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Magicka Templar Solo Build - ESO U50 PTS Guide

Solo Two Bar Magicka Pure Class Templar
Up to date for: Update 50 PTS Week 3 - 28th April 2026
Last changed: Update 50 PTS Week 3 - 28th April 2026

Nothing here is final. This page is being built as I test Magicka Templar on the U50 PTS, and ZOS will keep pushing patches until Week 4. Expect the setup, numbers and section details to keep changing until then. If you want the current live version instead, check the current Magicka Templar Solo Build.

Magicka Templar (MagPlar) Solo Build for ESO. Puncturing Sweep is an AoE spammable that heals you for 25% of the damage done. Radiant Glory is a very strong execute that also heals you.

MagPlar is a strong solo build, capable of soloing Veteran Hard Mode March of Sacrifices, an Elsweyr Dragon, and a West Weald Minotaur Raid Party. It currently parses 62.4k in the regular setup and 70.1k in the full damage setup.

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Class Mastery

Class Masteries are a new U50 system where each class picks 2 of 5 passive bonuses (Class Mastery Points, not Skill Points). Activating subclassing in any capacity disables Class Mastery, so it's a tradeoff between keeping your native skill lines or subclassing.

Judgment's Brand mastery - ESO
Upgrades rank 2 of Burning Light to increase your damage done with Templar abilities by 1400 for 3.1 seconds after activating.
Bright Harbinger mastery - ESO
Upgrades rank 2 of Illuminate to grant the affected group members 300 Weapon and Spell Damage, increasing to 600 for you.
Devout Guardian mastery - ESO
Gives you a Damage Shield for 6 seconds, up to once every 6 seconds, while Sacred Ground is active. The shield absorbs up to 20% of your Max Health and grants 300 Health, Magicka, and Stamina Recovery while active. If it breaks, you gain 10 Ultimate.
Replace with if you need more survivability.
Steadfast Candescence mastery - ESO
Increases the amount of damage you can block by 20% while stationary and causes you to gain Sacred Ground while Bracing.
Bastion of Light mastery - ESO
Heals you for 8% of your Max Health every second that Sacred Ground is active. If you are at full Health after the heal, you generate 2 Ultimate while in combat.

Skill Setups

Base Setup

A base setup that will work for most situations and which should be your starting point when making situational setups

Puncturing Sweep Radiant Glory Power of the Light Luminous Shards Traveling Knife Everlasting Sweep
Channeled Focus Ulfsild's Contingency Elemental Susceptibility Blockade of Fire Vampire's Bane Shooting Star
Front Bar Back Bar
Slot 1: Puncturing Sweep Slot 1: Channeled Focus
Slot 2: Radiant Glory Slot 2: Ulfsild's Contingency
Slot 3: Power of the Light Slot 3: Elemental Susceptibility
Slot 4: Luminous Shards Slot 4: Blockade of Fire
Slot 5: Traveling Knife Slot 5: Vampire's Bane
Ultimate: Everlasting Sweep Ultimate: Shooting Star
  • Puncturing Sweep - a spammable that will heal you for 25% of the damage done and deals full damage in an AoE
  • Radiant Glory - an execute to which you should switch when your enemy is roughly at 25% HP. It'll heal you for 15% of the damage done
  • Power of the Light - an ability that deals a lot of damage and applies the Sunder status effect. Sunder applies Minor Breach and grants you 100 Weapon and Spell Damage for 4 seconds. Power of the Light is also going to proc the Illuminate passive, granting you Minor Sorcery for 20 seconds, which increases your Spell Damage by 10%
  • Luminous Shards - a 10 second ground DoT which will grant you a synergy which restores 3960 Stamina and Magicka when used
  • Traveling Knife (Poison, Assassin's Misery, Brutality and Sorcery) - a skill that increases enemies' chance to get affected by Status Effects by 100% which is a decent DPS boost for you and your entire group. It will also grant you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%.
  • Everlasting Sweep - an ultimate that deals AoE damage around you and continues to deal damage for 10 seconds, increasing by 2 seconds for each enemy hit.
  • Channeled Focus - an ability that places a rune on the ground and grants you Major Resolve for 25 seconds, which is an extremely important defensive buff. It's also going to restore your Magicka and heal you for 2% of your Max Health every second, which increases to 6% if you're standing inside of the rune
  • Ulfsild's Contingency (Bleed, Lingering Torment, Resolve) - a 22 second DoT which will also grant you Minor Resolve, increasing your armor by 2974
  • Elemental Susceptibility - an extremely strong ability that does a multitude of things. It's completely free to cast so it'll help you sustain. It applies Major Breach, which reduces enemies' armor by 5948 which is a massive damage increase. It also applies Burning, Chilled and Concussed status effects at the beginning and then every 7.5 seconds. All of these Status Effects deal decent damage, but Concussed will also apply Minor Vulnerability for 4 seconds, increasing enemies' damage taken by 5%. Chilled will also apply Minor Maim for 4 seconds, reducing enemies' damage done by 5%
  • Blockade of Fire - this ability will constantly apply your Weapon Damage enchantment
  • Vampire's Bane - a 32 second DoT that grants you Major Savagery and Major Prophecy
  • Shooting Star - an ultimate that deals damage in an AoE, leaves a ground DoT and grants you Ultimate for each enemy hit with the initial blast. It is only used when you enter a fight with a lot of Ultimate saved up. Everlasting Sweep is the main ultimate in this build

