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Two Handed Death Knight Solo Build - ESO Guide

Solo Two Bar Stamina Subclass Warden Nightblade Necromancer
Up to date for: Update 47 - 21st August 2025
Last changed: Update 47 - 21st August 2025

This build is capable of soloing every Veteran dungeon that doesn't have a specific mechanic that requires multiple people. It's also capable of soloing most Hard Mode dungeons, and with some adjustments even the more difficult ones.

In this guide I'll be regularly using the terms Regular and Difficult. Regular refers to content that is intended to be solo-ed (such as Maelstrom Arena or Vateshran Arena) and to any overland content such as World Bosses, Dolmens, Dragons, Volcanic Vents, Harrowstorms, Mirrormoor Incursions, etc. Majority of dungeon fights will also fall under that category. Difficult refers to extremely difficult dungeon fights.

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Subclassing

Grave Lord
Necromancer
Winter's Embrace
Warden
Assassination
Nightblade

This build uses Necromancer's Grave Lord, Warden's Winter's Embrace and Nightblade's Assassination skill lines. Your base class does not matter.

Necromancer's Grave Lord is basically the backbone of the Death Knight theme, but it's also an extremely strong skill line for Solo play, because it grants us 3271 penetration through the Dismember passive and 20% Crit Chance against low health enemies thanks to Death Knell passive.

Winter's Embrace fulfils the "Frost" part of Death Knight theme, although from a purely gameplay perspective this skill line is rather weak and we're nerfing ourselves by using it.

Nightblade's Assassination is extremely strong and it does kind of fit into the Death Knight theme because of the Soul Harvest ultimate which allows us to drain slain enemies' souls and get Ultimate out of it.

Skill Setups

Base Setup

A base setup that will work for most situations and which should be your starting point when making situational setups

Wrecking Blow Skeletal Archer Relentless Focus Barbed Trap Smash Soul Harvest
Ice Fortress Arctic Blast Elemental Susceptibility Elemental Blockade Ulfsilds Contingency Northern Storm
Front Bar Back Bar
Slot 1: Wrecking Blow Slot 1: Ice Fortress
Slot 2: Skeletal Archer Slot 2: Arctic Blast
Slot 3: Relentless Focus Slot 3: Elemental Susceptibility
Slot 4: Barbed Trap Slot 4: Elemental Blockade
Slot 5: Smash Slot 5: Ulfsild's Contingency
Ultimate: Soul Harvest Ultimate: Northern Storm
  • Wrecking Blow - a spammable which will grant you Major Berserk for 3 seconds, increasing all of your damage done by 10%
  • Skeletal Archer - an ability that summons a Skeletal Archer which attacks your enemies for 20 seconds. It also grants you Major Brutality and Major Sorcery for the duration, increasing your Weapon and Spell Damage by 20%. Getting Major Brutality from an ability allows you to use different potions. We need this ability on frontbar to trigger passives of the Grave Lord skill line, which will grant us a lot of penetration thanks to Dismember passive and increase our Critical Chance in execute thanks to Death Knell
  • Relentless Focus - an ability that will cause your Light Attacks to generate stacks. You can spend 4 stacks to fire a powerful arrow that also heals you if you're in Melee range. It also grants you Major Savagery and Prophecy
  • Barbed Trap - a DoT that will also apply Hemorrhage status effect at the start and grant you Minor Force buff, increasing your Critical Damage by 10%
  • Smash Bleed, Lingering Torment, Berserk) - AoE DoT which grants you the Minor Berserk buff which increases your damage done by 5%. It can also be used as your AoE spammable
  • Soul Harvest - a cheap ultimate that increases target's damage taken from you by 20%. This is the ultimate you should use in Single Target fights. Having it slotted will also cause you to regain 10 Ultimate whenever you deal a final blow against an enemy
  • Ice Fortress - your source of crucial Major Resolve buff which increases your armor by 5948. It will also grant you Minor Protection, reducing your damage taken by 5%
  • Arctic Blast - an ability with a higher chance to proc the Chilled status effect, which deals increased damage thanks to the Glacial Presence passive. It can also be used as a self-heal when there are no enemies nearby.
  • Elemental Susceptibility - an extremely strong ability that does a multitude of things. It's completely free to cast so it'll help you sustain. It applies Major Breach, which reduces enemies' armor by 5948 which is a massive damage increase. It also applies Burning, Chilled and Concussed status effects at the beginning and then every 7.5 seconds. All of these Status Effects deal decent damage, but Concussed will also apply Minor Vulnerability for 4 seconds, increasing enemies' damage taken by 5%. Chilled will also apply Minor Maim for 4 seconds, reducing enemies' damage done by 5% and it will also apply Minor Brittle for 4 seconds if you were on your Ice Staff bar while the Chilled effect procced, which is always going to happen at the beginning when you cast Elemental Susceptibility. Minor Brittle increase Critical Damage taken by 10%. The Chilled proc will also synergise with our Elemental Blockade
  • Elemental Blockade - this ability will constantly apply your Weapon Damage enchantment. It will also constantly apply Minor Breach to enemies who are Chilled, and they'll be Chilled thanks to Elemental Susceptibility
  • Ulfsild's Contingency (Bleed, Lingering Torment, Intellect and Endurance) - a 22 second DoT that will improve our sustain by increasing both Stamina and Magicka recoveries by 15%
  • Northern Storm - a powerful ultimate that deals damage in an AoE, increases your damage done and grants you Major Protection, reducing your damage taken by 10%

