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One Bar Heavy Attack Warden DPS Build - ESO Guide

DPS Nightblade Sorcerer Warden Subclass Heavy Attack Magicka One Bar
Up to date for: Update 49 - 11th April 2026
Last changed: Update 47 - 6th September 2025

One Bar Heavy Attack Warden DPS Build for ESO, using Animal Companions, Storm Calling and Assassination through subclassing. Deep FissureDeep Fissure deals a lot of damage per cast and Wild GuardianWild Guardian acts as a permanent Bear pet that does passive damage, both triggering strong Animal Companions passives.

Parses up to 122k DPS with Slivers of Null ArcaSlivers of Null Arca. The base setup with Infallible MageInfallible Mage parses 118.5k and is more practical since it doesn't need your supports to run additional penetration sets.

Veteran Trial logs included for Kyne's Aegis and Dreadsail Reef.

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Subclassing

Animal Companions skill line - ESO
Animal Companions
Warden
Storm Calling skill line - ESO
Storm Calling
Sorcerer
Assassination skill line - ESO
Assassination
Nightblade

This build can be used by characters who have either Warden, Sorcerer or Nightblade as their base class.

Skill Setups

Base Setup

A base setup that will work for most situations and which should be your starting point when making situational setups

Ulfsild's Contingency Deep Fissure Merciless Resolve Inner Light Banner Bearer Wild Guardian
Concealed Weapon Soul Harvest
Front Bar Back Bar
Slot 1: Ulfsild's Contingency Slot 1: Concealed Weapon
Slot 2: Deep Fissure
Slot 3: Merciless Resolve
Slot 4: Inner Light
Slot 5: Banner Bearer
Ultimate: Wild Guardian Ultimate: Soul Harvest
INFO
  • Ulfsild's ContingencyUlfsild's Contingency (ShockShock, Lingering TormentLingering Torment, ForceForce) - your source of crucial Empower buff, which increases damage done by Heavy Attacks by 70%. Since Ulfsild's ContingencyUlfsild's Contingency is a Mages Guild skill, it will trigger the Might of the GuildMight of the Guild passive, which grants you Empower for 10 seconds. It also deals decent damage in an AoE and grants you Minor Force buff, increasing your Critical Damage by 10%. Ulfsild's ContingencyUlfsild's Contingency is delayed until the next skill cast but whenever it's needed you can activate it early by bashing your enemy. If you cast this ability as you're finishing your Heavy Attack, the Empower you gain from it will start working just in time to boost the final tick of that Heavy Attack you just finished
  • Deep FissureDeep Fissure - deals a lot of damage per cast and provides 5% Critical Damage through the Advanced SpeciesAdvanced Species passive
  • Merciless ResolveMerciless Resolve - an ability that will cause your Light and Heavy Attacks to generate stacks. You can spend 5 stacks to fire a powerful arrow that also heals you if you're in Melee range. It also grants you Major Savagery and Prophecy
  • Inner LightInner Light - an ability that will passively increase your Max Magicka by 7%. 5% from the ability itself and 2% from the Magicka ControllerMagicka Controller passive
  • Banner BearerBanner Bearer (MagicMagic, Cavalier's ChargeCavalier's Charge, BerserkBerserk) - increases your Magical damage done by 6%, grants Weapon Damage based on your movement speed and grants Minor Berserk, increasing your damage done by 5%. You can change the BerserkBerserk script to HeroismHeroism if Minor Berserk is being provided by your supports
  • Wild GuardianWild Guardian - an ultimate that summons a permanent Bear pet, that deals decent damage to your enemies. While the Bear is summoned, you can activate this ability for 75 Ultimate to command the Bear to maul an enemy. Deals 100% more damage to enemies below 25% Health. It's also going to trigger the Advanced SpeciesAdvanced Species passive, increasing our Critical Damage by 5%
  • Concealed WeaponConcealed Weapon - an ability that will passively grant us 15% movement speed, which will grant us 90 Weapon and Spell Damage thanks to the Cavalier's ChargeCavalier's Charge script on Banner BearerBanner Bearer
  • Soul HarvestSoul Harvest - slotting this Ultimate on backbar will cause you to gain 10 Ultimate when killing enemies
SITUATIONAL