Ulfsild's Contingency is the first skill that has to go if you need to slot situational. If the situational skill needs a front-bar slot, replace Luminous Shards, unless the situational skill specifically says it's replacing something else

  • Resolving Vigor - use it for fights where there's a lot of damage happening in a short burst. The HoT from Resolving Vigor is short but very strong, so casting it at the right time can help you survive such mechanics. The Minor Resolve it provides will also reduce all of your damage taken. It can also be used in fights with invulnerability phases where you can't heal with Ring of the Pale Order, Puncturing Sweep and Radiant Glory
  • Silver Leash - a chain ability that you can slot in trash packs to stack enemies and get through them faster
  • Razor Caltrops - a source of AoE Major Breach which can be used instead of Elemental Susceptibility in AoE fights
  • Ulfsild's Contingency (Bleed, Gladiator's Tenacity, Force) - a different script combination which trades the DoT from Lingering Torment for the mitigation from Gladiator's Tenacity. Use it in fights where you need more damage mitigation.
  • Luminous Shards - the front-bar skill you replace when a situational skill needs a front-bar slot
  • Revealing Flare - slot it for more difficult fights where you need more damage mitigation. It's a skill that passively grants Major Protection, reducing your damage taken by 10%. It will also trigger the Magicka Aid passive, which increases Magicka Recovery by 10%
  • Race Against Time - snare removal which will be crucial for some fights
  • Ritual of Retribution - a strong ground DoT which cleanses 2 debuffs when cast. It is not in the regular setup because that setup keeps Ulfsild's Contingency for the armor potion setup, but it is still useful whenever a fight has an important debuff you need to cleanse
  • Precognition - an ultimate that breaks you out of some otherwise unavoidable stuns, you'll need it to get around some mechanics which are otherwise impossible or very difficult to solo, like for example Inferno's Hold in Zaan the Scalecaller fight

Priority List

This is just a list of priorities. Simply recast abilities when they run out and follow this list of priorities when there are multiple things to refresh

Pre-buff

These abilities can be pre-cast before entering combat

Final Setups

A few examples of final setups you could end up with after applying the situational skills to the base setup

A setup for trash packs

Puncturing Sweep Radiant Glory Power of the Light Luminous Shards Traveling Knife Everlasting Sweep
Channeled Focus Silver Leash Razor Caltrops Blockade of Fire Vampire's Bane Shooting Star
Front Bar Back Bar
Slot 1: Puncturing Sweep Slot 1: Channeled Focus
Slot 2: Radiant Glory Slot 2: Silver Leash
Slot 3: Power of the Light Slot 3: Razor Caltrops
Slot 4: Luminous Shards Slot 4: Blockade of Fire
Slot 5: Traveling Knife Slot 5: Vampire's Bane
Ultimate: Everlasting Sweep Ultimate: Shooting Star

What Changes

Changes compared to the Base Setup

Passives

Class

Weapon

Armor

Guild

Alliance War

Racial

Craft

Class - Aedric Spear

Piercing SpearPiercing Spear - High Priority

Spear WallSpear Wall - High Priority

Burning LightBurning Light - High Priority

Balanced WarriorBalanced Warrior - High Priority

Gear

Overland (Base) is your starting point and works for most situations. Crafted is a beginner version using only craftable sets. Instanced is a swap for Arenas and Dungeons where enemies have higher armor.