Arctic Blast is the first skill that has to go when you need to slot something situational, unless the situational skill specifically says that it's replacing something else. If it has to be a front-barred skill you can replace Smash but then you'll also have to change the Intellect and Endurance script on your Ulfsild's Contingency to Force to make up for it

  • Resolving Vigor - use it for more difficult fights where the pressure is constant and thus you need the Minor Resolve. It can also be used as your main source of healing before you obtain the Ring of the Pale Order Mythic. It can also be used in fights with invulnerability phases where you can't heal with Ring of the Pale Order or Reaving Blows
  • Silver Leash - a chain ability that you can slot in trash packs to stack enemies and get through them faster
  • Unnerving Boneyard - a source of AoE Major Breach for trash fights or boss fights with lots of important adds
  • Merciless Resolve - the other morph of Relentless Focus which costs Magicka instead of Stamina. You'll have to use this one instead if you're not using the Essence Thief set, otherwise you won't be able to sustain your Stamina. You'll also have to switch your food to Orzorga's Smoked Bear Haunch in order to sustain the Magicka cost of Merciless Resolve
  • Ulfsild's Contingency (Bleed, Gladiator's Tenacity, Intellect and Endurance) - a slightly different script combination which trades the DoT component for damage reduction, for fights where you need more damage mitigation. You should recast it every 8 seconds when under pressure and every 22 seconds otherwise
  • Revealing Flare - slot it for more difficult fights where you need more damage mitigation. It's a skill that passively grants Major Protection, reducing your damage taken by 10%. It will also trigger the Magicka Aid passive, which increases Magicka Recovery by 10%
  • Precognition - an ultimate that breaks you out of some otherwise unavoidable stuns, you'll need it to get around some mechanics which are otherwise impossible or very difficult to solo, like for example Inferno's Hold in Zaan the Scalecaller fight

Priority List

This is just a list of priorities. Simply recast abilities when they run out and follow this list of priorities when there are multiple things to refresh

Pre-buff

These abilities can be pre-cast before entering combat

Final Setups

A few examples of final setups you could end up with after applying the situational skills to the base setup

A setup for dealing with trash packs

Wrecking Blow Skeletal Archer Relentless Focus Barbed Trap Smash Soul Harvest
Ice Fortress Silver Leash Unnerving Boneyard Elemental Blockade Ulfsilds Contingency Northern Storm
Front Bar Back Bar
Slot 1: Wrecking Blow Slot 1: Ice Fortress
Slot 2: Skeletal Archer Slot 2: Silver Leash
Slot 3: Relentless Focus Slot 3: Unnerving Boneyard
Slot 4: Barbed Trap Slot 4: Elemental Blockade
Slot 5: Smash Slot 5: Ulfsild's Contingency
Ultimate: Soul Harvest Ultimate: Northern Storm

What Changes

Changes compared to the Base Setup

Passives

The only passive you specifically have to skip is Tri Focus

Class

Weapon

Armor

Guild

Alliance War

Racial

Craft

Class - Assassination

Master AssassinMaster Assassin - High Priority

ExecutionerExecutioner - High Priority

Pressure PointsPressure Points - High Priority

HemorrhageHemorrhage - High Priority

Gear

Base Setup

A base setup that will work for most situations and which should be your starting point when making situational setups

Switching gear for trash packs isn't worth it unless you're using gear-swap addons

