Two Handed Death Knight Solo Build - ESO Guide
This build is capable of soloing every Veteran dungeon that doesn't have a specific mechanic that requires multiple people. It's also capable of soloing most Hard Mode dungeons, and with some adjustments even the more difficult ones.
In this guide I'll be regularly using the terms Regular and Difficult. Regular refers to content that is intended to be solo-ed (such as Maelstrom Arena or Vateshran Arena) and to any overland content such as World Bosses, Dolmens, Dragons, Volcanic Vents, Harrowstorms, Mirrormoor Incursions, etc. Majority of dungeon fights will also fall under that category. Difficult refers to extremely difficult dungeon fights.
Subclassing
Combination
This build uses Necromancer's Grave Lord, Warden's Winter's Embrace and Nightblade's Assassination skill lines. Your base class does not matter.
Necromancer's Grave Lord is basically the backbone of the Death Knight theme, but it's also an extremely strong skill line for Solo play, because it grants us 3271 penetration through the Dismember passive and 20% Crit Chance against low health enemies thanks to Death Knell passive.
Winter's Embrace fulfils the "Frost" part of Death Knight theme, although from a purely gameplay perspective this skill line is rather weak and we're nerfing ourselves by using it.
Nightblade's Assassination is extremely strong and it does kind of fit into the Death Knight theme because of the Soul Harvest ultimate which allows us to drain slain enemies' souls and get Ultimate out of it.
Skill Setups
Base Setup
A base setup that will work for most situations and which should be your starting point when making situational setups
| Front Bar | Back Bar |
|---|---|
| Slot 1: Wrecking Blow | Slot 1: Ice Fortress |
| Slot 2: Skeletal Archer | Slot 2: Arctic Blast |
| Slot 3: Relentless Focus | Slot 3: Elemental Susceptibility |
| Slot 4: Barbed Trap | Slot 4: Elemental Blockade |
| Slot 5: Smash | Slot 5: Ulfsild's Contingency |
| Ultimate: Soul Harvest | Ultimate: Northern Storm |
- Wrecking Blow - a spammable which will grant you Major Berserk for 3 seconds, increasing all of your damage done by 10%
- Skeletal Archer - an ability that summons a Skeletal Archer which attacks your enemies for 20 seconds. It also grants you Major Brutality and Major Sorcery for the duration, increasing your Weapon and Spell Damage by 20%. Getting Major Brutality from an ability allows you to use different potions. We need this ability on frontbar to trigger passives of the Grave Lord skill line, which will grant us a lot of penetration thanks to Dismember passive and increase our Critical Chance in execute thanks to Death Knell
- Relentless Focus - an ability that will cause your Light Attacks to generate stacks. You can spend 4 stacks to fire a powerful arrow that also heals you if you're in Melee range. It also grants you Major Savagery and Prophecy
- Barbed Trap - a DoT that will also apply Hemorrhage status effect at the start and grant you Minor Force buff, increasing your Critical Damage by 10%
- Smash Bleed, Lingering Torment, Berserk) - AoE DoT which grants you the Minor Berserk buff which increases your damage done by 5%. It can also be used as your AoE spammable
- Soul Harvest - a cheap ultimate that increases target's damage taken from you by 20%. This is the ultimate you should use in Single Target fights. Having it slotted will also cause you to regain 10 Ultimate whenever you deal a final blow against an enemy
- Ice Fortress - your source of crucial Major Resolve buff which increases your armor by 5948. It will also grant you Minor Protection, reducing your damage taken by 5%
- Arctic Blast - an ability with a higher chance to proc the Chilled status effect, which deals increased damage thanks to the Glacial Presence passive. It can also be used as a self-heal when there are no enemies nearby.
