Magicka Templar Solo Build - ESO U50 PTS Guide
Nothing here is final. This page is being built as I test Magicka Templar on the U50 PTS, and ZOS will keep pushing patches until Week 4. Expect the setup, numbers and section details to keep changing until then. If you want the current live version instead, check the current Magicka Templar Solo Build.
Magicka Templar (MagPlar) Solo Build for ESO. Puncturing Sweep is an AoE spammable that heals you for 25% of the damage done. Radiant Glory is a very strong execute that also heals you.
MagPlar is a strong solo build, capable of soloing Veteran Hard Mode March of Sacrifices, an Elsweyr Dragon, and a West Weald Minotaur Raid Party. It currently parses 62.4k in the regular setup and 70.1k in the full damage setup.
Class Mastery
Class Masteries are a new U50 system where each class picks 2 of 5 passive bonuses (Class Mastery Points, not Skill Points). Activating subclassing in any capacity disables Class Mastery, so it's a tradeoff between keeping your native skill lines or subclassing.
Use These
Situational
Not worth it
Skill Setups
Base Setup
A base setup that will work for most situations and which should be your starting point when making situational setups
| Front Bar | Back Bar |
|---|---|
| Slot 1: Puncturing Sweep | Slot 1: Channeled Focus |
| Slot 2: Radiant Glory | Slot 2: Ulfsild's Contingency |
| Slot 3: Power of the Light | Slot 3: Elemental Susceptibility |
| Slot 4: Luminous Shards | Slot 4: Blockade of Fire |
| Slot 5: Traveling Knife | Slot 5: Vampire's Bane |
| Ultimate: Everlasting Sweep | Ultimate: Shooting Star |
- Puncturing Sweep - a spammable that will heal you for 25% of the damage done and deals full damage in an AoE
- Radiant Glory - an execute to which you should switch when your enemy is roughly at 25% HP. It'll heal you for 15% of the damage done
- Power of the Light - an ability that deals a lot of damage and applies the Sunder status effect. Sunder applies Minor Breach and grants you 100 Weapon and Spell Damage for 4 seconds. Power of the Light is also going to proc the Illuminate passive, granting you Minor Sorcery for 20 seconds, which increases your Spell Damage by 10%
- Luminous Shards - a 10 second ground DoT which will grant you a synergy which restores 3960 Stamina and Magicka when used
- Traveling Knife (Poison, Assassin's Misery, Brutality and Sorcery) - a skill that increases enemies' chance to get affected by Status Effects by 100% which is a decent DPS boost for you and your entire group. It will also grant you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%.
- Everlasting Sweep - an ultimate that deals AoE damage around you and continues to deal damage for 10 seconds, increasing by 2 seconds for each enemy hit.
- Channeled Focus - an ability that places a rune on the ground and grants you Major Resolve for 25 seconds, which is an extremely important defensive buff. It's also going to restore your Magicka and heal you for 2% of your Max Health every second, which increases to 6% if you're standing inside of the rune
- Ulfsild's Contingency (Bleed, Lingering Torment, Resolve) - a 22 second DoT which will also grant you Minor Resolve, increasing your armor by 2974
- Elemental Susceptibility - an extremely strong ability that does a multitude of things. It's completely free to cast so it'll help you sustain. It applies Major Breach, which reduces enemies' armor by 5948 which is a massive damage increase. It also applies Burning, Chilled and Concussed status effects at the beginning and then every 7.5 seconds. All of these Status Effects deal decent damage, but Concussed will also apply Minor Vulnerability for 4 seconds, increasing enemies' damage taken by 5%. Chilled will also apply Minor Maim for 4 seconds, reducing enemies' damage done by 5%
- Blockade of Fire - this ability will constantly apply your Weapon Damage enchantment
- Vampire's Bane - a 32 second DoT that grants you Major Savagery and Major Prophecy
- Shooting Star - an ultimate that deals damage in an AoE, leaves a ground DoT and grants you Ultimate for each enemy hit with the initial blast. It is only used when you enter a fight with a lot of Ultimate saved up. Everlasting Sweep is the main ultimate in this build
Ulfsild's Contingency is the first skill that has to go if you need to slot situational. If the situational skill needs a front-bar slot, replace Luminous Shards, unless the situational skill specifically says it's replacing something else
- Resolving Vigor - use it for fights where there's a lot of damage happening in a short burst. The HoT from Resolving Vigor is short but very strong, so casting it at the right time can help you survive such mechanics. The Minor Resolve it provides will also reduce all of your damage taken. It can also be used in fights with invulnerability phases where you can't heal with Ring of the Pale Order, Puncturing Sweep and Radiant Glory
- Silver Leash - a chain ability that you can slot in trash packs to stack enemies and get through them faster
- Razor Caltrops - a source of AoE Major Breach which can be used instead of Elemental Susceptibility in AoE fights
- Ulfsild's Contingency (Bleed, Gladiator's Tenacity, Force) - a different script combination which trades the DoT from Lingering Torment for the mitigation from Gladiator's Tenacity. Use it in fights where you need more damage mitigation.
