Subclass Tank Build - ESO Guide
The Subclass Tank build pulls skill lines from multiple classes to cover everything a tank needs. The default setup runs , and , but the build has a ton of combinations depending on what the content requires.
Subclassing is much stronger than playing pure class for tanking because tanking is all about supporting your group, and subclassing lets you pick the best abilities for that from each skill line. You can simultaneously provide Major Resolve through Warden's
Expansive Frost Cloak, keep up Major Vulnerability through Necromancer's
Glacial Colossus, and trivialize sustain through Nightblade's
Siphoning Attacks - something no single class can do on its own.
The build covers Dungeons and Trials in one guide. Each final setup has Regular, Trash (Dungeon), Trash (Trial) and Tanky sub-setups. Veteran Hard Mode Dungeon and Veteran Trial proof footage is in the gameplay section.
Subclassing
Base Class
You can use this build with any base class.
(Almost) Always Use These Two
These are beginner-friendly setups that always use because
Siphoning Attacks trivializes sustain, and always use because of
Expansive Frost Cloak which grants your entire team Major Resolve (roughly 12% damage reduction), an extremely strong heal in
Polar Wind, and passives which increase armor and block mitigation.
Ultimately, as long as you know what you're doing, you can make a valid build out of any combination of Skill Lines listed here. You can replace if you don't need the sustain - either because the fight is easy enough or because you're a better player. You can even replace if the other Tank in your Trial is already using
Expansive Frost Cloak, or if somehow your entire team already provides Major Resolve for themselves through other means.
Dragonknight exception
Dragonknight is an exception. has
Soul of Flame which trivializes sustain just like
Siphoning Attacks, so it replaces instead.
Remaining Skill Lines to Choose From
One of the best skill lines for tanking because of
Glacial Colossus, which applies Major Vulnerability. With some additional Ultimate generation you can keep up 100% uptime on Major Vulnerability with just that, which allows you to replace the Major Vulnerability item set -
Archdruid Devyric, with an Ultimate generation set like
Baron Zaudrus, which in turn boosts your other Ultimate sets like
Saxhleel's Champion and
War Machine even further.
Notable Skills
Notable Passives
None
Good defensive Skill Line if you need more survivability, especially against DoTs. It also allows you to drain corpses for Ultimate through
Necrotic Potency, which is especially good in fights with lots of adds.
Notable Skills
Notable Passives
A Skill Line with lots of situationally good but niche abilities.
Renewing Animation allows your team to recover from anything as long as you survive, it's extremely good for PUGs and training runs (if you're the "teacher").
Expunge and Modify/
Hexproof is a purge that costs only Health and
Spirit Guardian provides a unique 10% damage mitigation buff.
Notable Skills
Notable Passives
Provides block mitigation, a lot of healing (especially if you can afford to stand still) and a purge ability for yourself and your team through
Extended Ritual.
Notable Skills
Notable Passives
Lots of good skills but most of its power is spread between different abilities which you won't have space to slot.
Runeguard is an extremely good defensive skill. Provides your entire group with Minor Evasion (10% less AoE damage taken) which can be pretty important in some fights.
Notable Skills
Notable Passives
Provides both an extremely good sustain tool (
Soul of Flame) and a good support Ultimate (
Standard of Might). In this guide we pair with instead of (because
Soul of Flame solves sustain just like
Siphoning Attacks) so we use
Glacial Colossus instead, but
Standard of Might is still good, especially for survivability.
Notable Skills
Notable Passives
Most of the buffs it provides (
Igneous Weapons and
Magma Fist) are now extremely good DPS abilities, so it's much more efficient to have a DD use them. Still, it has access to
Magma Shell which lets you bypass many mechanics.
Notable Skills
Notable Passives
A pretty good Ultimate (
Summon Charged Atronach) which grants your group Major Berserk, an extremely strong damage shield (
Hardened Ward) and a block mitigation ability (
Bound Aegis) which will put most builds at the block mitigation cap.
Notable Skills
Notable Passives
A decent skill line for 1 Tank 3 DD dungeon runs when your Damage Dealers need some additional healing.