- Elemental Susceptibility - an extremely strong ability that does a multitude of things. It's completely free to cast so it'll help you sustain. It applies Major Breach, which reduces enemies' armor by 5948 which is a massive damage increase. It also applies Burning, Chilled and Concussed status effects at the beginning and then every 7.5 seconds. All of these Status Effects deal decent damage, but Concussed will also apply Minor Vulnerability for 4 seconds, increasing enemies' damage taken by 5%. Chilled will also apply Minor Maim for 4 seconds, reducing enemies' damage done by 5% and it will also apply Minor Brittle for 4 seconds if you were on your Ice Staff bar while the Chilled effect procced, which is always going to happen at the beginning when you cast Elemental Susceptibility. Minor Brittle increase Critical Damage taken by 10%. The Chilled proc will also synergise with our Elemental Blockade
- Elemental Blockade - this ability will constantly apply your Weapon Damage enchantment. It will also constantly apply Minor Breach to enemies who are Chilled, and they'll be Chilled thanks to Elemental Susceptibility
- Ulfsild's Contingency (Bleed, Lingering Torment, Intellect and Endurance) - a 22 second DoT that will improve our sustain by increasing both Stamina and Magicka recoveries by 15%
- Northern Storm - a powerful ultimate that deals damage in an AoE, increases your damage done and grants you Major Protection, reducing your damage taken by 10%
Arctic Blast is the first skill that has to go when you need to slot something situational, unless the situational skill specifically says that it's replacing something else. If it has to be a front-barred skill you can replace Smash but then you'll also have to change the Intellect and Endurance script on your Ulfsild's Contingency to Force to make up for it
- Resolving Vigor - use it for more difficult fights where the pressure is constant and thus you need the Minor Resolve. It can also be used as your main source of healing before you obtain the Ring of the Pale Order Mythic. It can also be used in fights with invulnerability phases where you can't heal with Ring of the Pale Order or Reaving Blows
- Silver Leash - a chain ability that you can slot in trash packs to stack enemies and get through them faster
- Unnerving Boneyard - a source of AoE Major Breach for trash fights or boss fights with lots of important adds
- Merciless Resolve - the other morph of Relentless Focus which costs Magicka instead of Stamina. You'll have to use this one instead if you're not using the Essence Thief set, otherwise you won't be able to sustain your Stamina. You'll also have to switch your food to Orzorga's Smoked Bear Haunch in order to sustain the Magicka cost of Merciless Resolve
- Ulfsild's Contingency (Bleed, Gladiator's Tenacity, Intellect and Endurance) - a slightly different script combination which trades the DoT component for damage reduction, for fights where you need more damage mitigation. You should recast it every 8 seconds when under pressure and every 22 seconds otherwise
- Revealing Flare - slot it for more difficult fights where you need more damage mitigation. It's a skill that passively grants Major Protection, reducing your damage taken by 10%. It will also trigger the Magicka Aid passive, which increases Magicka Recovery by 10%
- Precognition - an ultimate that breaks you out of some otherwise unavoidable stuns, you'll need it to get around some mechanics which are otherwise impossible or very difficult to solo, like for example Inferno's Hold in Zaan the Scalecaller fight
Priority List
This is just a list of priorities. Simply recast abilities when they run out and follow this list of priorities when there are multiple things to refresh
- 1. Use Ice Fortress
- 2. Use Skeletal Archer
- 3. Use Elemental Susceptibility
- 4. Use Barbed Trap
- 5. Use Elemental Blockade
- 6. Use Smash
- 7. If you're at 9 stacks, use Relentless Focus
- 8. Use Arctic Blast
- 9. Use Ulfsild's Contingency
- 10. If it's an AoE fight or you're starting at or close to 200 Ultimate, use Northern Storm
- 11. If it's a Single Target fight, use Soul Harvest
- 12. Use Wrecking Blow
Pre-buff
These abilities can be pre-cast before entering combat
Final Setups
A few examples of final setups you could end up with after applying the situational skills to the base setup
A setup for dealing with trash packs
| Front Bar | Back Bar |
|---|---|
| Slot 1: Wrecking Blow | Slot 1: Ice Fortress |
| Slot 2: Skeletal Archer | Slot 2: Silver Leash |
| Slot 3: Relentless Focus | Slot 3: Unnerving Boneyard |
| Slot 4: Barbed Trap | Slot 4: Elemental Blockade |
| Slot 5: Smash | Slot 5: Ulfsild's Contingency |
| Ultimate: Soul Harvest | Ultimate: Northern Storm |
What Changes
Changes compared to the Base Setup
- Silver Leash replaces Arctic Blast so you can stack enemies
- Unnerving Boneyard replaces Elemental Susceptibility as it provides AoE Major Breach
A setup with lots of damage mitigation for bosses that hit very hard
| Front Bar | Back Bar |
|---|---|
| Slot 1: Wrecking Blow | Slot 1: Ice Fortress |
| Slot 2: Skeletal Archer | Slot 2: Arctic Blast |
