Hyperioxes
Hyperioxes
Home Solo Elementalist Heavy Attack

Elementalist Heavy Attack Solo Build - ESO Guide

Solo Two Bar Magicka Heavy Attack Subclass Dragonknight Warden Sorcerer
Up to date for: Update 46 - 27th June 2025
Last changed: Update 46 - 27th June 2025
This is a roleplay build where I'm not always choosing the most optimal option

This build is capable of soloing every Veteran dungeon that doesn't have a specific mechanic that requires multiple people. It's also capable of soloing most Hard Mode dungeons, and with some adjustments even the more difficult ones.

In this guide I'll be regularly using the terms Regular and Difficult. Regular refers to content that is intended to be solo-ed (such as Maelstrom Arena or Vateshran Arena) and to any overland content such as World Bosses, Dolmens, Dragons, Volcanic Vents, Harrowstorms, Mirrormoor Incursions, etc. Majority of dungeon fights will also fall under that category. Difficult refers to extremely difficult dungeon fights.

Advertisement

Subclassing

Ardent Flame
Dragonknight
Winter's Embrace
Warden
Storm Calling
Sorcerer

This build can use either Dragonknight, Warden or Sorcerer as your base class. There are differences between base classes because we can use the Class Mastery script on Banner Bearer, but the differences are very small. Dragonknight's Class Mastery grants Weapon and Spell Damage and damage reduction, Warden's Class Mastery grants sustain and Crowd Control, and on a Sorcerer you can simply use the Cavalier's Charge script instead of Class Mastery, which grants Weapon and Spell Damage.

Skill Setups

Base Setup

A base setup that will work for most situations and which should be your starting point when making situational setups

Ulfsild's Contingency Hurricane Critical Surge Arctic Blast Banner Bearer Energy Overload
Soul Burst Flames of Oblivion Elemental Susceptibility Elemental Blockade Banner Bearer Standard of Might
Front Bar Back Bar
Slot 1: Ulfsild's Contingency Slot 1: Soul Burst
Slot 2: Hurricane Slot 2: Flames of Oblivion
Slot 3: Critical Surge Slot 3: Elemental Susceptibility
Slot 4: Arctic Blast Slot 4: Elemental Blockade
Slot 5: Banner Bearer Slot 5: Banner Bearer
Ultimate: Energy Overload Ultimate: Standard of Might
  • Ulfsild's Contingency ( Frost , Lingering Torment , Force ) - your source of crucial Empower buff, which increases damage done by Heavy Attack by 70%. Since Ulfsild's Contingency is a Mages Guild skill, it will trigger the Might of the Guild passive, which grants you Empower for 10 seconds. It also deals decent damage in an AoE and grants you Minor Force buff, increasing your Critical Damage by 10%. Ulfsild's Contingency is delayed until the next skill cast but whenever it's needed you can activate it early by bashing your enemy. If you cast this ability as you're finishing your Heavy Attack, the Empower you gain from it will start working just in time to boost the final tick of that Heavy Attack you just finished. Use Gladiator's Tenacity instead of Lingering Torment when you need more damage mitigation
  • Hurricane - an ability which provides a crucial Major Resolve buff which provides 5948 armor and it deals very good damage. It also grants you a 15% movement speed buff during its duration
  • Critical Surge - your source of Major Brutality and Sorcery that will also heal you for 3300 whenever you deal critical damage, up to once every second. The heal itself can also be a critical heal
  • Arctic Blast - a decent AoE DoT with very high chance to proc Chilled status effect, which deals increased damage thanks to the Glacial Presence passive. It can also stun small adds and heal you when used away from enemies
  • Banner Bearer ( Magic , Class Mastery , Berserk ) - increases your Magical damage done by 6%, provides various bonuses depending on your 2nd script and class, and provides Minor Berserk, increasing your damage done by 5%. It also severely decreases your sustain but it's not an issue on a Heavy Attack build. Use Mitigation instead of Magic when you need more damage mitigation. Use Cavalier's Charge instead of Class Mastery if you want more damage and your base class isn't Dragonknight. Use Warmage's Defense instead of Class Mastery if you need more survivability. Keep in mind that depending on situation Dragonknight's or Warden's Class Mastery can be better. Use Resolve if you need more damage mitigation and you're not already getting Minor Resolve from a situational skill like Resolving Vigor
  • Energy Overload - an ultimate we won't be using, but we'll have it slotted on frontbar for the Expert Mage passive. It can also be used in emergency when you're running out of resources
  • Soul Burst ( Frost , Lingering Torment , Courage ) - an AoE DoT which grants you Minor Courage, increasing your Weapon and Spell Damage by 215
  • Flames of Oblivion - an ability that shoots out 3 fireballs at enemies at the start and then every 5 seconds for 15 seconds (4 times in total). It deals a lot of damage per cast and passively grants you Major Savagery and Major Prophecy
  • Elemental Susceptibility - an extremely strong ability that does a multitude of things. It's completely free to cast so it'll help you sustain. It applies Major Breach, which reduces enemies' armor by 5948 which is a massive damage increase. It also applies Burning, Chilled and Concussed status effects at the beginning and then every 7.5 seconds. All of these Status Effects deal decent damage, but Concussed will also apply Minor Vulnerability for 4 seconds, increasing enemies' damage taken by 5%. Chilled will also apply Minor Maim for 4 seconds, reducing enemies' damage done by 5%. The Concussed proc will also synergise with our Elemental Blockade
  • Elemental Blockade - this ability will constantly apply your Weapon Damage enchantment. It will also constantly apply Off Balance to enemies who are Concussed, and they'll be Concussed thanks to Elemental Susceptibility . Enemies who are Off Balance take 70% increased damage from Heavy Attacks
  • Standard of Might - extremely powerful ultimate that deals damage over time, increases all of your damage done and decreases all of your damage taken

