Hyperioxes
Hyperioxes
Home Solo One Bar Stamina Dragonknight

One Bar Stamina Dragonknight Solo Build - ESO Guide

Solo One Bar Stamina Pure Class Dragonknight
Up to date for: Update 44 - 17th February 2025
Last changed: Update 44 - 17th February 2025

This build is capable of soloing every Veteran dungeon that doesn't have a specific mechanic that requires multiple people. It's also capable of soloing most Hard Mode dungeons, and with some adjustments even the more difficult ones.

In this guide I'll be regularly using the terms Regular and Difficult. Regular refers to content that is intended to be solo-ed (such as Maelstrom Arena or Vateshran Arena) and to any overland content such as World Bosses, Dolmens, Dragons, Volcanic Vents, Harrowstorms, Mirrormoor Incursions, etc. Majority of dungeon fights will also fall under that category. Difficult refers to extremely difficult dungeon fights.

Advertisement

Skill Setups

Base Setup

A base setup that will work for most situations and which should be your starting point when making situational setups

Bloodthirst Burning Embers Noxious Breath Eruption Volatile Armor Standard of Might
Molten Whip
Front Bar Back Bar
Slot 1: Bloodthirst Slot 1: Molten Whip
Slot 2: Burning Embers
Slot 3: Noxious Breath
Slot 4: Eruption
Slot 5: Volatile Armor
Ultimate: Standard of Might
  • Bloodthirst - a spammable that will heal you for 33% of the damage done
  • Burning Embers - a DoT that will heal you for 100% of its damage done. It applies the Burning status effect at the beginning which will also proc the Combustion passive if it's off cooldown. It's also going to grant you a stack of Molten Whip . You'll have to recast it early if your Molten Whip is about to run out
  • Noxious Breath - an AoE DoT that applies crucial Major Breach debuff, which reduces enemies' armor by 5948 and is crucial for any non-overland content. It will also grant you a stack of Molten Whip . You'll have to recast it early if your Molten Whip is about to run out
  • Eruption - a ground DoT that also deals direct damage at the beginning, up to once every 10 seconds. It's crucial for proccing the Mountain's Blessing passive which will grant you the unique Minor Brutality buff, increasing your Weapon Damage by 10%
  • Volatile Armor - your source of Major Resolve which is a crucial defensive buff. It also deals decent damage
  • Standard of Might - extremely powerful ultimate that deals damage over time, increases all of your damage done and decreases all of your damage taken. It will also grant you a stack of Molten Whip
  • Molten Whip - an ability you can keep slotted on your backbar to gain its passive benefits. It will grant you 300 Weapon and Spell Damage as it will be procced by Noxious Breath , Burning Embers and Standard of Might . If it's about to expire while all your abilities are up, recast either Burning Embers or Noxious Breath early, whichever is closer to expiring

These are skills you can swap in depending on the situation.

  • Simmering Frenzy - depending on how much you dislike barswapping, you can use Simmering Frenzy which goes on your backbar and only has to be activated once at the start of the fight
  • Rapid Strikes - deals more damage and is cheaper than Bloodthirst , you can switch to it when doing trivial content

Final Setup

A more defensive setup for extremely difficult dungeon fights

Bloodthirst Ulfsild's Contingency Noxious Breath Eruption Volatile Armor Standard of Might
Molten Whip
Front Bar Back Bar
Slot 1: Bloodthirst Slot 1: Molten Whip
Slot 2: Ulfsild's Contingency
Slot 3: Noxious Breath
Slot 4: Eruption
Slot 5: Volatile Armor
Ultimate: Standard of Might

What Changes

Changes compared to the Base Setup

  • Bloodthirst - a spammable that will heal you for 33% of the damage done
  • Ulfsild's Contingency ( Flame , Gladiator's Tenacity , Force ) - a delayed AoE damage that also grants you 8% damage reduction for 8 seconds and Minor Force for 22 seconds, which increases your Critical Damage by 10%. You should recast it every 8 seconds when under pressure and every 22 seconds otherwise. Use Revealing Flare instead if you don't have access to Scribing
  • Noxious Breath - an AoE DoT that applies crucial Major Breach debuff, which reduces enemies' armor by 5948 and is crucial for any non-overland content. It will also grant you a stack of Molten Whip . You'll have to recast it every 15 seconds to keep up Molten Whip stacks from running out
  • Eruption - a ground DoT that also deals direct damage at the beginning, up to once every 10 seconds. It's crucial for proccing the Mountain's Blessing passive which will grant you the unique Minor Brutality buff, increasing your Weapon Damage by 10%
  • Volatile Armor - your source of Major Resolve which is a crucial defensive buff. It also deals decent damage
  • Standard of Might - extremely powerful ultimate that deals damage over time, increases all of your damage done and decreases all of your damage taken. It will also grant you a stack of Molten Whip , meaning you don't have to recast Noxious Breath early shortly before and after you cast Standard of Might
  • Molten Whip - an ability you can keep slotted on your backbar to gain its passive benefits. It will grant you 300 Weapon and Spell Damage as it will be procced by Noxious Breath and Standard of Might

These are skills you can swap in depending on the situation.

