TEMPLAR TANK GUIDE

This is a simplified guide which skips a lot of nuance and is intended for beginners or players who don't intend to tackle extremely hard content. Every fight in ESO is situational and ideal skill/gear setup is different for almost every boss. This guide is a compromise where I'll be showing you a single skill setup and very few gear setups that might not be perfect for every single situation, but they'll be at the very least good enough for every situation, and won't overwhelm new players with lots of information.

Last updated: Update 44

Templars have access to decent amount of healing over time abilities such as Extended Ritual and Restoring Focus, and because both of these are effects placed on the ground, Templars are better at non-mobile fights where they can stand their ground, otherwise they’ll be forced to recast these abilities frequently as they move. They also have a access to Radiant Ward - a damage shield whose base scaling is already decent compared to other classes’ damage shields, because it shields you for 30% of your max health, and then on top of that it comes with an additional gimmick, because the shield’s strength grows by 20% for each nearby enemy, which makes survival extremely easy when you’re outnumbered. The Restoring Spirit passive reduces the cost of all their abilities which includes ultimates, which means that Templars can slightly more frequently cast ultimates such as Aggressive Horn to support their group. To top it all off, the Sacred Ground passive grants them 10% block mitigation, which is a very important stat for tanks that is hard to obtain from other sources.


Offensively they provide the unique Minor Sorcery buff which increases group's spell damage by 10%. They also provide the Purify synergy, which purges all negative effects when used, but that's more important - it's not a single use synergy, after you place your Extended Ritual on the ground every single one of your teammates can use Purify, which makes it extremely good when there's a Damage Dealer in your group wearing the Alkosh item set.


SKILL SETUPS


Front Bar Back Bar
Slot 1: Shield Throw Slot 1: Restoring Focus
Slot 2: Living Dark Slot 2: Wield Soul
Slot 3: Radiant Ward Slot 3: Elemental Susceptibility
Slot 4: Ulfsild's Contingency Slot 4: Elemental Blockade
Slot 5: Honor the Dead Slot 5: Resolving Vigor
Ultimate: Replenishing Barrier Ultimate: Aggressive Horn

ADDITIONAL INFO:


GEAR

This is the crafted gear setup you can start with. You do not need to start with a crafted setup and you can move on straight to the setup from dungeons, because Normal difficulty dungeons are easy enough to clear while wearing random gear pieces you pick up from questing. This crafted setup is for people who are anxious about tanking and need a "stepping stone" setup even though it isn't really needed.

Gear Slot Set Weight/Type Trait Enchantment

Head

Druid's Braid Medium Reinforced Magicka

Shoulders

Druid's Braid Light Sturdy/Divines Health

Chest

Wretched Vitality Heavy Reinforced Health

Hands

Wretched Vitality Heavy Sturdy/Divines Stamina

Belt

Wretched Vitality Heavy Sturdy/Divines Magicka

Legs

Wretched Vitality Heavy Reinforced Stamina

Boots

Wretched Vitality Heavy Reinforced Health

Necklace

Druid's Braid Jewelry Harmony/Infused Reduce Magicka Cost/Reduce Block Cost

Ring

Druid's Braid Jewelry Harmony/Infused Reduce Magicka Cost

Ring

Druid's Braid Jewelry Harmony/Infused Reduce Magicka Cost

Frontbar Main Hand

Druid's Braid Any 1-handed weapon Decisive Hardening

Frontbar Off Hand

Druid's Braid Shield Sturdy/Divines Stamina/Tri-Stat

Backbar Main Hand

Druid's Braid Ice Staff Infused Crusher

ADDITIONAL INFO:

  • Sets like Fortified Brass or Senchal Defender (this one is from Overland, not crafted) can be better than Druid's Braid, but Druid's Braid has the benefit of not becoming mostly useless when you stop wearing 5 pieces of it, and it's important because I can't know what content you're going to farm first. Are you going to get a Monster Set first and replace head and shoulder slots? Or are you replacing weapons and jewelry first? With Druid's Braid it doesn't matter, because it's slowly losing effectiveness piece by piece. The Druid's Braid shield will also stay relevant for you even past your beginner phase.

CHAMPION POINTS

Warfare

Fitness

ADDITIONAL INFO:


RACE

Nord is by far the best race for tanking, due to the increased armor from Rugged and ulti generation from Stalwart. You can complete any content on any race, you'll just have to work slightly harder with other races, and you'll have to adjust your build and get more armor from somewhere else (for example by using The Lady as your Mundus rather than The Atronach).


MUNDUS

The best Mundus is The Atronach which increases your Magicka Recovery by 310 and causes your armor pieces with the Divines trait to increase it by another 28.

If you're struggling with reaching the armor cap (33,000), then The Lady can also be a decent choice. It increases your Armor by 2744.


ATTRIBUTES

HEALTH

64

STAMINA

0

MAGICKA

0

Majority of the times you should put all your points into Health. However you need your Max Stamina to be higher than your Max Magicka, because the Combustion synergy restores your dominant resource and you want it to be Stamina. Because of that, you might have to put some attribute points into Stamina if you have passives (such as for example the Gift of Magnus racial) or item set bonuses (such as for example 1-piece bonus of Encratis's Behemoth) that increase your Max Magicka. Put just enough points to make your Max Stamina higher than your Max Magicka, and then put the rest into Health.


FOOD

The best food is Orzorga's Smoked Bear Haunch, however it's extremely expensive so you should use Jewels of Misrule instead, it provides only slightly lower stats than Orzorga's Smoked Bear Haunch while being significantly cheaper.

Other decent foods:

  • Orzorga's Red Frothgar - provides more Max Health and Magicka Recovery at the cost of providing no Stamina Recovery at all. Stamina Recovery doesn't work while blocking so it can be a decent option if you're permablocking
  • Bewitched Sugar Skulls - provides maximum resources instead of recoveries, can be decent for fights where you need to block for a very long time during a very specific period but the pressure is non-existent outside of that specific period so you can recuperate stamina by heavy attacking freely, for example Roksa the Warped boss in Bal Sunnar dungeon. The increased maximum resources will also increase the scaling of some of your healing abilities, such as Honor the Dead and Resolving Vigor
  • Candied Jester's Coin - provides only Max Stamina and Magicka Recovery, can be decent when you want to reduce your Max Health during a specific phase of a fight. For example, in Cloudrest you can eat it right as the execute phase starts, because Maximum Health becomes a detriment due to the Baneful Mark mechanic

POTIONS

Most of the time you should use Tri-Stat potions (Restore Health, Restore Stamina, Restore Magicka). They'll greatly improve you sustain. You can craft them by combining Columbine, Bugloss and Mountain's Flower.

There are better potions but they're extremely expensive so they're only worth using when you're tryharding for the most difficult achievments, such as trial trifectas. Heroism potions (Heroism, Restore Stamina, Restore Magicka) can provide a 100% uptime on Minor Heroism buff which generates ultimate, but they're extremely expensive because they're crafted by combining Dragon Rheum, Dragon's Blood and Columbine.