| Slot 3: Relentless Focus | Slot 3: Elemental Susceptibility |
| Slot 4: Barbed Trap | Slot 4: Elemental Blockade |
| Slot 5: Revealing Flare | Slot 5: Ulfsild's Contingency |
| Ultimate: Soul Harvest | Ultimate: Northern Storm |
What Changes
Changes compared to the Base Setup
- Revealing Flare replaces Smash because it provides 10% damage mitigation
- Ulfsild's Contingency changes the Lingering Torment script to Gladiator's Tenacity because it provides 8% damage mitigation
Passives
The only passive you specifically have to skip is Tri Focus
Class - Assassination
Master Assassin - High Priority
Executioner - High Priority
Pressure Points - High Priority
Hemorrhage - High Priority
Class - Winter's Embrace
Glacial Presence - High Priority
Frozen Armor - Medium Priority
Icy Aura - Low Priority
Piercing Cold - High Priority
Class - Grave Lord
Reusable Parts - Low Priority
Death Knell - High Priority
Dismember - High Priority
Rapid Rot - High Priority
Weapon - Two Handed
Forceful - Medium Priority
Heavy Weapons - High Priority
Balanced Blade - High Priority
Follow Up - Low Priority
Battle Rush - Low Priority
Weapon - Destruction Staff
Tri Focus - Do Not Unlock
Penetrating Magic - Low Priority
Elemental Force - High Priority
Ancient Knowledge - High Priority
Destruction Expert - Low Priority
Armor - Light Armor
Grace - Low Priority
Evocation - Low Priority
Spell Warding - Low Priority
Prodigy - High Priority
Concentration - High Priority
Armor - Medium Armor
Dexterity - High Priority
Wind Walker - Low Priority
Improved Sneak - Not needed
Agility - High Priority
Athletics - Low Priority
Armor - Heavy Armor
Resolve - Medium Priority
Constitution - Low Priority
Juggernaut - Medium Priority
Revitalize - Low Priority
Rapid Mending - Low Priority
Guild - Fighters Guild
Intimidating Presence - Medium Priority
Slayer - High Priority
Banish the Wicked - Medium Priority
Skilled Tracker - Low Priority
Bounty Hunter - Not needed
Guild - Mages Guild
Persuasive Will - Not needed
Mage Adept - Low Priority
Everlasting Magic - Medium Priority
Magicka Controller - Low Priority
Might of the Guild - Low Priority
Guild - Psijic Order
Clairvoyance - Low Priority
Spell Orb - Not needed
Concentrated Barrier - Low Priority
Deliberation - Not needed
Alliance War - Support
Magicka Aid - Medium Priority
Combat Medic - Not needed
Battle Resurrection - Not needed
Race - Your race
Get all of your racials, no matter which race you are
Craft - Alchemy
Solvent Proficiency - Not needed
Keen Eye: Reagents - Not needed
Medicinal Use - High Priority
Chemistry - Not needed
Laboratory Use - Not needed
Snakeblood - Not needed
Gear
Base Setup
A base setup that will work for most situations and which should be your starting point when making situational setups
Switching gear for trash packs isn't worth it unless you're using gear-swap addons
Default setup
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
Slimecraw | Light | Divines | Stamina |
Shoulders |
Ansuul's Torment | Medium | Divines | Stamina |
Chest |
Ansuul's Torment | Medium | Divines | Stamina |
Hands |
Ansuul's Torment | Medium | Divines | Stamina |
Belt |
Essence Thief | Medium | Divines | Stamina |
Legs |
Ansuul's Torment | Medium | Divines | Stamina |
Boots |
Ansuul's Torment | Medium | Divines | Stamina |
Necklace |
Essence Thief | Jewelry | Bloodthirsty | Increase Physical Harm |
Ring |
Essence Thief | Jewelry | Bloodthirsty | Increase Physical Harm |
Ring |
Ring of the Pale Order | Jewelry | Bloodthirsty | Increase Physical Harm |
Frontbar Main Hand |
Essence Thief | Greatsword | Precise | Poison |
Backbar Main Hand |
Crushing Wall | Ice Staff | Infused | Weapon Damage |
If you want to switch to a situational set it's best to replace Ansuul's Torment if the situational set you're getting has a Minor Slayer line, and replace Essence Thief otherwise. Remember that in order to sustain without Essence Thief you'll need to change your food to one with more sustain and re-morph Relentless Focus to Merciless Resolve
Gear that can be stronger than the setup from the table in specific situations or when specific circumstances are present
- Sul-Xan's Torment - the best set for trash packs and for bosses that regularly spawn smaller adds
- Order's Wrath - better than Ansuul's Torment in Overland content where you don't benefit from the Minor Slayer and penetration bonus lines
- Vestments of Olorime - provides 430 Weapon and Spell Damage, 5% damage reduction from Minor Aegis and can be back-barred without losing anything, allowing for much more flexibility with gear. It's the ideal set for more difficult fights
- Roksa the Warped - a monster set which provides a lot of sustain. You'll only have space for it when back-barring Vestments of Olorime
- Armor of the Trainee - 1 piece bonus of this set provides 1454 max health. It also comes in any weight so we can use it on the chest piece, which combined with the Reinforced trait will provide a lot of armor
Gear that is easier to obtain and can be used while you work towards the best gear
Crafted
All of these are tradable and can be bought from other players
No Overland, Dungeon or Trial gear is listed as the Crafted options are superior.