Default setup

Gear Slot Set Weight/Type Trait Enchantment
HeadHead Slimecraw Light Divines Stamina
ShouldersShoulders Ansuul's Torment Medium Divines Stamina
ChestChest Ansuul's Torment Medium Divines Stamina
HandsHands Ansuul's Torment Medium Divines Stamina
BeltBelt Essence Thief Medium Divines Stamina
LegsLegs Ansuul's Torment Medium Divines Stamina
FeetBoots Ansuul's Torment Medium Divines Stamina
NeckNecklace Essence Thief Jewelry Bloodthirsty Increase Physical Harm
RingRing Essence Thief Jewelry Bloodthirsty Increase Physical Harm
RingRing Ring of the Pale Order Jewelry Bloodthirsty Increase Physical Harm
MainhandFrontbar Main Hand Essence Thief Greatsword Precise Poison
MainhandBackbar Main Hand Crushing Wall Ice Staff Infused Weapon Damage

If you want to switch to a situational set it's best to replace Ansuul's Torment if the situational set you're getting has a Minor Slayer line, and replace Essence Thief otherwise. Remember that in order to sustain without Essence Thief you'll need to change your food to one with more sustain and re-morph Relentless Focus to Merciless Resolve

Gear that can be stronger than the setup from the table in specific situations or when specific circumstances are present

  • Sul-Xan's Torment - the best set for trash packs and for bosses that regularly spawn smaller adds
  • Order's Wrath - better than Ansuul's Torment in Overland content where you don't benefit from the Minor Slayer and penetration bonus lines
  • Vestments of Olorime - provides 430 Weapon and Spell Damage, 5% damage reduction from Minor Aegis and can be back-barred without losing anything, allowing for much more flexibility with gear. It's the ideal set for more difficult fights
  • Roksa the Warped - a monster set which provides a lot of sustain. You'll only have space for it when back-barring Vestments of Olorime
  • Armor of the Trainee - 1 piece bonus of this set provides 1454 max health. It also comes in any weight so we can use it on the chest piece, which combined with the Reinforced trait will provide a lot of armor

Gear that is easier to obtain and can be used while you work towards the best gear

Crafted

All of these are tradable and can be bought from other players


No Overland, Dungeon or Trial gear is listed as the Crafted options are superior.

Final Setups

A few examples of final setups you could end up with after applying situational rules to the base setup

This is the crafted gear setup you can start with

The weight distribution of the setup from the table is 1 Heavy 5 Medium 1 Light so that you can start leveling up all your armor skill lines. Once you transition to Regular setup you'll be using 6 Medium 1 Light most of the time, switching to 1 Heavy 5 Medium 1 Light only against more difficult fights

The setup in the table uses only crafted gear, but if you already own parts of the Regular setup like Ring of the Pale Order you can start using them immediately

If you want to Solo some difficult content without Ring of the Pale Order you'll have to add Reaving Blows to your CP setup

Additional Info

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Champion Points

WarfareWarfare
Master-at-Arms
6% Direct Damage
Deadly Aim
6% Single Target Damage
Fighting Finesse
8% Critical Damage and Healing
Wrathful Strikes
205 Weapon and Spell Damage added to damaging skills
More Mitigation
When soloing extremely difficult dungeons you should replace Wrathful Strikes and Fighting Finesse with 2 of the 4 mitigation CPs (Ironclad, Duelist's Rebuff, Enduring Resolve, Unassailable)
More Healing
Reaving Blows is another decent Blue CP for when you need more HPS
FitnessFitness
Boundless Vitality
1400 Max Health
Bloody Renewal
1500 Stamina on kills
Rejuvenation
90 Health, Stamina and Magicka Recovery
Fortified
1731 armor
Block Mitigation
Use Bracing Anchor in fights where you have to block a lot attacks and where you don't have to move that much
Movement Speed
Use Celerity in fights where you have to move a lot
Craft Craft
Steed's Blessing
20% Movement Speed out of combat
Extremely useful utility
Quality of Life
Green Champion Points don't affect Combat, choose whatever Quality of Life you prefer

Race

For solo PvE you need both damage and survivability, so every race brings something to the table, but these two stand out as the best options for damage and survivability respectively

