One Bar Stamina Dragonknight Solo Build - ESO Guide
This build is capable of soloing every Veteran dungeon that doesn't have a specific mechanic that requires multiple people. It's also capable of soloing most Hard Mode dungeons, and with some adjustments even the more difficult ones.
In this guide I'll be regularly using the terms Regular and Difficult. Regular refers to content that is intended to be solo-ed (such as Maelstrom Arena or Vateshran Arena) and to any overland content such as World Bosses, Dolmens, Dragons, Volcanic Vents, Harrowstorms, Mirrormoor Incursions, etc. Majority of dungeon fights will also fall under that category. Difficult refers to extremely difficult dungeon fights.
Skill Setups
Base Setup
A base setup that will work for most situations and which should be your starting point when making situational setups
| Front Bar | Back Bar |
|---|---|
| Slot 1: Bloodthirst | Slot 1: Molten Whip |
| Slot 2: Burning Embers | |
| Slot 3: Noxious Breath | |
| Slot 4: Eruption | |
| Slot 5: Volatile Armor | |
| Ultimate: Standard of Might |
- Bloodthirst - a spammable that will heal you for 33% of the damage done
- Burning Embers - a DoT that will heal you for 100% of its damage done. It applies the Burning status effect at the beginning which will also proc the Combustion passive if it's off cooldown. It's also going to grant you a stack of Molten Whip . You'll have to recast it early if your Molten Whip is about to run out
- Noxious Breath - an AoE DoT that applies crucial Major Breach debuff, which reduces enemies' armor by 5948 and is crucial for any non-overland content. It will also grant you a stack of Molten Whip . You'll have to recast it early if your Molten Whip is about to run out
- Eruption - a ground DoT that also deals direct damage at the beginning, up to once every 10 seconds. It's crucial for proccing the Mountain's Blessing passive which will grant you the unique Minor Brutality buff, increasing your Weapon Damage by 10%
- Volatile Armor - your source of Major Resolve which is a crucial defensive buff. It also deals decent damage
- Standard of Might - extremely powerful ultimate that deals damage over time, increases all of your damage done and decreases all of your damage taken. It will also grant you a stack of Molten Whip
- Molten Whip - an ability you can keep slotted on your backbar to gain its passive benefits. It will grant you 300 Weapon and Spell Damage as it will be procced by Noxious Breath , Burning Embers and Standard of Might . If it's about to expire while all your abilities are up, recast either Burning Embers or Noxious Breath early, whichever is closer to expiring
These are skills you can swap in depending on the situation.
- Simmering Frenzy - depending on how much you dislike barswapping, you can use Simmering Frenzy which goes on your backbar and only has to be activated once at the start of the fight
- Rapid Strikes - deals more damage and is cheaper than Bloodthirst , you can switch to it when doing trivial content
Final Setup
A more defensive setup for extremely difficult dungeon fights
| Front Bar | Back Bar |
|---|---|
| Slot 1: Bloodthirst | Slot 1: Molten Whip |
| Slot 2: Ulfsild's Contingency | |
| Slot 3: Noxious Breath | |
| Slot 4: Eruption | |
| Slot 5: Volatile Armor | |
| Ultimate: Standard of Might |
What Changes
Changes compared to the Base Setup
- Ulfsild's Contingency replaces Burning Embers
- Bloodthirst - a spammable that will heal you for 33% of the damage done
- Ulfsild's Contingency ( Flame , Gladiator's Tenacity , Force ) - a delayed AoE damage that also grants you 8% damage reduction for 8 seconds and Minor Force for 22 seconds, which increases your Critical Damage by 10%. You should recast it every 8 seconds when under pressure and every 22 seconds otherwise. Use Revealing Flare instead if you don't have access to Scribing
- Noxious Breath - an AoE DoT that applies crucial Major Breach debuff, which reduces enemies' armor by 5948 and is crucial for any non-overland content. It will also grant you a stack of Molten Whip . You'll have to recast it every 15 seconds to keep up Molten Whip stacks from running out
- Eruption - a ground DoT that also deals direct damage at the beginning, up to once every 10 seconds. It's crucial for proccing the Mountain's Blessing passive which will grant you the unique Minor Brutality buff, increasing your Weapon Damage by 10%
- Volatile Armor - your source of Major Resolve which is a crucial defensive buff. It also deals decent damage
- Standard of Might - extremely powerful ultimate that deals damage over time, increases all of your damage done and decreases all of your damage taken. It will also grant you a stack of Molten Whip , meaning you don't have to recast Noxious Breath early shortly before and after you cast Standard of Might
- Molten Whip - an ability you can keep slotted on your backbar to gain its passive benefits. It will grant you 300 Weapon and Spell Damage as it will be procced by Noxious Breath and Standard of Might
These are skills you can swap in depending on the situation.
- Simmering Frenzy - depending on how much you dislike barswapping, you can use Simmering Frenzy which goes on your backbar and only has to be activated once at the start of the fight
Passives
There are no passives you need to skip with this build, you should get all of them.