Switching gear for trash packs isn't worth it unless you're using gear-swap addons

Weapons and Jewelry
Tzogvin's Warband - Dungeon Set (Frostvault)

If you don't have it, use in order

  1. Deadly Strike - PvP Set (Cyrodiil)
  2. Order's Wrath - Crafted
  3. Tide-Born Wildstalker - Crafted
Body
Aetheric Lancer - Infinite Archive Set

If you don't have it, use in order

  1. Order's Wrath - Crafted
  2. Tide-Born Wildstalker - Crafted
Monster Helm
Slimecraw - Monster Set (Wayrest Sewers I)

Alternative (same bonus)

  1. Iceheart - Direfrost Keep
  2. Zaan - Scalecaller Peak
  3. Grundwulf - Moongrave Fane
  4. Stone Husk - Stone Garden
  5. The Blind - Bedlam Veil

Use the Penetration Calculator to fine-tune your penetration for different content. Overland enemies have 9,100 armor while Instanced enemies (Arenas and Dungeons) have 18,200.

Additional Tips

  • You can change some or all of the Magicka enchants to Health ones for extremely hard hitting bosses
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Champion Points

WarfareWarfare
Master-at-Arms
6% Direct Damage
Because more than 60% of your damage is Direct
Deadly Aim
6% Single Target Damage
Because more than 60% of your damage is Single Target
Fighting Finesse
8% Critical Damage and Healing
Next strongest CP damage-wise
Wrathful Strikes
205 Weapon and Spell Damage
Next strongest CP damage-wise
More Mitigation
Replace Wrathful Strikes + Fighting Finesse with 2 mitigation CPs: Ironclad, Duelist's Rebuff, Enduring Resolve, or Unassailable (depending on the type of damage the Boss deals to you)
More Healing
Reaving Blows is a decent Champion Point if you need more HPS
FitnessFitness
Boundless Vitality
1400 Max Health
Survivability
Siphoning Spells
1500 Magicka on kills
Sustain
Rejuvenation
90 Health, Magicka and Stamina Recovery
Sustain
Fortified
1731 Armor
Survivability
Block Mitigation
Use Bracing Anchor in fights where you block a lot and don't have to move much
Movement Speed
Use Celerity in fights where you have to move a lot
Sustain in fights with lots of adds
Use Bloody Renewal along Siphoning Spells in fights with lots of adds
Craft Craft
Steed's Blessing
20% Movement Speed out of combat
Extremely useful utility
Quality of Life
Green Champion Points don't affect Combat, choose whatever Quality of Life you prefer

Race

For solo PvE you need both damage and survivability, so every race brings something to the table, but these two stand out as the best options for damage and survivability respectively

Khajiit
Best for Damage
Khajiit
Why pick this
The strongest race for solo damage. Critical Damage is one of the most valuable stats in Solo play and Khajiits get 12% of it from Feline Ambush passive.
Feline Ambush Feline Ambush 12% Critical Damage
Nimble Nimble 915 Max Health, Stamina and Magicka
Robustness Robustness 90 Health, Stamina, Magicka Recovery
Nord
Best for Survivability
Nord
Why pick this
The tankiest race. Nord is also what I use for soloing Veteran Hard Mode DLC Dungeons. Rugged provides around 5-7% damage mitigation (depending on your current armor), making difficult content significantly more forgiving without sacrificing much damage.
Rugged Rugged 2600 armor
Stalwart Stalwart 1500 Max Stamina, 0.5 Ultimate per second
Reveler Reveler 1000 Max Health, 4620 Frost Resistance

Mundus

The Thief
Default
The Thief
5.53% Critical Chance (9.04% with 7 Divines)
When to use
Use most of the time. It increases your Critical Chance
The Lady
Difficult Content
The Lady
2744 Armor (4489 with 7 Divines)
When to use
Consider switching for extremely difficult dungeons. It increases your Armor

Attributes

For most content you should put all 64 points into Magicka. For difficult content you should devote as many attribute points as necessary to Health - for some content you'll be able to get away with 32 Health 32 Magicka, for the extremely difficult stuff you'll need 64 Health.

Health
0
Stamina
0
Magicka
64
All points into Magicka. Use it for most content
Health
32
Stamina
0
Magicka
32
Split evenly between Health and Magicka. Use this whenever you start to struggle
Health
64
Stamina
0
Magicka
0
All points into Health. Use this for very difficult fights

Food

This build defaults to Orzorga's Smoked Bear Haunch. Use Orzorga's Red Frothgar in the Full Damage setup.

Max Health Stamina Recovery Magicka Recovery
The default option. Our Armor potions don't restore resources, so the food has to cover Stamina and Magicka Recovery.
Max Health Magicka Recovery
Full Damage setup food.
Max Health Max Magicka
Use it in the Full Damage setup if you have additional sustain from racials, potions or another source. Solitude Salmon-Millet Soup is a cheaper alternative.