Whenever you need to slot situational skills, replace Inner LightInner Light

  • Elemental BlockadeElemental Blockade - your source of Off Balance if supports aren't providing it. It requires enemies to be Concussed, so you'll have to use Shock enchant to proc it or rely on your teammates for that.
  • HurricaneHurricane - an ability that deals decent damage. increases your Weapon and Spell Damage through the Expert MageExpert Mage passive and grants you Major Resolve, increasing your armor. Usually Major Resolve should be provided by your tank, but if it isn't, you can use HurricaneHurricane instead and it's only a slight DPS loss compared to Inner LightInner Light because HurricaneHurricane itself deals really good damage
  • Critical SurgeCritical Surge - a very strong self-heal. Use it when you need a self-heal because you're assigned to some duty which puts you far away from your group, or if your healers are bad. It also increases your Weapon and Spell Damage through the Expert MageExpert Mage passive
ROTATION

Priority List

This is just a list of priorities. Simply recast abilities when they run out and follow this list of priorities when there are multiple things to refresh.

If you're tracking the Off Balance debuff, you should cancel your Heavy Attack when there's around 1-2 seconds left on the Off Balance Immunity. This way the next Heavy Attack you start will finish its channel during Off Balance and you'll be able to fit 3 Heavy Attacks during a single Off Balance window

Pre-buff

These abilities can be pre-cast before entering combat

Final Setups

A few examples of final setups you could end up with after applying the situational skills to the base setup

A setup you should use when your supports aren't providing the crucial Off Balance debuff

Ulfsild's Contingency Deep Fissure Merciless Resolve Elemental Blockade Banner Bearer Wild Guardian
Concealed Weapon Soul Harvest
Front Bar Back Bar
Slot 1: Ulfsild's Contingency Slot 1: Concealed Weapon
Slot 2: Deep Fissure
Slot 3: Merciless Resolve
Slot 4: Elemental Blockade
Slot 5: Banner Bearer
Ultimate: Wild Guardian Ultimate: Soul Harvest

What Changes

Changes compared to the Base Setup

Passives

There are no passives you need to skip with this build

Class

Weapon

Armor

Guild

Alliance War

Racial

Craft

Class - Animal Companions

Bond with NatureBond with Nature - Low Priority

Savage BeastSavage Beast - High Priority

FlourishFlourish - Low Priority

Advanced SpeciesAdvanced Species - High Priority

Gear

Base Setup

A base setup that will work for most situations and which should be your starting point when making situational setups

Switching gear for trash packs isn't worth it unless you're using gear-swap addons

Default setup

When choosing different situational sets you can only replace Infallible MageInfallible Mage. Sergeant's MailSergeant's Mail and Rakkhat's VoidmantleRakkhat's Voidmantle are too strong and too crucial for this build to ever be replaced. If you want to use a Medium Armor set, you have to make sure your group is providing enough penetration.

Infallible MageInfallible Mage parses 118,548 DPS which is only 3k lower than the top setup which is Slivers of Null ArcaSlivers of Null Arca, but Slivers of Null ArcaSlivers is focused on Single Target damage and it's a Medium set so when using it, you have to make sure your supports are providing you with enough penetration. Because of that, Infallible MageInfallible Mage is the most practical set.

Situational

Gear that can be stronger than the setup from the table in specific situations or when specific circumstances are present

Alternative

Gear that is easier to obtain and can be used while you work towards the best gear

Crafted

All of these are tradable and can be bought from other players

Dungeons

PvP

All of these are tradable and can be bought from other players

Additional Info

Additional tips

  • Use FlameFlame enchant instead of ShockShock if your supports are providing Off Balance

Final Setups

A few examples of final setups you could end up with after applying situational rules to the base setup

This is the crafted gear setup you can start with

The crafted setup parses 87,260 DPS, although a huge majority of this DPS loss stems from lack of Sergeant's MailSergeant's Mail

Use the Penetration Calculator to fine-tune your penetration for different content. Overland enemies have 9,100 armor while Instanced enemies (Arenas and Dungeons) have 18,200.

