One Bar Heavy Attack Templar DPS Build - ESO Guide
One Bar Heavy Attack Templar DPS Build for ESO, using Aedric Spear, Storm Calling and Assassination through subclassing. Aedric Spear's Burning Light and Piercing Spear passives provide strong damage bonuses, making this a competitive One Bar Heavy Attack DPS option.
Parses up to 120k DPS with Slivers of Null Arca. The base setup with Infallible Mage parses 115.6k and is more practical since it doesn't need your supports to run additional penetration sets.
Veteran Trial logs included for Rockgrove, Maw of Lorkhaj and Kyne's Aegis.
Subclassing
Combination
This build can be used by characters who have either Templar, Sorcerer or Nightblade as their base class, but if you're a Templar you can utilize the Templar Class Mastery script on your Banner Bearer which is very similar in strength to Cavalier's Charge in terms of Weapon and Spell Damage, but grants you bonus armor on top of that.
Skill Setups
Base Setup
A base setup that will work for most situations and which should be your starting point when making situational setups
| Front Bar | Back Bar |
|---|---|
| Slot 1: Ulfsild's Contingency | Slot 1: Concealed Weapon |
| Slot 2: Blazing Spear | |
| Slot 3: Merciless Resolve | |
| Slot 4: Camouflaged Hunter | |
| Slot 5: Banner Bearer | |
| Ultimate: Soul Harvest |
- Ulfsild's Contingency (Shock, Lingering Torment, Force) - your source of crucial Empower buff, which increases damage done by Heavy Attacks by 70%. Since Ulfsild's Contingency is a Mages Guild skill, it will trigger the Might of the Guild passive, which grants you Empower for 10 seconds. It also deals decent damage in an AoE and grants you Minor Force buff, increasing your Critical Damage by 10%. Ulfsild's Contingency is delayed until the next skill cast but whenever it's needed you can activate it early by bashing your enemy. If you cast this ability as you're finishing your Heavy Attack, the Empower you gain from it will start working just in time to boost the final tick of that Heavy Attack you just finished
- Blazing Spear - a 10 second ground DoT which has to be slotted to trigger Aedric Spear skill line's passives
- Merciless Resolve - an ability that will cause your Light and Heavy Attacks to generate stacks. You can spend 5 stacks to fire a powerful arrow that also heals you if you're in Melee range. It also grants you Major Savagery and Prophecy
- Camouflaged Hunter - this ability will grant you the Minor Berserk buff which increases your damage done by 5% for 5 seconds after you deal Critical Damage from enemy's flank, which has a very wide radius. It will also trigger the Slayer passive, increasing your Weapon and Spell Damage by 3%.
- Banner Bearer (Magic, Cavalier's Charge, Heroism) - increases your Magical damage done by 6%, grants Weapon Damage based on your movement speed and grants Minor Heroism, increasing your ultimate generation. You can use the Class Mastery instead of Cavalier's Charge if your base class is Templar
- Soul Harvest - a cheap ultimate that increases target's damage taken from you by 20%. Having it slotted will also cause you to regain 10 Ultimate whenever you deal a final blow against an enemy
- Concealed Weapon - an ability that will passively grant us 15% movement speed, which will grant us 90 Weapon and Spell Damage thanks to the Cavalier's Charge script on Banner Bearer
Whenever you need to slot situational skills, replace Camouflaged Hunter
- Elemental Blockade - your source of Off Balance if supports aren't providing it. It requires enemies to be Concussed, so you'll have to use Shock enchant to proc it or rely on your teammates for that.
- Hurricane - an ability that deals decent damage. increases your Weapon and Spell Damage through the Expert Mage passive and grants you Major Resolve, increasing your armor. Usually Major Resolve should be provided by your tank, but if it isn't, you can use Hurricane instead and it's only a slight DPS loss compared to Camouflaged Hunter because Hurricane itself deals really good damage
- Critical Surge - a very strong self-heal. Use it when you need a self-heal because you're assigned to some duty which puts you far away from your group, or if your healers are bad. It also increases your Weapon and Spell Damage through the Expert Mage passive
- Inner Light - an alternative for Camouflaged Hunter when Minor Berserk is provided by healers. Instead of 3% Weapon and Spell Damage and Minor Berserk, it provides 7% Max Magicka. 5% from the ability itself and 2% from the Magicka Controller passive
- Radiant Ward - a defensive alternative to Blazing Spear. You'll lose out on a strong DoT, but you'll keep access to Aedric Spear skill line's passives. Radiant Ward is a damage shield that also deals AoE damage around you when used.