Soul Burst is the first skill that has to go when you need to slot something situational, unless the situational skill specifically says that it's replacing something else. Arctic Blast is the second skill that has to go

  • Resolving Vigor - a very strong HoT which provides Minor Resolve. It can be used as your main source of healing before you obtain the Ring of the Pale Order Mythic or in fights with invulnerability phases where you can't heal with Ring of the Pale Order
  • Silver Leash - a chain ability that you can slot in trash packs to stack enemies and get through them faster
  • Revealing Flare - slot it for more difficult fights where you need more damage mitigation. It's a skill that passively grants Major Protection, reducing your damage taken by 10%. It will also trigger the Magicka Aid passive, which increases Magicka Recovery by 10%
  • Temporal Guard - slot it for more difficult fights where you need more damage mitigation. It's an ultimate we can frontbar for the passive Minor Protection which decreases your damage taken by 5%. It will also trigger the Concentrated Barrier passive
  • Wield Soul ( Damage Shield , Druid's Resurgence , Vitality ) - a strong damage shield that restores your Stamina and grants you Major Vitality, increasing your healing received and strength of damage shields by 12%
  • Burning Embers - a single target DoT which heals you for 100% of the damage it causes. It can be useful in fights where you need more HPS
  • Shimmering Shield - massive damage shield that works only against projectiles. Extremely strong but very situational. It also grants you Major Heroism when it absorbs projectiles, increasing your Ultimate generation
  • Precognition - an ultimate that breaks you out of some otherwise unavoidable stuns, you'll need it to get around some mechanics which are otherwise impossible or very difficult to solo, like for example Inferno's Hold in Zaan the Scalecaller fight
  • Ball of Lightning - an ability that teleports you forward. Use it in fights where you need more mobility or in fights where this teleport allows you to invalidate some mechanic

Priority List

This is just a list of priorities. Simply recast abilities when they run out and follow this list of priorities when there are multiple things to refresh

Pre-buff

These abilities can be pre-cast before entering combat

Final Setups

A few examples of final setups you could end up with after applying the situational skills to the base setup