- Luminous Shards - the front-bar skill you replace when a situational skill needs a front-bar slot
- Revealing Flare - slot it for more difficult fights where you need more damage mitigation. It's a skill that passively grants Major Protection, reducing your damage taken by 10%. It will also trigger the Magicka Aid passive, which increases Magicka Recovery by 10%
- Race Against Time - snare removal which will be crucial for some fights
- Ritual of Retribution - a strong ground DoT which cleanses 2 debuffs when cast. It is not in the regular setup because that setup keeps Ulfsild's Contingency for the armor potion setup, but it is still useful whenever a fight has an important debuff you need to cleanse
- Precognition - an ultimate that breaks you out of some otherwise unavoidable stuns, you'll need it to get around some mechanics which are otherwise impossible or very difficult to solo, like for example Inferno's Hold in Zaan the Scalecaller fight
Priority List
This is just a list of priorities. Simply recast abilities when they run out and follow this list of priorities when there are multiple things to refresh
- 1. Channeled Focus
- 2. Traveling Knife
- 3. Elemental Susceptibility
- 4. Vampire's Bane
- 5. Power of the Light
- 6. Ulfsild's Contingency
- 7. Shooting Star if you enter a fight with a lot of Ultimate saved up
- 8. Everlasting Sweep when available
- 9. Blockade of Fire
- 10. Luminous Shards
- 11. (if enemy is below 25% Max HP) Radiant Glory
- 12. Puncturing Sweep
Pre-buff
These abilities can be pre-cast before entering combat
Final Setups
A few examples of final setups you could end up with after applying the situational skills to the base setup
A setup for trash packs
| Front Bar | Back Bar |
|---|---|
| Slot 1: Puncturing Sweep | Slot 1: Channeled Focus |
| Slot 2: Radiant Glory | Slot 2: Silver Leash |
| Slot 3: Power of the Light | Slot 3: Razor Caltrops |
| Slot 4: Luminous Shards | Slot 4: Blockade of Fire |
| Slot 5: Traveling Knife | Slot 5: Vampire's Bane |
| Ultimate: Everlasting Sweep | Ultimate: Shooting Star |
What Changes
Changes compared to the Base Setup
- Silver Leash replaces Ulfsild's Contingency
- Razor Caltrops replaces Elemental Susceptibility
A setup which trades damage for more survivability. Use it against harder boss fights or if you simply want a tankier build and don't mind fights taking longer
| Front Bar | Back Bar |
|---|---|
| Slot 1: Puncturing Sweep | Slot 1: Channeled Focus |
| Slot 2: Radiant Glory | Slot 2: Ulfsild's Contingency |
| Slot 3: Power of the Light | Slot 3: Elemental Susceptibility |
| Slot 4: Revealing Flare | Slot 4: Blockade of Fire |
| Slot 5: Traveling Knife | Slot 5: Vampire's Bane |
| Ultimate: Everlasting Sweep | Ultimate: Shooting Star |
What Changes
Changes compared to the Base Setup
- Revealing Flare replaces Luminous Shards
A setup for full damage
| Front Bar | Back Bar |
|---|---|
| Slot 1: Puncturing Sweep | Slot 1: Channeled Focus |
| Slot 2: Radiant Glory | Slot 2: Solar Barrage |
| Slot 3: Power of the Light | Slot 3: Elemental Susceptibility |
| Slot 4: Luminous Shards | Slot 4: Blockade of Fire |
| Slot 5: Ritual of Retribution | Slot 5: Vampire's Bane |
| Ultimate: Everlasting Sweep | Ultimate: Shooting Star |
What Changes
Changes compared to the Base Setup
- Ritual of Retribution replaces Traveling Knife
- Solar Barrage replaces Ulfsild's Contingency
Additional Info
- You have to use Spell Power potions if you switch to this setup.