Priority List
This is just a list of priorities. Simply recast abilities when they run out and follow this list of priorities when there are multiple things to refresh.
If you're tracking the Off Balance debuff, you should cancel your Heavy Attack when there's around 1-2 seconds left on the Off Balance Immunity. This way the next Heavy Attack you start will finish its channel during Off Balance and you'll be able to fit 3 Heavy Attacks during a single Off Balance window
- 1. Ulfsild's Contingency if your Empower is out or if it's going to run out by the end of the Heavy Attack you're channeling
- 2. Soul Harvest whenever it's ready
- 3. Blazing Spear
- 4. Merciless Resolve if you have at least 5 stacks
- 5. Ulfsild's Contingency as a filler
Pre-buff
These abilities can be pre-cast before entering combat
Final Setups
A few examples of final setups you could end up with after applying the situational skills to the base setup
A setup you should use when your supports aren't providing the crucial Off Balance debuff
| Front Bar | Back Bar |
|---|---|
| Slot 1: Ulfsild's Contingency | Slot 1: Concealed Weapon |
| Slot 2: Blazing Spear | |
| Slot 3: Merciless Resolve | |
| Slot 4: Elemental Blockade | |
| Slot 5: Banner Bearer | |
| Ultimate: Soul Harvest |
What Changes
Changes compared to the Base Setup
- Elemental Blockade replaces Camouflaged Hunter, so that you can apply Off Balance yourself
Example of a setup you can use if you have trouble surviving
| Front Bar | Back Bar |
|---|---|
| Slot 1: Ulfsild's Contingency | Slot 1: Concealed Weapon |
| Slot 2: Radiant Ward | |
| Slot 3: Merciless Resolve | |
| Slot 4: Critical Surge | |
| Slot 5: Banner Bearer | |
| Ultimate: Soul Harvest |
What Changes
Changes compared to the Base Setup
- Radiant Ward replaces Blazing Spear
- Critical Surge replaces Camouflaged Hunter
Passives
There are no passives you need to skip with this build
Class - Aedric Spear
Piercing Spear - High Priority
Spear Wall - High Priority
Burning Light - High Priority
Balanced Warrior - High Priority
Class - Storm Calling
Capacitor - Low Priority
Energized - High Priority
Amplitude - High Priority
Expert Mage - High Priority
Class - Assassination
Master Assassin - High Priority
Executioner - High Priority
Pressure Points - High Priority
Hemorrhage - High Priority
Weapon - Destruction Staff
Tri Focus - High Priority
Penetrating Magic - High Priority
Elemental Force - Medium Priority
Ancient Knowledge - High Priority
Destruction Expert - Low Priority
Armor - Light Armor
Grace - Low Priority
Evocation - Low Priority
Spell Warding - Low Priority
Prodigy - High Priority
Concentration - High Priority
Armor - Medium Armor
Dexterity - High Priority
Wind Walker - Low Priority
Improved Sneak - Not needed
Agility - High Priority
Athletics - Low Priority
Guild - Mages Guild
Persuasive Will - Not needed
Mage Adept - Low Priority
Everlasting Magic - Low Priority
Magicka Controller - High Priority
Might of the Guild - High Priority
Alliance War - Support
Magicka Aid - Low Priority
Combat Medic - Not needed
Battle Resurrection - Not needed
Race - Your Race
Get all of your racials, no matter which race you are
Craft - Alchemy
Solvent Proficiency - Not needed
Keen Eye: Reagents - Not needed
Medicinal Use - High Priority
Chemistry - Not needed
Laboratory Use - Not needed
Snakeblood - Not needed
Gear
Base Setup
A base setup that will work for most situations and which should be your starting point when making situational setups
Switching gear for trash packs isn't worth it unless you're using gear-swap addons
Default setup
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
Slimecraw | Light | Divines | Magicka |
Shoulders |
Rakkhat's Voidmantle | Medium | Divines | Magicka |
Chest |
Infallible Mage | Light | Divines | Magicka |
Hands |
Infallible Mage | Light | Divines | Magicka |
Belt |
Infallible Mage | Light | Divines | Magicka |
Legs |
Infallible Mage | Light | Divines | Magicka |
Boots |
Infallible Mage | Light | Divines | Magicka |
Necklace |
Sergeant's Mail | Jewelry | Bloodthirsty | Increase Magical Harm |
Ring |
Sergeant's Mail | Jewelry | Bloodthirsty | Increase Magical Harm |
Ring |
Sergeant's Mail | Jewelry | Bloodthirsty | Increase Magical Harm |
Frontbar Main Hand |
Sergeant's Mail | Lightning Staff | Precise | Shock |
When choosing different situational sets you can only replace Infallible Mage. Sergeant's Mail and Rakkhat's Voidmantle are too strong and too crucial for this build to ever be replaced. If you want to use a Medium Armor set, you have to make sure your group is providing enough penetration.