A setup with lots of damage mitigation for bosses that hit very hard

Ulfsild's Contingency Hurricane Wield Soul Revealing Flare Banner Bearer Temporal Guard
Critical Surge Flames of Oblivion Elemental Susceptibility Elemental Blockade Banner Bearer Standard of Might
Front Bar Back Bar
Slot 1: Ulfsild's Contingency Slot 1: Critical Surge
Slot 2: Hurricane Slot 2: Flames of Oblivion
Slot 3: Wield Soul Slot 3: Elemental Susceptibility
Slot 4: Revealing Flare Slot 4: Elemental Blockade
Slot 5: Banner Bearer Slot 5: Banner Bearer
Ultimate: Temporal Guard Ultimate: Standard of Might

What Changes

Changes compared to the Base Setup

Passives

Class

Weapon

Armor

Guild

Alliance War

Racial

Craft

Class - Ardent Flame

CombustionCombustion - High Priority

WarmthWarmth - Medium Priority

Searing HeatSearing Heat - High Priority

World in RuinWorld in Ruin - High Priority

Gear

Base Setup

A base setup that will work for most situations and which should be your starting point when making situational setups

This is my suggested setup for regular content, such as Solo Arenas, World Bosses, Dolmens, Dragons, Volcanic Vents, Harrowstorms, Mirrormoor Incursions and majority of the dungeons.

Gear Slot Set Weight/Type Trait Enchantment
HeadHead Ilambris Medium Divines Magicka
ShouldersShoulders Ilambris Medium Divines Magicka
ChestChest Sergeant's Mail Heavy Reinforced Magicka
HandsHands Noble Duelist Light Divines Magicka
BeltBelt Noble Duelist Light Divines Magicka
LegsLegs Armor of the Trainee Medium Divines Magicka
BootsBoots Noble Duelist Light Divines Magicka
NecklaceNecklace Sergeant's Mail Jewelry Bloodthirsty Increase Physical Harm
RingRing Sergeant's Mail Jewelry Bloodthirsty Increase Physical Harm
RingRing Ring of the Pale Order Jewelry Bloodthirsty Increase Physical Harm
Frontbar Main HandFrontbar Main Hand Sergeant's Mail Lightning Staff Precise Absorb Stamina
Backbar Main HandBackbar Main Hand Noble Duelist Lightning Staff Infused Weapon Damage

Final Setups

A few examples of final setups you could end up with after applying situational rules to the base setup

Example of a beginner setup made with just crafted gear.

The setup in the table uses only crafted gear, but if you already own parts of the Regular setup like Ring of the Pale Order you can start using them immediately

You don't need to start with crafted gear, simply pick 2 sets from the Alternative section that are easiest for you to obtain

Gear that might be easier to obtain and can be used while you work towards the best gear

Dungeon gear isn't always an upgrade to Crafted/Overland gear. It's listed in case you already own some of it

Crafted

All of these are tradable and can be bought from other players

Overland

All of these are tradable and can be bought from other players

PvP

All of these are tradable and can be bought from other players

Dungeons

What Changes

Additional Info

  • Use Training traits if you're still leveling. If you're already max level and have enough Champion Points you can instead use Divines and Reinforced on the chest piece
Advertisement

Champion Points

WarfareWarfare
Weapons Expert
20% Light and Heavy Attack Damage
Deadly Aim
6% Single Target Damage
Fighting Finesse
8% Critical Damage and Healing
Exploiter
10% Damage against Off Balance enemies
More Mitigation
When soloing extremely difficult dungeons you should replace Exploiter and Fighting Finesse with 2 of the 4 mitigation CPs: Ironclad, Duelist's Rebuff, Enduring Resolve, or Unassailable
FitnessFitness
Boundless Vitality
1400 Max Health
Fortified
1731 armor
Bloody Renewal
1500 Stamina on kills
Rejuvenation
90 Health, Stamina and Magicka Recovery
Damage Shield
Replace Rejuvenation with Bastion when using Wield Soul
Craft Craft
Steed's Blessing
20% Movement Speed out of combat
Extremely useful utility
Quality of Life
Green Champion Points don't affect Combat, choose whatever Quality of Life you prefer