Final Setups
A few examples of final setups you could end up with after applying situational rules to the base setup
This is the crafted gear setup you can start with
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
Tide-Born Wildstalker | Medium | Training/ Divines | Stamina |
Shoulders |
Tide-Born Wildstalker | Medium | Training/ Divines | Stamina |
Chest |
Order's Wrath | Heavy / Medium | Training/ Reinforced | Stamina |
Hands |
Order's Wrath | Medium | Training/ Divines | Stamina |
Belt |
Order's Wrath | Light | Training/ Divines | Stamina |
Legs |
Order's Wrath | Medium | Training/ Divines | Stamina |
Boots |
Order's Wrath | Medium | Training/ Divines | Stamina |
Necklace |
Tide-Born Wildstalker | Jewelry | Bloodthirsty | Increase Physical Harm |
Ring |
Tide-Born Wildstalker | Jewelry | Bloodthirsty | Increase Physical Harm |
Ring |
Tide-Born Wildstalker | Jewelry | Bloodthirsty | Increase Physical Harm |
Frontbar Main Hand |
Assassin's Guile | Greatsword | Precise | Poison |
Backbar Main Hand |
Assassin's Guile | Ice Staff | Infused | Weapon Damage |
The weight distribution of the setup from the table is 1 Heavy 5 Medium 1 Light so that you can start leveling up all your armor skill lines. Once you transition to Regular setup you'll be using 6 Medium 1 Light most of the time, switching to 1 Heavy 5 Medium 1 Light only against more difficult fights
The setup in the table uses only crafted gear, but if you already own parts of the Regular setup like Ring of the Pale Order you can start using them immediately
If you want to Solo some difficult content without Ring of the Pale Order you'll have to add Reaving Blows to your CP setup
Additional Info
- Use Training traits if you're still leveling. If you're already max level and have enough Champion Points you can instead use Divines
- Since this setup doesn't use Essence Thief, you'll have to re-morph Relentless Focus into Merciless Resolve
This is a setup you should use if you have no access to any Trial gear
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
Slimecraw | Light | Divines | Stamina |
Shoulders |
Tide-Born Wildstalker | Medium | Divines | Stamina |
Chest |
Tide-Born Wildstalker | Medium | Divines | Stamina |
Hands |
Tide-Born Wildstalker | Medium | Divines | Stamina |
Belt |
Essence Thief | Medium | Divines | Stamina |
Legs |
Tide-Born Wildstalker | Medium | Divines | Stamina |
Boots |
Tide-Born Wildstalker | Medium | Divines | Stamina |
Necklace |
Essence Thief | Jewelry | Bloodthirsty | Increase Physical Harm |
Ring |
Essence Thief | Jewelry | Bloodthirsty | Increase Physical Harm |
Ring |
Ring of the Pale Order | Jewelry | Bloodthirsty | Increase Physical Harm |
Frontbar Main Hand |
Essence Thief | Greatsword | Precise | Poison |
Backbar Main Hand |
Crushing Wall | Ice Staff | Infused | Weapon Damage |
What Changes
Changes compared to the Base Setup
- Ansuul's Torment gets replaced by Tide-Born Wildstalker
This is the ideal setup for trash packs
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
Slimecraw | Light | Divines | Stamina |
Shoulders |
Sul-Xan's Torment | Medium | Divines | Stamina |
Chest |
Sul-Xan's Torment | Medium | Divines | Stamina |
Hands |
Sul-Xan's Torment | Medium | Divines | Stamina |
Belt |
Essence Thief | Medium | Divines | Stamina |
Legs |
Sul-Xan's Torment | Medium | Divines | Stamina |
Boots |
Sul-Xan's Torment | Medium | Divines | Stamina |
Necklace |
Essence Thief | Jewelry | Bloodthirsty | Increase Physical Harm |
Ring |
Essence Thief | Jewelry | Bloodthirsty | Increase Physical Harm |
Ring |
Ring of the Pale Order | Jewelry | Bloodthirsty | Increase Physical Harm |
Frontbar Main Hand |
Essence Thief | Greatsword | Precise | Poison |
Backbar Main Hand |
Crushing Wall | Ice Staff | Infused | Weapon Damage |
What Changes
Changes compared to the Base Setup
- Ansuul's Torment gets replaced by Sul-Xan's Torment
This is my suggested setup for soloing extremely difficult fights in dungeons.