Notable Skills
Notable Passives
Final Combinations
Example of a setup for each base class. These prioritize survivability and ease of play, so each of them has at least one skill line that trivializes sustain
Skill Setups
Base Setup
A base setup that uses only and skill lines and which should be your starting point to which you'll later add skills from your 3rd skill line
Switching skills for trash packs isn't worth it unless you're using gear-swap addons, but switching skills for more difficult fights is something you should always do
| Front Bar | Back Bar |
|---|---|
| Slot 1: Shield Throw | Slot 1: Expansive Frost Cloak |
| Slot 2: Trample | Slot 2: Wield Soul |
| Slot 3: Siphoning Attacks | Slot 3: Elemental Susceptibility |
| Slot 4: Ulfsild's Contingency | Slot 4: Elemental Blockade |
| Slot 5: Polar Wind | Slot 5: Soul Burst |
| Ultimate: Temporal Guard | Ultimate: Reviving Barrier |
A setup for trash packs in Dungeons
| Front Bar | Back Bar |
|---|---|
| Slot 1: Inner Rage | Slot 1: Expansive Frost Cloak |
| Slot 2: Razor Caltrops | Slot 2: Wield Soul |
| Slot 3: Siphoning Attacks | Slot 3: Pulsar |
| Slot 4: Power Slam | Slot 4: Elemental Blockade |
| Slot 5: Polar Wind | Slot 5: Ulfsild's Contingency |
| Ultimate: Temporal Guard | Ultimate: Reviving Barrier |
A setup for trash packs in Trials
| Front Bar | Back Bar |
|---|---|
| Slot 1: Shield Throw | Slot 1: Expansive Frost Cloak |
| Slot 2: Razor Caltrops | Slot 2: Wield Soul |
| Slot 3: Siphoning Attacks | Slot 3: Pulsar |
| Slot 4: Ulfsild's Contingency | Slot 4: Elemental Blockade |
| Slot 5: Polar Wind | Slot 5: Charging Maneuver |
| Ultimate: Temporal Guard | Ultimate: Reviving Barrier |
A setup which focuses on your own survivability
| Front Bar | Back Bar |
|---|---|
| Slot 1: Shield Throw | Slot 1: Expansive Frost Cloak |
| Slot 2: Revealing Flare | Slot 2: Wield Soul |
| Slot 3: Siphoning Attacks | Slot 3: Elemental Susceptibility |
| Slot 4: Ulfsild's Contingency | Slot 4: Elemental Blockade |
| Slot 5: Polar Wind | Slot 5: Soul Burst |
| Ultimate: Temporal Guard | Ultimate: Reviving Barrier |
Why no Inner Rage in the Regular setup?
The synergy from
Inner Rage taunt is extremely strong but because of the way it works it always turns out extremely weak in Group Finder runs. The way it works is, instead of granting the synergy to 11 people and disappearing once 3 people use it, it first selects 3 people and only those 3 people have the option to use the synergy at all. And if one of those 3 people don't use it, it will never pass onto the remaining players, no matter how many times you recast your
Inner Rage. Which is why, 3 clueless players not pressing their synergy in a Group Finder run are enough to completely "clog" your
Inner Rage. Which is why I decided to go with
Shield Throw taunt as a default option.
Final Setups
A few examples of final setups you could end up with
Grave Lord Skill Setups
Default setup
| Front Bar | Back Bar |
|---|---|
| Slot 1: Shield Throw | Slot 1: Expansive Frost Cloak |
| Slot 2: Trample | Slot 2: Wield Soul |
| Slot 3: Siphoning Attacks | Slot 3: Elemental Susceptibility |
| Slot 4: Ulfsild's Contingency | Slot 4: Elemental Blockade |
| Slot 5: Polar Wind | Slot 5: Soul Burst |
| Ultimate: Temporal Guard | Ultimate: Glacial Colossus |
A setup for trash packs in Dungeons
| Front Bar | Back Bar |
|---|---|
| Slot 1: Inner Rage | Slot 1: Expansive Frost Cloak |
| Slot 2: Unnerving Boneyard | Slot 2: Wield Soul |
| Slot 3: Siphoning Attacks | Slot 3: Pulsar |
| Slot 4: Power Slam | Slot 4: Elemental Blockade |
| Slot 5: Polar Wind | Slot 5: Ulfsild's Contingency |
| Ultimate: Temporal Guard | Ultimate: Glacial Colossus |