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Champion Points

WarfareWarfare
Weapons Expert
20% Light and Heavy Attack Damage
Because most of your damage comes from Heavy Attacks
Deadly Aim
6% Single Target Damage
Because more than 60% of your damage is Single Target
Wrathful Strikes
205 Weapon and Spell Damage
Next strongest CP damage-wise
Master-at-Arms
6% Direct Damage
Because more than 60% of your damage is Direct
Critical Damage Cap
Replace Master-at-ArmsMaster-at-Arms with Fighting FinesseFighting Finesse if you aren't at the Critical Damage cap, for example because you're using Light Armor or because your supports aren't providing enough buffs
FitnessFitness
Boundless Vitality
1400 Max Health
Survivability
Fortified
1731 Armor
Survivability
Celerity
10% Movement Speed
Boosts your Cavalier's Charge
Rejuvenation
90 Health, Stamina and Magicka Recovery
Sustain
Craft Craft
Steed's Blessing
20% Movement Speed out of combat
Extremely useful utility
Quality of Life
Green Champion Points don't affect Combat, choose whatever Quality of Life you prefer

Race

The difference between best and worst race is about 5% of DPS and there is no content in the entire game that you'd be blocked from completing because of choosing a bad race.

High Elf
Best for 12-Man
High Elf
Why pick this
Provides Max Magicka and Weapon/Spell Damage. In Trials that's usually stronger than Khajiit's Critical Damage racial, because with 4 supports your team will (usually) provide enough Critical Damage buffs for you to reach the cap regardless
Spell Recharge Spell Recharge ≈104 lower resource per second, 5% less damage taken while channeling
Syrabane's Boon Syrabane's Boon 2000 Max Magicka
Elemental Talent Elemental Talent 258 Weapon & Spell Damage
Dark Elf
Best for 12-Man
Dark Elf
Why pick this
Provides Max Magicka and Weapon/Spell Damage. In Trials that's usually stronger than Khajiit's Critical Damage racial, because with 4 supports your team will (usually) provide enough Critical Damage buffs for you to reach the cap regardless
Dynamic Dynamic 1910 Max Stamina & Magicka
Resist Flame Resist Flame 4620 Flame Resistance
Ruination Ruination 258 Weapon & Spell Damage
Khajiit
Best for 4-Man
Khajiit
Why pick this
Khajiit's Critical Damage is more valuable than High Elf/Dark Elf's Weapon/Spell Damage in 4-man content, because it's unlikely your two supports (or in many cases a single support) will be able to provide enough Critical Damage buffs for you to reach the 125% Critical Damage cap
Feline Ambush Feline Ambush 12% Critical Damage
Nimble Nimble 915 Max Health, Stamina and Magicka
Robustness Robustness 90 Health, Stamina, Magicka Recovery

Other decent options

Orc
Orc
Brawny Brawny 1000 Max Stamina
Unflinching Rage Unflinching Rage 1000 Max Health, ≈531 Healing per Second
Swift Warrior Swift Warrior 258 Weapon & Spell Damage, -12% Sprint Cost, +10% Sprint Speed
Breton
Breton
Gift of Magnus Gift of Magnus 2000 Max Magicka
Spell Attunement Spell Attunement 2310 Spell Resistance (doubled when Burning, Concussed or Chilled), 130 Magicka Recovery
Magicka Mastery Magicka Mastery -7% Magicka Cost

Mundus

The Thief
Default
The Thief
5.53% Critical Chance (9.04% with 7 Divines)
When to use
Most of the time you should use The Thief Mundus, which increases your Critical Chance.
The Lover
Alternative
The Lover
Physical and Spell Penetration
When to use
The Lover is an option if you're using Medium Armor and your group isn't providing enough penetration, but a Light Armor set with The Thief Mundus is always going to be stronger.

Attributes

You should always put all 64 attribute points into Magicka.

Health
0
Stamina
0
Magicka
64
All points into Magicka

Food

This build doesn't have sustain issues so you only need to choose between damage and survivability

Max Health Max Magicka
Use for most content. Solitude Salmon-Millet SoupSolitude Salmon-Millet Soup is a cheaper alternative.
Tomato Garlic Chutney
Full Damage
Max Magicka
Max Magicka only. Use for parsing or content where you can get away without Max Health.

Potions

Spell Power Potion
Default Spell Power Potion
Restore Magicka Major Sorcery Major Prophecy

Use the Spell Power potions. They'll provide Major Sorcery and Major Prophecy which are crucial buffs.