  • Simmering Frenzy - depending on how much you dislike barswapping, you can use Simmering Frenzy which goes on your backbar and only has to be activated once at the start of the fight

Passives

There are no passives you need to skip with this build, you should get all of them.

Class

Weapon

Armor

Guild

Alliance War

Racial

Craft

Class - Ardent Flame

CombustionCombustion - High Priority

Traumatic BurnsTraumatic Burns - High Priority

Fan the FlamesFan the Flames - High Priority

A Soul AblazeA Soul Ablaze - High Priority

Vampirism

Becoming a Vampire can allow you to use Simmering Frenzy if you don't mind switching to your backbar once per fight

Gear

Base Setup

This is my suggested setup for regular content, such as Solo Arenas, World Bosses, Dolmens, Dragons, Volcanic Vents, Harrowstorms, Mirrormoor Incursions and majority of the dungeons.

Final Setup

This is the crafted gear setup you can start with.

  • Use Daggers instead of Maces if you don't plan on using this gear setup for any instanced content (Dungeons, Arenas)
  • Use Training traits if you're still leveling. If you're already max level and have enough Champion Points you can instead use Divines and Reinforced on the chest piece
Advertisement

Champion Points

WarfareWarfare
Master-at-Arms
6% Direct Damage
Deadly Aim
6% Single Target Damage
Fighting Finesse
8% Critical Damage and Healing
Wrathful Strikes
205 Weapon and Spell Damage added to damaging skills
More Mitigation
When soloing extremely difficult dungeons you should replace Wrathful Strikes and Fighting Finesse with 2 of the 4 mitigation CPs (Ironclad, Duelist's Rebuff, Enduring Resolve, Unassailable)
FitnessFitness
Boundless Vitality
1400 Max Health
Sustained by Suffering
150 Health, Stamina and Magicka Recovery when debuffed
Rejuvenation
90 Health, Stamina and Magicka Recovery
Fortified
1731 armor
Sustain in fights with lots of adds
In fights with lots of adds Siphoning Spells and Bloody Renewal can be stronger than Rejuvenation and Sustained by Suffering
Craft Craft
Steed's Blessing
20% Movement Speed out of combat
Extremely useful utility
Quality of Life
Green Champion Points don't affect Combat, choose whatever Quality of Life you prefer

Race

For solo PvE you need both damage and survivability, so every race brings something to the table, but these two stand out as the best options for damage and survivability respectively

Khajiit
Best for Damage
Khajiit
Why pick this
The strongest race for solo damage. Critical Damage is one of the most valuable stats in Solo play and Khajiits get 12% of it from Feline Ambush passive.
Feline Ambush Feline Ambush 12% Critical Damage
Lunar Blessings Lunar Blessings 915 Max Health, Stamina and Magicka
Robustness Robustness 90 Health, Stamina, Magicka Recovery
Nord
Best for Survivability
Nord
Why pick this
The tankiest race. Nord is also what I use for soloing Veteran Hard Mode DLC Dungeons. Rugged provides around 5-7% damage mitigation (depending on your current armor), making difficult content significantly more forgiving without sacrificing much damage.
Rugged Rugged 2600 armor
Stalwart Stalwart 1500 Max Stamina, 0.5 Ultimate per second
Resist Frost Resist Frost 1000 Max Health, 4620 Frost Resistance

Mundus

The Thief
Overland
The Thief
5.53% Critical Chance (9.04% with 7 Divines)
When to use
Use for overland content. It increases your Critical Chance
The Lover
Instanced
The Lover
2744 Penetration (4489 with 7 Divines)
When to use
Use for instanced content. It increases your Penetration
The Lady
Difficult Content
The Lady
2744 Armor (4489 with 7 Divines)
When to use
Consider switching for extremely difficult dungeons. It increases your Armor

Attributes

For most content you should put all 64 points into Stamina. For difficult content you should devote as many attribute points as necessary to Health - for some content you'll be able to get away with 32 Health 32 Stamina, for the extremely difficult stuff you'll need 64 Health.

Health
0
Stamina
64
Magicka
0
All points into Stamina. Use it for most content
Health
32
Stamina
32
Magicka
0
Split evenly between Health and Stamina. Use this whenever you start to struggle
Health
64
Stamina
0
Magicka
0
All points into Health. Use this for very difficult fights

Food

Max Health Stamina Recovery
Most of the time you should use this.
Max Health Max Stamina Stamina Recovery
It will increase your Max Stamina at the cost of a bit of Max Health and Stamina Recovery. The Max Stamina will increase your DPS and you can get away with using it when doing easier content.

Potions

Weapon Power Potion
Default Weapon Power Potion
Restore Stamina Major Brutality Major Savagery

Use the Weapon Power potions (Increase Weapon Power, Weapon Critical, Restore Stamina). They'll greatly improve your sustain and provide Major Brutality and Major Savagery which are crucial.

Gameplay

Falkreath Hold
Dungeon
Falkreath Hold
7:16 timestamp Veteran Hard Mode

FAQ

No, you don't need a different setup. Use the Regular skill and gear setups from this guide for both Maelstrom Arena and Vateshran Hollows.



THANKS FOR READING

Patreon

If you've enjoyed this guide and want to support me, you can do so through Patreon. Your support will help me produce more guides.