Passives
Class - Aedric Spear
Piercing Spear - High Priority
Spear Wall - High Priority
Burning Light - High Priority
Balanced Warrior - High Priority
Class - Dawn's Wrath
Enduring Rays - High Priority
Prism - High Priority
Illuminate - High Priority
Restoring Spirit - High Priority
Class - Restoring Light
Mending - High Priority
Sacred Ground - High Priority
Light Weaver - Medium Priority
Master Ritualist - Not needed
Weapon - Dual Wield
Slaughter - High Priority
Dual Wield Expert - High Priority
Controlled Fury - High Priority
Ruffian - Medium Priority
Twin Blade and Blunt - High Priority
Weapon - Destruction Staff
Tri Focus - Low Priority
Penetrating Magic - Low Priority
Elemental Force - Medium Priority
Ancient Knowledge - Medium Priority
Destruction Expert - Low Priority
Armor - Light Armor
Grace - Low Priority
Evocation - High Priority
Spell Warding - High Priority
Prodigy - High Priority
Concentration - High Priority
Armor - Medium Armor
Dexterity - High Priority
Wind Walker - High Priority
Improved Sneak - Not needed
Agility - High Priority
Athletics - High Priority
Guild - Fighters Guild
Intimidating Presence - Medium Priority
Slayer - High Priority
Banish the Wicked - High Priority
Skilled Tracker - Medium Priority
Bounty Hunter - Not needed
Guild - Mages Guild
Persuasive Will - Not needed
Mage Adept - High Priority
Everlasting Magic - High Priority
Magicka Controller - High Priority
Might of the Guild - Low Priority
Guild - Psijic Order
Clairvoyance - Low Priority
Spell Orb - Not needed
Concentrated Barrier - Low Priority
Deliberation - Not needed
Alliance War - Support
Magicka Aid - Medium Priority
Combat Medic - Not needed
Battle Resurrection - Not needed
Race - Your Race
Get all of your racials, no matter which race you are
Craft - Alchemy
Solvent Proficiency - Not needed
Keen Eye: Reagents - Not needed
Medicinal Use - High Priority
Chemistry - Not needed
Laboratory Use - Not needed
Snakeblood - Not needed
Gear
Overland (Base) is your starting point and works for most situations. Crafted is a beginner version using only craftable sets. Instanced is a swap for Arenas and Dungeons where enemies have higher armor.
Switching gear for trash packs isn't worth it unless you're using gear-swap addons
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
Slimecraw | Light | Divines | Magicka |
Shoulders |
Aetheric Lancer | Light | Divines | Magicka |
Chest |
Tzogvin's Warband | Medium | Divines | Magicka |
Hands |
Aetheric Lancer | Light | Divines | Magicka |
Belt |
Aetheric Lancer | Light | Divines | Magicka |
Legs |
Aetheric Lancer | Light | Divines | Magicka |
Boots |
Aetheric Lancer | Light | Divines | Magicka |
Necklace |
Tzogvin's Warband | Jewelry | Bloodthirsty | Increase Magical Harm |
Ring |
Tzogvin's Warband | Jewelry | Bloodthirsty | Increase Magical Harm |
Ring |
Ring of the Pale Order | Jewelry | Bloodthirsty | Increase Magical Harm |
Frontbar Main Hand |
Tzogvin's Warband | Dagger | Charged | Absorb Stamina |
Frontbar Off Hand |
Tzogvin's Warband | Dagger | Charged | Poison |
Backbar Main Hand |
Crushing Wall | Inferno Staff | Infused | Weapon Damage |
Fallback Gear
If you don't have it, use in order
- Deadly Strike - PvP Set (Cyrodiil)
- Order's Wrath - Crafted
- Tide-Born Wildstalker - Crafted
If you don't have it, use in order
- Order's Wrath - Crafted
- Tide-Born Wildstalker - Crafted
Alternative (same bonus)
- Iceheart - Direfrost Keep
- Zaan - Scalecaller Peak
- Grundwulf - Moongrave Fane
- Stone Husk - Stone Garden
- The Blind - Bedlam Veil
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
Highland Sentinel | Light | Divines | Magicka |
Shoulders |
Order's Wrath | Light | Divines | Magicka |
Chest |
Tide-Born Wildstalker | Medium | Divines | Magicka |
Hands |
Order's Wrath | Light | Divines | Magicka |
Belt |
Order's Wrath | Light | Divines | Magicka |
Legs |
Order's Wrath | Light | Divines | Magicka |
Boots |
Order's Wrath | Light | Divines | Magicka |
Necklace |
Tide-Born Wildstalker | Jewelry | Bloodthirsty | Increase Magical Harm |
Ring |
Tide-Born Wildstalker | Jewelry | Bloodthirsty | Increase Magical Harm |
Ring |
Highland Sentinel | Jewelry | Bloodthirsty | Increase Magical Harm |
Frontbar Main Hand |
Tide-Born Wildstalker | Dagger | Charged | Absorb Stamina |
Frontbar Off Hand |
Tide-Born Wildstalker | Dagger | Charged | Poison |
Backbar Main Hand |
Tide-Born Wildstalker | Inferno Staff | Infused | Weapon Damage |
The setup in the table uses only crafted gear, but if you already own parts of the Base setup like Ring of the Pale Order you can start using them immediately.