Infallible Mage parses 115,631 DPS which is only 4.7k lower than the top setup which is Slivers of Null Arca, but Slivers of Null Arca is focused on Single Target damage and it's a Medium set so when using it, you have to make sure your supports are providing you with enough penetration. Because of that, Infallible Mage is the most practical set.
Gear that can be stronger than the setup from the table in specific situations or when specific circumstances are present
- Sul-Xan's Torment - the best set for trash packs and for bosses that regularly spawn smaller adds
- Slivers of Null Arca - the best set for Single Target damage
Gear that is easier to obtain and can be used while you work towards the best gear
Crafted
All of these are tradable and can be bought from other players
Dungeons
PvP
All of these are tradable and can be bought from other players
Final Setups
A few examples of final setups you could end up with after applying situational rules to the base setup
This is the crafted gear setup you can start with
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
Tharriker's Strike | Light | Divines | Magicka |
Shoulders |
Tharriker's Strike | Light | Divines | Magicka |
Chest |
Order's Wrath | Medium | Divines | Magicka |
Hands |
Order's Wrath | Light | Divines | Magicka |
Belt |
Order's Wrath | Light | Divines | Magicka |
Legs |
Order's Wrath | Light | Divines | Magicka |
Boots |
Order's Wrath | Light | Divines | Magicka |
Necklace |
Tharriker's Strike | Jewelry | Bloodthirsty | Increase Magical Harm |
Ring |
Tharriker's Strike | Jewelry | Bloodthirsty | Increase Magical Harm |
Ring |
Tharriker's Strike | Jewelry | Bloodthirsty | Increase Magical Harm |
Frontbar Main Hand |
Assassin's Guile | Lightning Staff | Precise | Shock |
The crafted setup parses 80,293 DPS, although a huge majority of this DPS loss stems from lack of Sergeant's Mail
This is a setup you should use if you don't have access to any Trial gear
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
Slimecraw | Light | Divines | Magicka |
Shoulders |
Rakkhat's Voidmantle | Medium | Divines | Magicka |
Chest |
Noble Duelist's Silks | Light | Divines | Magicka |
Hands |
Noble Duelist's Silks | Light | Divines | Magicka |
Belt |
Noble Duelist's Silks | Light | Divines | Magicka |
Legs |
Noble Duelist's Silks | Light | Divines | Magicka |
Boots |
Noble Duelist's Silks | Light | Divines | Magicka |
Necklace |
Sergeant's Mail | Jewelry | Bloodthirsty | Increase Magical Harm |
Ring |
Sergeant's Mail | Jewelry | Bloodthirsty | Increase Magical Harm |
Ring |
Sergeant's Mail | Jewelry | Bloodthirsty | Increase Magical Harm |
Frontbar Main Hand |
Sergeant's Mail | Lightning Staff | Precise | Shock |
This setup parses 110,442 DPS
What Changes
Changes compared to the Base Setup
- Noble Duelist's Silks replaces Infallible Mage
This is a setup you should use if you don't have access to Rakkhat's Voidmantle Mythic
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
Anthelmir's Construct | Light | Divines | Magicka |
Shoulders |
Anthelmir's Construct | Medium | Divines | Magicka |
Chest |
Infallible Mage | Light | Divines | Magicka |
Hands |
Infallible Mage | Light | Divines | Magicka |
Belt |
Infallible Mage | Light | Divines | Magicka |
Legs |
Infallible Mage | Light | Divines | Magicka |
Boots |
Infallible Mage | Light | Divines | Magicka |
Necklace |
Sergeant's Mail | Jewelry | Bloodthirsty | Increase Magical Harm |
Ring |