A setup for trash packs in Trials
| Front Bar | Back Bar |
|---|---|
| Slot 1: Shield Throw | Slot 1: Expansive Frost Cloak |
| Slot 2: Unnerving Boneyard | Slot 2: Wield Soul |
| Slot 3: Siphoning Attacks | Slot 3: Pulsar |
| Slot 4: Ulfsild's Contingency | Slot 4: Elemental Blockade |
| Slot 5: Polar Wind | Slot 5: Charging Maneuver |
| Ultimate: Temporal Guard | Ultimate: Glacial Colossus |
A setup which focuses on your own survivability
| Front Bar | Back Bar |
|---|---|
| Slot 1: Shield Throw | Slot 1: Expansive Frost Cloak |
| Slot 2: Revealing Flare | Slot 2: Wield Soul |
| Slot 3: Siphoning Attacks | Slot 3: Elemental Susceptibility |
| Slot 4: Ulfsild's Contingency | Slot 4: Elemental Blockade |
| Slot 5: Polar Wind | Slot 5: Soul Burst |
| Ultimate: Temporal Guard | Ultimate: Glacial Colossus |
Daedric Summoning Skill Setups
Default setup
| Front Bar | Back Bar |
|---|---|
| Slot 1: Shield Throw | Slot 1: Expansive Frost Cloak |
| Slot 2: Trample | Slot 2: Wield Soul |
| Slot 3: Siphoning Attacks | Slot 3: Elemental Susceptibility |
| Slot 4: Ulfsild's Contingency | Slot 4: Elemental Blockade |
| Slot 5: Polar Wind | Slot 5: Soul Burst |
| Ultimate: Temporal Guard | Ultimate: Summon Charged Atronach |
A setup for trash packs in Dungeons
| Front Bar | Back Bar |
|---|---|
| Slot 1: Inner Rage | Slot 1: Expansive Frost Cloak |
| Slot 2: Razor Caltrops | Slot 2: Wield Soul |
| Slot 3: Siphoning Attacks | Slot 3: Pulsar |
| Slot 4: Power Slam | Slot 4: Elemental Blockade |
| Slot 5: Polar Wind | Slot 5: Ulfsild's Contingency |
| Ultimate: Temporal Guard | Ultimate: Summon Charged Atronach |
A setup for trash packs in Trials
| Front Bar | Back Bar |
|---|---|
| Slot 1: Shield Throw | Slot 1: Expansive Frost Cloak |
| Slot 2: Razor Caltrops | Slot 2: Wield Soul |
| Slot 3: Siphoning Attacks | Slot 3: Pulsar |
| Slot 4: Ulfsild's Contingency | Slot 4: Elemental Blockade |
| Slot 5: Polar Wind | Slot 5: Charging Maneuver |
| Ultimate: Temporal Guard | Ultimate: Summon Charged Atronach |
A setup which focuses on your own survivability
| Front Bar | Back Bar |
|---|---|
| Slot 1: Shield Throw | Slot 1: Expansive Frost Cloak |
| Slot 2: Revealing Flare | Slot 2: Wield Soul |
| Slot 3: Siphoning Attacks | Slot 3: Elemental Susceptibility |
| Slot 4: Hardened Ward | Slot 4: Elemental Blockade |
| Slot 5: Polar Wind | Slot 5: Ulfsild's Contingency |
| Ultimate: Temporal Guard | Ultimate: Summon Charged Atronach |
Restoring Light Skill Setups
Default setup
| Front Bar | Back Bar |
|---|---|
| Slot 1: Shield Throw | Slot 1: Expansive Frost Cloak |
| Slot 2: Trample | Slot 2: Wield Soul |
| Slot 3: Siphoning Attacks | Slot 3: Elemental Susceptibility |
| Slot 4: Ulfsild's Contingency | Slot 4: Elemental Blockade |
| Slot 5: Polar Wind | Slot 5: Extended Ritual |
| Ultimate: Temporal Guard | Ultimate: Reviving Barrier |
A setup for trash packs in Dungeons
| Front Bar | Back Bar |
|---|---|
| Slot 1: Inner Rage | Slot 1: Expansive Frost Cloak |
| Slot 2: Razor Caltrops | Slot 2: Wield Soul |
| Slot 3: Siphoning Attacks | Slot 3: Pulsar |
| Slot 4: Power Slam | Slot 4: Elemental Blockade |
| Slot 5: Polar Wind | Slot 5: Ulfsild's Contingency |
| Ultimate: Temporal Guard | Ultimate: Reviving Barrier |
A setup for trash packs in Trials
| Front Bar | Back Bar |
|---|---|
| Slot 1: Shield Throw | Slot 1: Expansive Frost Cloak |
| Slot 2: Razor Caltrops | Slot 2: Wield Soul |
| Slot 3: Siphoning Attacks | Slot 3: Pulsar |
| Slot 4: Ulfsild's Contingency | Slot 4: Elemental Blockade |
| Slot 5: Polar Wind | Slot 5: Charging Maneuver |
| Ultimate: Temporal Guard | Ultimate: Reviving Barrier |