Parses

All parses are recorded on the 21 million Target Dummy

Null Arca (Single Target)
121,797 DPS
Infallible Aether
118,548 DPS
Noble Duelist
115,873 DPS
Anthelmir's Construct
110,460 DPS
Crafted
87,260 DPS
Null Arca (Single Target)
121,797DPS
21mil Iron Atronach
Patch
Update 47
Armor
Medium
Gear Setup
Single Target
Skill Setup
Base
Potion
Spell Power Potion
Mundus
The Thief
Race
Dark Elf
Single Target setup using Slivers of Null ArcaSlivers of Null Arca
CMX Parse
CMX Parse - Null Arca
CMX Setup
CMX Setup - Null Arca
Recording
Parse recording
Infallible Aether
118,548DPS
21mil Iron Atronach
Patch
Update 47
Armor
Light
Gear Setup
Base
Skill Setup
Base
Potion
Spell Power Potion
Mundus
The Thief
Race
Dark Elf
Default setup using Infallible MageInfallible Mage
CMX Parse
CMX Parse - Infallible Aether
CMX Setup
CMX Setup - Infallible Aether
Noble Duelist
115,873DPS
21mil Iron Atronach
Patch
Update 47
Armor
Light
Gear Setup
No Trial Gear
Skill Setup
Base
Potion
Spell Power Potion
Mundus
The Thief
Race
Dark Elf
No Trial Gear setup using Noble Duelist's SilksNoble Duelist's Silks
CMX Parse
CMX Parse - Noble Duelist
CMX Setup
CMX Setup - Noble Duelist
Anthelmir's Construct
110,460DPS
21mil Iron Atronach
Patch
Update 47
Armor
Light
Gear Setup
No Rakkhat
Skill Setup
Base
Potion
Spell Power Potion
Mundus
The Thief
Race
Dark Elf
No Rakkhat setup using Anthelmir's ConstructAnthelmir's Construct
CMX Parse
CMX Parse - Anthelmir's Construct
CMX Setup
CMX Setup - Anthelmir's Construct
Crafted
87,260DPS
21mil Iron Atronach
Patch
Update 47
Armor
Light
Gear Setup
Crafted Only
Skill Setup
Base
Potion
Spell Power Potion
Mundus
The Thief
Race
Dark Elf
Crafted-only setup using Order's WrathOrder's Wrath and Tharriker's StrikeTharriker's Strike
CMX Parse
CMX Parse - Crafted
CMX Setup
CMX Setup - Crafted

Gameplay

ESO Logs of Veteran Trials and Dungeons cleared using this build

Kyne's Aegis
Trial
Dreadsail Reef
Trial
Kyne's Aegis
Trial Veteran
Dreadsail Reef
Trial Veteran

Fashion

Outfit
One Bar Heavy Attack Warden fashion screenshot
Slot Style Dyes
Head Bonemold HelmetBonemold Helmet
Anequine Sunrise
Empty
Empty
Shoulders Bonemold PauldronsBonemold Pauldrons
Anequine Sunrise
Chest Bonemold CuirassBonemold Cuirass
Anequine Sunrise
Empty
Empty
Hands Bonemold GauntletsBonemold Gauntlets
Anequine Sunrise
Empty
Empty
Belt Bonemold GirdleBonemold Girdle
Anequine Sunrise
Legs Bonemold GreavesBonemold Greaves
Anequine Sunrise
Empty
Empty
Feet Bonemold SabatonsBonemold Sabatons
Anequine Sunrise
Empty
Frontbar Kra'gh StaffKra'gh Staff
Anequine Sunrise
Empty
Empty
One Bar Heavy Attack Warden fashion screenshot

FAQ

What is a heavy attack build in ESO?

A heavy attack build uses Heavy Attacks as its main source of damage instead of spammable abilities. Heavy Attacks restore resources when they hit, so these builds have very good sustain.

Is heavy attack direct damage or damage over time in ESO?

It's both. A Heavy Attack has 2 channeled ticks which are considered Damage over Time and 1 final tick which is considered Direct Damage.

What is the best race for heavy attack Warden in ESO?

High Elf and Dark Elf are best for 12-man Trials because of their Weapon and Spell Damage. Khajiit is best for 4-man content because 12% Critical Damage from Feline AmbushFeline Ambush is more valuable when your supports can't cap your Critical Damage.

Is Warden good DPS in ESO?

Yes, this build parses 122k DPS which is strong enough for all Veteran content in ESO.

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