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
Valkyn Skoria | Light | Divines | Magicka |
Shoulders |
Whorl of the Depths | Light | Divines | Magicka |
Chest |
Tzogvin's Warband | Medium | Divines | Magicka |
Hands |
Whorl of the Depths | Light | Divines | Magicka |
Belt |
Whorl of the Depths | Light | Divines | Magicka |
Legs |
Whorl of the Depths | Light | Divines | Magicka |
Boots |
Whorl of the Depths | Light | Divines | Magicka |
Necklace |
Tzogvin's Warband | Jewelry | Bloodthirsty | Increase Magical Harm |
Ring |
Tzogvin's Warband | Jewelry | Bloodthirsty | Increase Magical Harm |
Ring |
Ring of the Pale Order | Jewelry | Bloodthirsty | Increase Magical Harm |
Frontbar Main Hand |
Tzogvin's Warband | Dagger | Charged | Absorb Stamina |
Frontbar Off Hand |
Tzogvin's Warband | Dagger | Charged | Poison |
Backbar Main Hand |
Crushing Wall | Inferno Staff | Infused | Weapon Damage |
Fallback Gear
If you don't have it, use in order
- Order's Wrath - Crafted
- Tide-Born Wildstalker - Crafted
If you don't have it, use in order
- Deadly Strike - PvP Set (Cyrodiil)
- Order's Wrath - Crafted
- Tide-Born Wildstalker - Crafted
Alternative (same bonus)
- Kra'gh - Fungal Grotto I
- Archdruid Devyric - Earthen Root Enclave
- Lady Malygda - Imperial City
- Black Gem Monstrosity - Black Gem Foundry
What Changes
Changes compared to the Overland setup
- Valkyn Skoria replaces Slimecraw for penetration
- Whorl of the Depths replaces Aetheric Lancer
Use the Penetration Calculator to fine-tune your penetration for different content. Overland enemies have 9,100 armor while Instanced enemies (Arenas and Dungeons) have 18,200.
Additional Tips
Champion Points
Race
For solo PvE you need both damage and survivability, so every race brings something to the table, but these two stand out as the best options for damage and survivability respectively
Mundus
Attributes
For most content you should put all 64 points into Magicka. For difficult content you should devote as many attribute points as necessary to Health - for some content you'll be able to get away with 32 Health 32 Magicka, for the extremely difficult stuff you'll need 64 Health.
Food
This build defaults to Orzorga's Smoked Bear Haunch. Use Orzorga's Red Frothgar in the Full Damage setup.
Potions
The default option. It gives you the armor while your food covers sustain.
Use the Spell Power potions (Increase Spell Power, Spell Critical, Restore Magicka). They'll provide Major Sorcery and Major Prophecy which are crucial buffs.
Parses
All parses are recorded on the 6 million Target Dummy.
Gameplay
Here you can see this build tackling Veteran dungeons and other content
Fashion
| Slot | Style | Dyes |
|---|---|---|
| Head |
Divine Gold
Thalmor Black
Thalmor Black
|
|
| Shoulders |
Divine Gold
|
|
| Chest |
Thalmor Black
Divine Gold
Fire Drake's Flame
|
|
| Hands |
Divine Gold
Thalmor Black
Thalmor Black
|
|
| Belt |
Divine Gold
|
|
| Legs |
Divine Gold
Thalmor Black
Thalmor Black
|
|
| Feet |
Divine Gold
Thalmor Black
Thalmor Black
|
|
| Frontbar Main Hand |
Julianos White
Divine Gold
Fire Drake's Flame
|
|
| Frontbar Off Hand |
Julianos White
Divine Gold
Fire Drake's Flame
|
|
| Backbar Main Hand |
Divine Gold
Thalmor Black
Divine Gold
|
|
FAQ
Yes. Magicka Templar is a strong solo build in ESO, capable of soloing Veteran Hard Mode March of Sacrifices, an Elsweyr Dragon, and a West Weald Minotaur Raid Party. It also parses 62.4k in the regular setup and 70.1k in the full damage setup.
Use Aetheric Lancer, Tzogvin's Warband, Slimecraw, Ring of the Pale Order, and a Maelstrom inferno staff. For Instanced content, use Whorl of the Depths and Valkyn Skoria instead of Aetheric Lancer and Slimecraw.
Khajiit is the best damage race. Nord is the best survivability race, and the parses on this page were done on Nord.
Yes, but the default setup is Dual Wield front bar and Inferno Staff back bar. Replacing the front bar is easier than replacing the back bar, because Elemental Susceptibility is very strong for solo.
Yes. Magicka Templar can solo Veteran Dungeons that do not require multiple players for a mechanic, and it has soloed Veteran Hard Mode March of Sacrifices.
No. Use the base skills and the Instanced gear setup for both Maelstrom Arena and Vateshran Hollows.
THANKS FOR READING
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Head
Shoulders
Chest
Hands
Belt
Legs
Boots
Necklace
Ring
Frontbar Main Hand
Frontbar Off Hand