A setup which focuses on your own survivability
| Front Bar | Back Bar |
|---|---|
| Slot 1: Shield Throw | Slot 1: Expansive Frost Cloak |
| Slot 2: Revealing Flare | Slot 2: Wield Soul |
| Slot 3: Siphoning Attacks | Slot 3: Elemental Susceptibility |
| Slot 4: Ulfsild's Contingency | Slot 4: Elemental Blockade |
| Slot 5: Polar Wind | Slot 5: Extended Ritual |
| Ultimate: Temporal Guard | Ultimate: Reviving Barrier |
Soldier of Apocrypha Skill Setups
Default setup
| Front Bar | Back Bar |
|---|---|
| Slot 1: Shield Throw | Slot 1: Expansive Frost Cloak |
| Slot 2: Trample | Slot 2: Wield Soul |
| Slot 3: Siphoning Attacks | Slot 3: Elemental Susceptibility |
| Slot 4: Runeguard of Still Waters | Slot 4: Elemental Blockade |
| Slot 5: Polar Wind | Slot 5: Soul Burst |
| Ultimate: Gibbering Shelter | Ultimate: Gibbering Shelter |
A setup for trash packs in Dungeons
| Front Bar | Back Bar |
|---|---|
| Slot 1: Inner Rage | Slot 1: Expansive Frost Cloak |
| Slot 2: Razor Caltrops | Slot 2: Wield Soul |
| Slot 3: Siphoning Attacks | Slot 3: Pulsar |
| Slot 4: Power Slam | Slot 4: Elemental Blockade |
| Slot 5: Polar Wind | Slot 5: Runeguard of Still Waters |
| Ultimate: Gibbering Shelter | Ultimate: Gibbering Shelter |
A setup for trash packs in Trials
| Front Bar | Back Bar |
|---|---|
| Slot 1: Shield Throw | Slot 1: Expansive Frost Cloak |
| Slot 2: Razor Caltrops | Slot 2: Wield Soul |
| Slot 3: Siphoning Attacks | Slot 3: Pulsar |
| Slot 4: Runeguard of Still Waters | Slot 4: Elemental Blockade |
| Slot 5: Polar Wind | Slot 5: Charging Maneuver |
| Ultimate: Gibbering Shelter | Ultimate: Gibbering Shelter |
A setup which focuses on your own survivability
| Front Bar | Back Bar |
|---|---|
| Slot 1: Shield Throw | Slot 1: Expansive Frost Cloak |
| Slot 2: Revealing Flare | Slot 2: Wield Soul |
| Slot 3: Siphoning Attacks | Slot 3: Elemental Susceptibility |
| Slot 4: Impervious Runeward | Slot 4: Elemental Blockade |
| Slot 5: Polar Wind | Slot 5: Runeguard of Still Waters |
| Ultimate: Gibbering Shelter | Ultimate: Gibbering Shelter |
Ardent Flame Skill Setups
Default setup
| Front Bar | Back Bar |
|---|---|
| Slot 1: Shield Throw | Slot 1: Expansive Frost Cloak |
| Slot 2: Trample | Slot 2: Wield Soul |
| Slot 3: Soul of Flame | Slot 3: Elemental Susceptibility |
| Slot 4: Ulfsild's Contingency | Slot 4: Elemental Blockade |
| Slot 5: Polar Wind | Slot 5: Hearth and Home |
| Ultimate: Temporal Guard | Ultimate: Glacial Colossus |
A setup for trash packs in Dungeons
| Front Bar | Back Bar |
|---|---|
| Slot 1: Inner Rage | Slot 1: Expansive Frost Cloak |
| Slot 2: Unnerving Boneyard | Slot 2: Wield Soul |
| Slot 3: Soul of Flame | Slot 3: Pulsar |
| Slot 4: Power Slam | Slot 4: Elemental Blockade |
| Slot 5: Polar Wind | Slot 5: Hearth and Home |
| Ultimate: Temporal Guard | Ultimate: Glacial Colossus |
A setup for trash packs in Trials
| Front Bar | Back Bar |
|---|---|
| Slot 1: Shield Throw | Slot 1: Expansive Frost Cloak |
| Slot 2: Unnerving Boneyard | Slot 2: Wield Soul |
| Slot 3: Soul of Flame | Slot 3: Pulsar |
| Slot 4: Ulfsild's Contingency | Slot 4: Elemental Blockade |
| Slot 5: Polar Wind | Slot 5: Hearth and Home |
| Ultimate: Temporal Guard | Ultimate: Glacial Colossus |
A setup which focuses on your own survivability
| Front Bar | Back Bar |
|---|---|
| Slot 1: Shield Throw | Slot 1: Expansive Frost Cloak |
| Slot 2: Burning Embers | Slot 2: Wield Soul |
| Slot 3: Soul of Flame | Slot 3: Elemental Susceptibility |
| Slot 4: Ulfsild's Contingency | Slot 4: Elemental Blockade |
| Slot 5: Polar Wind | Slot 5: Hearth and Home |
| Ultimate: Temporal Guard | Ultimate: Glacial Colossus |