Race

For solo PvE you need both damage and survivability, so every race brings something to the table, but these two stand out as the best options for damage and survivability respectively

Khajiit
Best for Damage
Khajiit
Why pick this
The strongest race for solo damage. Critical Damage is one of the most valuable stats in Solo play and Khajiits get 12% of it from Feline Ambush passive.
Feline Ambush Feline Ambush 12% Critical Damage
Lunar Blessings Lunar Blessings 915 Max Health, Stamina and Magicka
Robustness Robustness 90 Health, Stamina, Magicka Recovery
Nord
Best for Survivability
Nord
Why pick this
The tankiest race. Nord is also what I use for soloing Veteran Hard Mode DLC Dungeons. Rugged provides around 5-7% damage mitigation (depending on your current armor), making difficult content significantly more forgiving without sacrificing much damage.
Rugged Rugged 2600 armor
Stalwart Stalwart 1500 Max Stamina, 0.5 Ultimate per second
Resist Frost Resist Frost 1000 Max Health, 4620 Frost Resistance

Mundus

The Thief
Overland
The Thief
5.53% Critical Chance (9.04% with 7 Divines)
When to use
Use for overland content. It increases your Critical Chance
The Lover
Instanced
The Lover
2744 Offensive Penetration (4489 with 7 Divines)
When to use
Use for instanced content. It increases your Penetration
The Lady
Difficult Content
The Lady
2744 Armor (4489 with 7 Divines)
When to use
Consider switching for extremely difficult dungeons. It increases your Armor

Attributes

For most content you should put all 64 points into Magicka. For difficult content you should devote as many attribute points as necessary to Health - for some content you'll be able to get away with 32 Health 32 Magicka, for the extremely difficult stuff you'll need 64 Health.

Health
0
Stamina
0
Magicka
64
All points into Magicka. Use it for most content
Health
32
Stamina
0
Magicka
32
Split evenly between Health and Magicka. Use this whenever you start to struggle
Health
64
Stamina
0
Magicka
0
All points into Health. Use this for very difficult fights

Food

Max Health Max Magicka
The default option. Solitude Salmon-Millet Soup provides only slightly lower stats.
Max Health Stamina Recovery
Provides Stamina Recovery at the cost of Maximum Magicka. It will lower your damage, but it's very useful for fights where you have to dodge roll a lot.
Max Health Stamina Recovery Magicka Recovery
Provides Magicka and Stamina Recovery at the cost of Maximum Magicka. It will lower your damage, but it's very useful for fights where you have to both dodge roll a lot and spam your Wield Soul damage shield.

Potions

Armor Potion
Default Armor Potion
Restore Health +5280 Armor

Since your sustain is being taken care of by the fact that Heavy Attacks restore resources, you can instead use the Armor potions, which will increase your armor by 5280.

Parses

All parses are recorded on the 6 million Target Dummy

Regular Setup
50.5k DPS
Regular Setup
50.5kDPS
6mil Skeleton Dummy
Patch
Update 46
Armor
1 Heavy / 3 Light / 3 Medium
Gear Setup
Regular
Skill Setup
Regular
Potion
Armor Potion
Mundus
The Lover
Race
Nord
Regular parse using Regular setup, Armor Potion and Artaeum Pickled Fish Bowl.
CMX Parse
Elementalist Heavy Attack Solo CMX parse - Regular setup
CMX Setup
Elementalist Heavy Attack Solo CMX setup - Regular setup
Recording of the 50.5k parse
Parse recording

Gameplay

Shipwright's Regret
Dungeon
Exiled Redoubt
Dungeon
Shipwright's Regret
Dungeon Veteran
Exiled Redoubt
Dungeon Veteran Hard Mode

FAQ

No, you don't need a different setup. Use the base skills and the Regular gear setup from this guide for both Maelstrom Arena and Vateshran Hollows.



THANKS FOR READING

Patreon

If you've enjoyed this guide and want to support me, you can do so through Patreon. Your support will help me produce more guides.