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
Roksa the Warped | Medium | Divines/ Well-Fitted | Stamina |
Shoulders |
Roksa the Warped | Medium | Divines/ Well-Fitted | Stamina |
Chest |
Armor of the Trainee | Heavy | Reinforced | Stamina |
Hands |
Ansuul's Torment | Medium | Divines/ Well-Fitted | Stamina |
Belt |
Vestment of Olorime | Light | Divines/ Well-Fitted | Stamina |
Legs |
Ansuul's Torment | Medium | Divines/ Well-Fitted | Stamina |
Boots |
Ansuul's Torment | Medium | Divines/ Well-Fitted | Stamina |
Necklace |
Vestment of Olorime | Jewelry | Bloodthirsty | Increase Physical Harm |
Ring |
Vestment of Olorime | Jewelry | Bloodthirsty | Increase Physical Harm |
Ring |
Ring of the Pale Order | Jewelry | Bloodthirsty | Increase Physical Harm |
Frontbar Main Hand |
Ansuul's Torment | Greatsword | Precise | Poison |
Backbar Main Hand |
Vestment of Olorime | Ice Staff | Infused | Weapon Damage |
What Changes
Changes compared to the Base Setup
- Ansuul's Torment is now front-barred instead of being fully on body
- Essence Thief and Crushing Wall get replaced by back-barred Vestments of Olorime
- This creates space for adding a Monster Set - Roksa the Warped, and 1 piece Armor of the Trainee on your chest slot, with Heavy armor weight and Reinforced trait
- Since this setup doesn't use Essence Thief, you'll have to re-morph Relentless Focus into Merciless Resolve
- You can change some (or all) of the Stamina enchants to Health ones for extremely hard hitting bosses
Champion Points
Race
For solo PvE you need both damage and survivability, so every race brings something to the table, but these two stand out as the best options for damage and survivability respectively
Mundus
Attributes
For most content you should put all 64 points into Stamina. For difficult content you should devote as many attribute points as necessary to Health - for some content you'll be able to get away with 32 Health 32 Stamina, for the extremely difficult stuff you'll need 64 Health.
Food
Your sustain can vary greatly because it's impacted by your armor weight composition, your race, whether you're wearing Essence Thief and how much blocking/dodge rolling you're required to do in a certain fight. Choose the food with more recoveries if you can't sustain
Potions
Most of the time you should use Tri-Stat potions (Restore Health, Restore Stamina, Restore Magicka). They'll greatly improve your sustain.
There are better potions but they're expensive. Heroism potions (Heroism, Restore Stamina, Restore Magicka) can provide a 100% uptime on Minor Heroism buff which generates ultimate, but they're extremely expensive.
Parses
All parses are recorded on the 6 million Target Dummy
Gameplay
FAQ
No, you don't need a different setup. Use the base skills and the Regular gear setup from this guide for both Maelstrom Arena and Vateshran Hollows.
THANKS FOR READING
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Head
Shoulders
Chest
Hands
Belt
Legs
Boots
Necklace
Ring
Frontbar Main Hand