Class - Ardent Flame
Combustion - High Priority
Traumatic Burns - High Priority
Fan the Flames - High Priority
A Soul Ablaze - High Priority
Class - Draconic Power
Burnished Scales - High Priority
World in Ruin - High Priority
Elder Dragon - High Priority
The Storm Voice - High Priority
Class - Earthen Heart
Heart of Stone - High Priority
Landslide - High Priority
Blessing at the Peak - High Priority
Mountain Giant - High Priority
Weapon - Dual Wield
Slaughter - High Priority
Dual Wield Expert - High Priority
Controlled Fury - High Priority
Ruffian - Medium Priority
Twin Blade and Blunt - High Priority
Armor - Light Armor
Grace - Low Priority
Evocation - High Priority
Spell Warding - Low Priority
Prodigy - High Priority
Concentration - High Priority
Armor - Medium Armor
Dexterity - High Priority
Wind Walker - High Priority
Improved Sneak - Not needed
Agility - High Priority
Athletics - Low Priority
Armor - Heavy Armor
Resolve - Medium Priority
Constitution - Low Priority
Juggernaut - Medium Priority
Revitalize - Low Priority
Rapid Mending - Low Priority
Guild - Mages Guild
Persuasive Will - Not needed
Mage Adept - High Priority
Everlasting Magic - High Priority
Magicka Controller - Low Priority
Might of the Guild - Low Priority
Alliance War - Support
Magicka Aid - Medium Priority
Combat Medic - Not needed
Battle Resurrection - Not needed
Race - Your Race
Get all of your racials, no matter which race you are
Craft - Alchemy
Solvent Proficiency - Not needed
Keen Eye: Reagents - Not needed
Medicinal Use - High Priority
Chemistry - Not needed
Laboratory Use - Not needed
Snakeblood - Not needed
Vampirism
Becoming a Vampire can allow you to use Simmering Frenzy if you don't mind switching to your backbar once per fight
Gear
Base Setup
This is my suggested setup for regular content, such as Solo Arenas, World Bosses, Dolmens, Dragons, Volcanic Vents, Harrowstorms, Mirrormoor Incursions and majority of the dungeons.
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
Slimecraw | Light | Divines | Stamina |
Shoulders |
Essence Thief | Medium | Divines | Stamina |
Chest |
Ansuul's Torment | Medium | Divines | Stamina |
Hands |
Ansuul's Torment | Medium | Divines | Stamina |
Belt |
Ansuul's Torment | Medium | Divines | Stamina |
Legs |
Ansuul's Torment | Medium | Divines | Stamina |
Boots |
Ansuul's Torment | Medium | Divines | Stamina |
Necklace |
Essence Thief | Jewelry | Bloodthirsty | Increase Physical Harm |
Ring |
Essence Thief | Jewelry | Bloodthirsty | Increase Physical Harm |
Ring |
Ring of the Pale Order | Jewelry | Bloodthirsty | Increase Physical Harm |
Frontbar Main Hand |
Essence Thief | Dagger | Charged | Absorb Stamina |
Frontbar Off Hand |
Essence Thief | Mace | Charged | Shock |
- Alternative Sets: Tzogvin's Warband , Order's Wrath
- Change Essence Thief to one of the alternative sets in fights where its proc spawns in inaccessible places (for example any Dragon fight)
Final Setup
This is the crafted gear setup you can start with.
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
Hunding's Rage | Medium | Training / Divines | Stamina |
Shoulders |
Hunding's Rage | Medium | Training / Divines | Stamina |
Chest |
Order's Wrath | Heavy | Training / Reinforced | Stamina |
Hands |
Order's Wrath | Medium | Training / Divines | Stamina |
Belt |
Order's Wrath | Light | Training / Divines | Stamina |
Legs |
Order's Wrath | Medium | Training / Divines | Stamina |
Boots |
Order's Wrath | Medium | Training / Divines | Stamina |
Necklace |
Hunding's Rage | Jewelry | Bloodthirsty | Increase Physical Harm |
Ring |
Hunding's Rage | Jewelry | Bloodthirsty | Increase Physical Harm |
Ring |
Hunding's Rage | Jewelry | Bloodthirsty | Increase Physical Harm |
Frontbar Main Hand |
Assassin's Guile | Mace | Charged | Absorb Stamina |
Frontbar Off Hand |
Assassin's Guile | Mace | Charged | Shock |
- Use Daggers instead of Maces if you don't plan on using this gear setup for any instanced content (Dungeons, Arenas)
- Use Training traits if you're still leveling. If you're already max level and have enough Champion Points you can instead use Divines and Reinforced on the chest piece
Champion Points
Race
For solo PvE you need both damage and survivability, so every race brings something to the table, but these two stand out as the best options for damage and survivability respectively
Mundus
Attributes
For most content you should put all 64 points into Stamina. For difficult content you should devote as many attribute points as necessary to Health - for some content you'll be able to get away with 32 Health 32 Stamina, for the extremely difficult stuff you'll need 64 Health.
Food
Potions
Use the Weapon Power potions (Increase Weapon Power, Weapon Critical, Restore Stamina). They'll greatly improve your sustain and provide Major Brutality and Major Savagery which are crucial.
Gameplay
FAQ
No, you don't need a different setup. Use the Regular skill and gear setups from this guide for both Maelstrom Arena and Vateshran Hollows.
THANKS FOR READING
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Head
Shoulders
Chest
Hands
Belt
Legs
Boots
Necklace
Ring
Frontbar Main Hand
Frontbar Off Hand