Passives
The only passive you specifically have to skip is
Tri Focus
Some trees are only needed when using situational skills, for example Support provides nothing without
Revealing Flare or
Reviving Barrier
Class - Grave Lord (Necromancer)
Reusable Parts - Not Needed (Low Priority if combined with Living Death)
Death Knell - Low Priority
Dismember - Low Priority
Rapid Rot - Low Priority
Class - Siphoning (Nightblade)
Catalyst - High Priority
Magicka Flood - High Priority
Soul Siphoner - High Priority
Transfer - High Priority
Class - Winter's Embrace (Warden)
Glacial Presence - Medium Priority
Frozen Armor - High Priority
Icy Aura - High Priority
Piercing Cold - High Priority
Class - Daedric Summoning (Sorcerer)
Rebate - Medium Priority
Power Stone - High Priority
Daedric Protection - High Priority
Expert Summoner - High Priority
Class - Restoring Light (Templar)
Mending - High Priority
Sacred Ground - High Priority
Light Weaver - Medium Priority
Master Ritualist - Medium Priority
Class - Soldier of Apocrypha (Arcanist)
Aegis of the Unseen - High Priority
Wellspring of the Abyss - High Priority
Circumvented Fate - High Priority
Implacable Outcome - High Priority
Class - Ardent Flame (Dragonknight)
Combustion - High Priority
Traumatic Burns - High Priority
Fan the Flames - High Priority
A Soul Ablaze - High Priority
Weapon - One Hand and Shield
Fortress - High Priority
Sword and Board - High Priority
Deadly Bash - Medium Priority
Deflect Bolts - High Priority
Battlefield Mobility - Medium Priority
Weapon - Destruction Staff
Tri Focus - Do Not Unlock
Penetrating Magic - Low Priority
Elemental Force - High Priority
Ancient Knowledge - High Priority
Destruction Expert - Low Priority
Armor - Light Armor
Grace - Low Priority
Evocation - High Priority
Spell Warding - Medium Priority
Prodigy - Medium Priority
Concentration - Low Priority
Armor - Medium Armor
Dexterity - Low Priority
Wind Walker - High Priority
Improved Sneak - Not needed
Agility - Medium Priority
Athletics - High Priority
Armor - Heavy Armor
Resolve - High Priority
Constitution - Medium Priority
Juggernaut - High Priority
Revitalize - High Priority
Rapid Mending - High Priority
Guild - Mages Guild
Persuasive Will - Not needed
Mage Adept - High Priority
Everlasting Magic - High Priority
Magicka Controller - Medium Priority
Might of the Guild - Low Priority
Alliance War - Support
Magicka Aid - Medium Priority
Combat Medic - Not needed
Battle Resurrection - Not needed
Race - Your Race
Get all of your racials, no matter which race you are
Craft - Alchemy
Solvent Proficiency - Not needed
Keen Eye: Reagents - Not needed
Medicinal Use - High Priority
Chemistry - Not needed
Laboratory Use - Not needed
Snakeblood - Not needed
Gear
Base Setup
A base setup - the item sets shown are intended for Dungeons specifically, but the weights, traits and enchants are meant for any boss fight
Most support sets provide a similar group DPS increase. The most important thing is making sure your sets don't overlap with other Tank's and Healers' sets, though you can overlap sets which provide imperfect uptimes like
Saxhleel's Champion or
Archdruid Devyric
Switching gear for trash packs isn't worth it unless you're using gear-swap addons
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
Medium | |||
Shoulders |
Light | |||
Chest |
Heavy | |||
Hands |
Heavy | |||
Belt |
Heavy | |||
Legs |
Heavy | |||
Boots |
Heavy | |||
Necklace |
Jewelry | |||
Ring |
Jewelry | |||
Ring |
Jewelry | |||
Frontbar Main Hand |
Any 1-handed weapon | |||
Frontbar Off Hand |
Shield | |||
Backbar Main Hand |
Ice Staff |
Gear that can be better than the setup from the table in specific situations