Potions

Armor Potion
Default Armor Potion
Restore Health +5280 Armor

The default option. It gives you the armor while your food covers sustain.

Spell Power Potion
Full Damage Spell Power Potion
Restore Magicka Major Sorcery Major Prophecy

Use the Spell Power potions (Increase Spell Power, Spell Critical, Restore Magicka). They'll provide Major Sorcery and Major Prophecy which are crucial buffs.

Parses

All parses are recorded on the 6 million Target Dummy.

Regular Setup
62,404 DPS
Full Damage Setup
70,050 DPS
Regular Setup
62,404DPS
6mil Skeleton Dummy
Patch
Update 50 PTS Week 3
Armor
1 Medium / 6 Light
Gear Setup
Instanced
Skill Setup
Base
Potion
Armor Potion
Mundus
The Thief
Race
Nord
Base parse using Armor Potion and Orzorga's Smoked Bear Haunch.
CMX Parse
Magicka Templar Solo CMX Parse - Regular Setup - ESO
CMX Setup
Magicka Templar Solo CMX Setup - Regular Setup - ESO
Full Damage Setup
70,050DPS
6mil Skeleton Dummy
Patch
Update 50 PTS Week 3
Armor
1 Medium / 6 Light
Gear Setup
Instanced
Skill Setup
Full Damage
Potion
Spell Power Potion
Mundus
The Thief
Race
Nord
Higher damage parse with Ritual of Retribution, Solar Barrage, Spell Power Potion, and Orzorga's Red Frothgar.
CMX Parse
Magicka Templar Solo CMX Parse - Full Damage Setup - ESO
CMX Setup
Magicka Templar Solo CMX Setup - Full Damage Setup - ESO

Gameplay

Here you can see this build tackling Veteran dungeons and other content

March of Sacrifices
Dungeon
Elsweyr Dragon
World Event
West Weald Minotaur
Wandering Boss
Oakenclaw
World Boss
March of Sacrifices
Dungeon Veteran Hard Mode
Elsweyr Dragon
World Event
West Weald Minotaur
Wandering Boss
Oakenclaw
World Boss

Fashion

Outfit
Magicka Templar fashion screenshot
Slot Style Dyes
Head Lucent Sentinel HelmLucent Sentinel Helm
Divine Gold
Thalmor Black
Thalmor Black
Shoulders Lucent Sentinel PauldronsLucent Sentinel Pauldrons
Divine Gold
Chest Ancient Daedric JerkinAncient Daedric Jerkin
Thalmor Black
Divine Gold
Fire Drake's Flame
Hands Online:Annihilarch%27S_Chosen_StyleAnnihilarch's Chosen Gauntlets
Divine Gold
Thalmor Black
Thalmor Black
Belt Meridian GirdleMeridian Girdle
Divine Gold
Legs Nighthollow GreavesNighthollow Greaves
Divine Gold
Thalmor Black
Thalmor Black
Feet Online:Annihilarch%27S_Chosen_StyleAnnihilarch's Chosen Sabatons
Divine Gold
Thalmor Black
Thalmor Black
Frontbar Main Hand Ancestral High Elf SwordAncestral High Elf Sword
Julianos White
Divine Gold
Fire Drake's Flame
Frontbar Off Hand Ancestral High Elf SwordAncestral High Elf Sword
Julianos White
Divine Gold
Fire Drake's Flame
Backbar Main Hand Symphony of Blades StaffSymphony of Blades Staff
Divine Gold
Thalmor Black
Divine Gold
Magicka Templar fashion screenshot

FAQ

Yes. Magicka Templar is a strong solo build in ESO, capable of soloing Veteran Hard Mode March of Sacrifices, an Elsweyr Dragon, and a West Weald Minotaur Raid Party. It also parses 62.4k in the regular setup and 70.1k in the full damage setup.

Use Aetheric Lancer, Tzogvin's Warband, Slimecraw, Ring of the Pale Order, and a Maelstrom inferno staff. For Instanced content, use Whorl of the Depths and Valkyn Skoria instead of Aetheric Lancer and Slimecraw.

Khajiit is the best damage race. Nord is the best survivability race, and the parses on this page were done on Nord.

Yes, but the default setup is Dual Wield front bar and Inferno Staff back bar. Replacing the front bar is easier than replacing the back bar, because Elemental Susceptibility is very strong for solo.

Yes. Magicka Templar can solo Veteran Dungeons that do not require multiple players for a mechanic, and it has soloed Veteran Hard Mode March of Sacrifices.

No. Use the base skills and the Instanced gear setup for both Maelstrom Arena and Vateshran Hollows.



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