacon of Oblivion + X weapons and jewelry set.
| Set | Source | Simulated Parse | Damage |
|---|---|---|---|
| Sul-Xan's Torment (Soul) | Trial - Rockgrove | Best | |
| Sul-Xan's Torment (No Soul) | Trial - Rockgrove | -9.0% | |
| Whorl of the Depths | Trial - Dreadsail Reef | -3.6% | |
| Slivers of the Null Arca | Trial - Lucent Citadel | -3.8% | |
| Tzogvin's Warband ? | Dungeon - Frostvault | -6.5% | |
| Tide-Born Wildstalker | Crafted | -6.5% | |
| Monolith of Storms | Class Set - Infinite Archive | -7.4% | |
| Aegis Caller | Dungeon - Unhallowed Grave | -7.5% | |
| Order's Wrath | Crafted | -8.1% | |
| Pillar of Nirn | Dungeon - Falkreath Hold | -9.3% | |
| Jerensi's Bladestorm | Dungeon - Exiled Redoubt | -12.8% |
Front Bar Weapons
Daggers are the default weapon. Lightning Staff is the best ranged weapon when mechanics make melee annoying.
| Front Bar Weapon | Additional Changes | Simulated Parse | Damage vs Daggers |
|---|---|---|---|
| Dual Wield Daggers | none | Baseline | |
| Lightning Staff | Traveling Knife -> Wield Soul | -1.3% | |
| Inferno Staff | Traveling Knife -> Wield Soul | -3.1% | |
| Bow | Traveling Knife -> Wield Soul | -3.1% | |
| Greatsword | Traveling Knife -> Wield Soul | -3.7% | |
| Ice Staff | Traveling Knife -> Wield Soul | -4.7% | |
| Restoration Staff | Traveling Knife -> Wield Soul | -9.4% | |
| Sword and Shield | Traveling Knife -> Wield Soul | -9.5% |
Traits and enchants: Daggers use Charged Poison and Charged Flame . Every one-weapon option uses a Charged Poison weapon and keeps the same backbar Lightning Staff. Sword and Shield uses a Charged Poison sword plus a Divines Stamina shield.
Rows using Wield Soul also use Orzorga's Bear Haunch and Font of Power instead of Braised Rabbit and Conservation of Energy . Wield Soul gives Major Intellect and Major Endurance , which makes the Font of Power swap work.
Situational Swaps
Alternative setups for different goals and content types
Content-Specific Swaps
- Replace Sul-Xan's Torment in fights with no adds. Whorl of the Depths is the strongest fallback. Use Tide-Born Wildstalker if you don't have it
Additional Tips
- You can change some (or all) of the Stamina enchants to Health ones for extremely hard hitting bosses
- If you want to use the Crafted Only setup for Instanced content (Arenas and Dungeons), switch to a 5 Medium / 2 Light weight split just like the Instanced setup
Champion Points
Race
For solo you need both damage and survivability, so every race brings something to the table. I use Nord because in difficult solo content the armor racial is worth the DPS trade-off.
| Race | Simulated Parse | Damage vs Nord |
|---|---|---|
| Dark Elf | +2.9% | |
| Khajiit | +2.8% | |
| Orc | +2.6% | |
| High Elf | +1.9% | |
| Wood Elf | +1.7% | |
| Redguard | +0.5% | |
| Imperial | +0.5% | |
| Nord Default | Baseline | |
| Argonian | -0.4% | |
| Breton | -1.3% |
Mundus
Attributes
For most content you should put all 64 points into Stamina. For difficult content you should devote as many attribute points as necessary to Health - for some content you'll be able to get away with 32 Health 32 Stamina, for the extremely difficult stuff you'll need 64 Health.
| Attributes | Simulated Parse | Damage Change |
|---|---|---|
| 64 Stamina | Baseline | |
| 32 Health / 32 Stamina | -3.2% | |
| 64 Health | -5.5% |
The damage loss from changing attributes is small enough that you should move points into Health whenever you need it.
Food
Potions
The default option. Gives you 5,280 Armor, which is a lot of damage mitigation.
Use this if you need more sustain. It restores Stamina and Magicka on use, and also grants you Major Endurance and Major Intellect.
Use this if you need more sustain. Basically a Tri-Stat Potion , but with the useless Restore Health changed to Minor Heroism . It's straight up an upgrade over Tri-Stat Potion , but expensive to craft.
Parses
All parses are recorded on the 6 million Target Dummy
Gameplay
FAQ
Yes. This is a pure class setup, so it keeps Sorcerer skill lines and uses Class Masteries instead of subclassing.
Yes, but non-Dual-Wield weapons need the additional changes from the front bar weapon table. Daggers are still best, and Lightning Staff is the best ranged option. Lightning Staff does 1.3% less damage, Inferno Staff and Bow do 3.1% less, Greatsword does 3.7% less, Ice Staff does 4.7% less, Restoration Staff does 9.4% less, and Sword and Shield does 9.5% less.
No. Use the base skills and the Instanced gear setup for both Maelstrom Arena and Vateshran Hollows.
THANKS FOR READING
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Head
Shoulders
Chest
Hands
Belt
Legs
Boots
Necklace
Ring
Frontbar Main Hand
Frontbar Off Hand