Vestments of Olorime - replacement for
War Machine when playing without a Healer
Baron Zaudrus - replacement for
Archdruid Devyric whenever you're using . The Ultimate generation from
Baron Zaudrus lets you keep up 100% uptime on Major Vulnerability through
Glacial Colossus, making
Archdruid Devyric unnecessary
Alternative gear that can also be used and might be easier to obtain
It lists all useful gear, even sets that are already in the gear table and Situational tab
Crafted
All of these are tradable and can be bought from other players
Overland
All of these are tradable and can be bought from other players
PvP
All of these are tradable and can be bought from other players
Dungeons
Trials
Monster Sets
Body
Sturdy and
Divines - both are very good options, which one is better depends on the specific encounter
Reinforced - depending on your race and many other aspects you might be over the armor cap, in which case you can change
Reinforced pieces to
Sturdy /
Divines
Jewelry
Harmony and
Infused -
Harmony is stronger whenever you have at least 2 different synergies available to you, which means that
Harmony will be better in the vast majority of situations, but
Infused can be better when playing with randoms or if the specific encounter makes it really difficult for your teammates to provide you synergies
Swift - extremely useful for trash packs
Weapons
Charged - an option for the backbar Ice Staff for trash packs. It will cause
Pulsar to be almost guaranteed to proc Chilled status effect
Infused - an option for the frontbar One Handed weapon when playing without a Healer. You can then combine it with the
Weakening enchant to reduce enemies' damage done
- You can double-bar
War Machine if you want to be able to provide Major Slayer also with your frontbar Ultimate
Other Setups
Starting setup if you only have access to crafted gear
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
Medium | |||
Shoulders |
Light | |||
Chest |
Heavy | |||
Hands |
Heavy | |||
Belt |
Heavy | |||
Legs |
Heavy | |||
Boots |
Heavy | |||
Necklace |
Jewelry | |||
Ring |
Jewelry | |||
Ring |
Jewelry | |||
Frontbar Main Hand |
Any 1-handed weapon | |||
Frontbar Off Hand |
Shield | |||
Backbar Main Hand |
Ice Staff |
Setup if you don't have access to Trial gear
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
Medium | |||
Shoulders |
Light | |||
Chest |
Heavy | |||
Hands |
Heavy | |||
Belt |
Heavy | |||
Legs |
Heavy | |||
Boots |
Heavy | |||
Necklace |
Jewelry | |||
Ring |
Jewelry | |||
Ring |
Jewelry | |||
Frontbar Main Hand |
Any 1-handed weapon | |||
Frontbar Off Hand |
Shield | |||
Backbar Main Hand |
Ice Staff |
Additional Info
Powerful Assault is another good set that doesn't come from a Trial, but it would require you to include
Resolving Vigor or
Echoing Vigor in your boss skill setup
Setup for trash packs, the item sets shown are intended for Dungeons specifically, but the weights, traits and enchants shown are meant for any trash
Dungeon Trash
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
Medium | |||
Shoulders |
Light | |||
Chest |
Heavy | |||
Hands |
Heavy | |||
Belt |
Heavy | |||
Legs |
Heavy | |||
Boots |
Heavy | |||
Necklace |
Jewelry | |||
Ring |
Jewelry | |||
Ring |
Jewelry | |||
Frontbar Main Hand |
Any 1-handed weapon | |||
Frontbar Off Hand |
Shield | |||
Backbar Main Hand |
Ice Staff |
Explanation
Archdruid Devyric changes to
Spaulder of Ruin because
Archdruid Devyric is extremely buggy and has issues hitting moving targets
Saxhleel's Champion changes to
Turning Tide because you don't want to spend your Ultimate in trash
War Machine changes to