Sergeant's Mail | Jewelry | Bloodthirsty | Increase Magical Harm |
Ring |
Sergeant's Mail | Jewelry | Bloodthirsty | Increase Magical Harm |
Frontbar Main Hand |
Sergeant's Mail | Lightning Staff | Precise | Shock |
This setup parses 104,592 DPS
What Changes
Changes compared to the Base Setup
- Anthelmir's Construct replaces Rakkhat's Voidmantle and Slimecraw
The best setup for Single Target damage
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
Slimecraw | Light | Divines | Magicka |
Shoulders |
Rakkhat's Voidmantle | Medium | Divines | Magicka |
Chest |
Slivers of Null Arca | Medium | Divines | Magicka |
Hands |
Slivers of Null Arca | Medium | Divines | Magicka |
Belt |
Slivers of Null Arca | Medium | Divines | Magicka |
Legs |
Slivers of Null Arca | Medium | Divines | Magicka |
Boots |
Slivers of Null Arca | Medium | Divines | Magicka |
Necklace |
Sergeant's Mail | Jewelry | Bloodthirsty | Increase Magical Harm |
Ring |
Sergeant's Mail | Jewelry | Bloodthirsty | Increase Magical Harm |
Ring |
Sergeant's Mail | Jewelry | Bloodthirsty | Increase Magical Harm |
Frontbar Main Hand |
Sergeant's Mail | Lightning Staff | Precise | Shock |
This setup parses 120,375 DPS. Keep in mind you have to make sure your supports are providing enough penetration if you want to use this setup, because Slivers of Null Arca is a Medium Armor set.
What Changes
Changes compared to the Base Setup
- Slivers of Null Arca replaces Infallible Mage
Use the Penetration Calculator to fine-tune your penetration for different content. Overland enemies have 9,100 armor while Instanced enemies (Arenas and Dungeons) have 18,200.
Champion Points
Race
The difference between best and worst race is about 5% of DPS and there is no content in the entire game that you'd be blocked from completing because of choosing a bad race.
Other decent options
Mundus
Attributes
You should always put all 64 attribute points into Magicka.
Food
This build doesn't have sustain issues so you only need to choose between damage and survivability
Potions
Use the Spell Power potions. They'll provide Major Sorcery and Major Prophecy which are crucial buffs.
Parses
All parses are recorded on the 21 million Target Dummy
Gameplay
Fashion
| Slot | Style | Dyes |
|---|---|---|
| Head |
Divine Gold
Thalmor Black
Thalmor Black
|
|
| Shoulders |
Divine Gold
|
|
| Chest |
Thalmor Black
Divine Gold
Fire Drake's Flame
|
|
| Hands |
Divine Gold
Thalmor Black
Thalmor Black
|
|
| Belt |
Divine Gold
|
|
| Legs |
Divine Gold
Thalmor Black
Thalmor Black
|
|
| Feet |
Divine Gold
Thalmor Black
Thalmor Black
|
|
| Frontbar Main Hand |
Divine Gold
Thalmor Black
Divine Gold
|
|
FAQ
A heavy attack build uses Heavy Attacks as its main source of damage instead of spammable abilities. Heavy Attacks restore resources when they hit, so these builds have very good sustain.
It's both. A Heavy Attack has 2 channeled ticks which are considered Damage over Time and 1 final tick which is considered Direct Damage.
High Elf and Dark Elf are best for 12-man Trials because of their Weapon and Spell Damage. Khajiit is best for 4-man content because 12% Critical Damage from Feline Ambush is more valuable when your supports can't cap your Critical Damage.
Yes, this build parses 120k DPS which is strong enough for all Veteran content in ESO.
THANKS FOR READING
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Head
Shoulders
Chest
Hands
Belt
Legs
Boots
Necklace
Ring
Frontbar Main Hand