Khajiit
Best for Damage
Khajiit
Why pick this
The strongest race for solo damage. Critical Damage is one of the most valuable stats in Solo play and Khajiits get 12% of it from Feline Ambush passive.
Feline Ambush Feline Ambush 12% Critical Damage
Lunar Blessings Lunar Blessings 915 Max Health, Stamina and Magicka
Robustness Robustness 90 Health, Stamina, Magicka Recovery
Nord
Best for Survivability
Nord
Why pick this
The tankiest race. Nord is also what I use for soloing Veteran Hard Mode DLC Dungeons. Rugged provides around 5-7% damage mitigation (depending on your current armor), making difficult content significantly more forgiving without sacrificing much damage.
Rugged Rugged 2600 armor
Stalwart Stalwart 1500 Max Stamina, 0.5 Ultimate per second
Resist Frost Resist Frost 1000 Max Health, 4620 Frost Resistance

Mundus

The Shadow
Default
The Shadow
11% Critical Damage (18% with 7 Divines)
When to use
Use most of the time. It increases your Critical Damage
The Lady
Difficult Content
The Lady
2744 Armor (4489 with 7 Divines)
When to use
Consider switching for extremely difficult dungeons. It increases your Armor

Attributes

For most content you should put all 64 points into Stamina. For difficult content you should devote as many attribute points as necessary to Health - for some content you'll be able to get away with 32 Health 32 Stamina, for the extremely difficult stuff you'll need 64 Health.

Health
0
Stamina
64
Magicka
0
All points into Stamina. Use it for most content
Health
32
Stamina
32
Magicka
0
Split evenly between Health and Stamina. Use this whenever you start to struggle
Health
64
Stamina
0
Magicka
0
All points into Health. Use this for very difficult fights

Food

Your sustain can vary greatly because it's impacted by your armor weight composition, your race, whether you're wearing Essence Thief and how much blocking/dodge rolling you're required to do in a certain fight. Choose the food with more recoveries if you can't sustain

Max Health Max Stamina
Max Health, Max Stamina. The default option
Maximum Health Stamina Recovery Magicka Recovery
Maximum Health, Stamina Recovery and Magicka Recovery. Use it when you're giving up Essence Thief and switching Relentless Focus to Merciless Resolve. You'll need its Magicka Recovery to sustain Merciless Resolve. Jewels of Misrule is a cheaper alternative
Max Health Stamina Recovery
Max Health, Stamina Recovery. Use it when you need even more Stamina Recovery (for example for more blocking/dodge rolling) while keeping Relentless Focus and Essence Thief

Potions

Tri-Stat Potion
Default Tri-Stat Potion
Restore Health Restore Stamina Restore Magicka

Most of the time you should use Tri-Stat potions (Restore Health, Restore Stamina, Restore Magicka). They'll greatly improve your sustain.

Heroism Potion
Full Damage Heroism Potion
Heroism Restore Stamina Restore Magicka

There are better potions but they're expensive. Heroism potions (Heroism, Restore Stamina, Restore Magicka) can provide a 100% uptime on Minor Heroism buff which generates ultimate, but they're extremely expensive.

Parses

All parses are recorded on the 6 million Target Dummy

Regular Setup
62.2k DPS
Crafted Setup
56k DPS
Regular Setup
62.2kDPS
6mil Skeleton Dummy
Patch
Update 47
Armor
1 Light / 6 Medium
Gear Setup
Regular
Skill Setup
Base
Potion
Heroism Potion
Mundus
The Shadow
Race
Nord
Regular parse using Base skills, Regular gear, Heroism Potion and Braised Rabbit with Spring Vegetables.
CMX Parse
Two Handed Death Knight Solo CMX parse - Regular setup
CMX Setup
Two Handed Death Knight Solo CMX setup - Regular setup
Recording of the 60.9k parse (Update 46)
Parse recording
Crafted Setup
56kDPS
6mil Skeleton Dummy
Patch
Update 46
Armor
1 Heavy / 1 Light / 5 Medium
Gear Setup
Crafted Only
Skill Setup
Base
Potion
Heroism Potion
Mundus
The Shadow
Race
Nord
Crafted parse using Base skills, Crafted Only gear, Heroism Potion and Orzorga's Smoked Bear Haunch.
CMX Parse
Two Handed Death Knight Solo CMX parse - Crafted setup
CMX Setup
Two Handed Death Knight Solo CMX setup - Crafted setup

Gameplay

Castle Thorn
Dungeon
Castle Thorn
Dungeon Veteran

FAQ

No, you don't need a different setup. Use the base skills and the Regular gear setup from this guide for both Maelstrom Arena and Vateshran Hollows.



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