Powerful Assault because you don't want to spend your Ultimate in trash and because you can proc it with
Razor Caltrops. Swap your
Razor Caltrops around with
Expansive Frost Cloak when using
Powerful Assault. If you're playing without a Healer keep using
Vestments of Olorime. If you're using
Powerful Assault, don't replace
Razor Caltrops with
Unnerving Boneyard even with Grave Lord - you need Caltrops to proc the set
Void Bash is extremely good for stacking enemies in dungeon trash packs- Backbar Ice Staff trait changes to
Charged so that
Pulsar becomes almost guaranteed to proc Chilled status effect - Jewelry traits change to
Swift as movement speed is extremely useful while running through trash
Trial Trash
A Trash setup for Trials could look like this. Unlike Dungeon trash setup, it doesn't switch away from Ultimate sets because Trial trash packs can be difficult so it's worth spending Ultimate on them. The table shows it with
Pearlescent Ward +
Saxhleel's Champion (Trial Setup 1), but the same changes apply if you're using
Lucent Echoes +
Powerful Assault (Trial Setup 2). If you're using
Powerful Assault, swap
Razor Caltrops with
Expansive Frost Cloak so Caltrops is on your back bar to proc the set, just like in Dungeon Trash setup
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
Medium | |||
Shoulders |
Light | |||
Chest |
Heavy | |||
Hands |
Heavy | |||
Belt |
Heavy | |||
Legs |
Heavy | |||
Boots |
Heavy | |||
Necklace |
Jewelry | |||
Ring |
Jewelry | |||
Ring |
Jewelry | |||
Frontbar Main Hand |
Any 1-handed weapon | |||
Frontbar Off Hand |
Shield | |||
Backbar Main Hand |
Ice Staff |
Setups for tanking Trials
These are just 2 examples of setups the 2 Tanks could use in a PUG Trial run. If you're in a more organized team, the gear your Raid Lead wants you to wear takes priority
Setup 1
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
Medium | |||
Shoulders |
Light | |||
Chest |
Heavy | |||
Hands |
Heavy | |||
Belt |
Heavy | |||
Legs |
Heavy | |||
Boots |
Heavy | |||
Necklace |
Jewelry | |||
Ring |
Jewelry | |||
Ring |
Jewelry | |||
Frontbar Main Hand |
Any 1-handed weapon | |||
Frontbar Off Hand |
Shield | |||
Backbar Main Hand |
Ice Staff |
Setup 2
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
Medium | |||
Shoulders |
Light | |||
Chest |
Heavy | |||
Hands |
Heavy | |||
Belt |
Heavy | |||
Legs |
Heavy | |||
Boots |
Heavy | |||
Necklace |
Jewelry | |||
Ring |
Jewelry | |||
Ring |
Jewelry | |||
Frontbar Main Hand |
Any 1-handed weapon | |||
Frontbar Off Hand |
Shield | |||
Backbar Main Hand |
Ice Staff |
Additional Info
- This setup requires you to fit either
Resolving Vigor or
Echoing Vigor on your backbar
Champion Points
Race
Mundus
Attributes
Put all 64 points into Health. However, your Max Stamina must be higher than your Max Magicka, because the
Combustion synergy restores your dominant resource and you want it to be Stamina. If you have passives (such as
Gift of Magnus) or item set bonuses that increase Max Magicka, put just enough points into Stamina to keep it higher than your Max Magicka, then put the rest into Health.
Food
Use
Jewels of Misrule as your default.
Orzorga's Smoked Bear Haunch provides slightly higher stats but is expensive.
Potions
Most of the time you should use Tri-Stat potions. They'll greatly improve your sustain.
Heroism potions can provide 100% uptime on Minor Heroism which generates ultimate, but they're expensive.
Gameplay
Here you can see this build tackling Veteran Dungeons and Trials with different subclasses
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Head
Shoulders
Chest
Hands
Belt
Legs
Boots
Necklace
Ring
Frontbar Main Hand
Frontbar Off Hand