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One Bar Breath Dragonknight Solo Build - ESO Guide

Solo One Bar Magicka Pure Class Dragonknight
Up to date for: Update 49 - 19th March 2026
Last changed: Update 49 - 16th March 2026

One Bar Breath Dragonknight Solo Build for ESO Update 49, built around Engulfing Dragonfire, a channeled fire breath that ramps up in damage over 4.8 seconds and synergizes with the Take Flight ultimate.

It's a simpler One Bar version of the Breath Dragonknight.

Capable of soloing every Veteran dungeon that doesn't have a mechanic requiring multiple people, including Veteran Hard Mode Cradle of Shadows and Veteran Moongrave Fane. Parses 49.2k in the Regular setup, going up to 58.2k in a Full Damage setup and down to 45.2k in a Tanky setup, with a bonus Sword and Shield parse at 45.5k.

Looking for more damage? Check out the two bar Breath Dragonknight Solo Build which uses the same gameplay with a second skill bar for more DPS and survivability.

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Skill Setups

Base Setup

A base setup that will work for most situations and which should be your starting point when making situational setups

Engulfing Dragonfire Incinerate Shatterspike Mantle Elemental Susceptibility Ulfsild's Contingency Take Flight
Molten Whip
Front Bar Back Bar
Slot 1: Engulfing Dragonfire Slot 1: Molten Whip
Slot 2: Incinerate
Slot 3: Shatterspike Mantle
Slot 4: Elemental Susceptibility
Slot 5: Ulfsild's Contingency
Ultimate: Take Flight

Final Setups

A few examples of final setups you could end up with after applying the situational skills to the base setup

A setup for trash packs

Engulfing Dragonfire Incinerate Shatterspike Mantle Razor Caltrops Chains of Dominance Take Flight
Molten Whip
Front Bar Back Bar
Slot 1: Engulfing Dragonfire Slot 1: Molten Whip
Slot 2: Incinerate
Slot 3: Shatterspike Mantle
Slot 4: Razor Caltrops
Slot 5: Chains of Dominance
Ultimate: Take Flight

What Changes

Passives

Some trees are only needed when using situational skills, for example Psijic Order provides nothing without Precognition

Class

Weapon

Armor

Guild

Alliance War

Racial

Craft

Class - Ardent Flame

CombustionCombustion - High Priority

Traumatic BurnsTraumatic Burns - High Priority

Fan the FlamesFan the Flames - High Priority

A Soul AblazeA Soul Ablaze - High Priority

Gear

Base Setup

A base setup that will work for most situations and which should be your starting point when making situational setups



Final Setups

A few examples of final setups you could end up with after applying the situational rules to the base setup



This is the crafted gear setup you can start with

The setup in the table uses only crafted gear, but if you already own parts of the Regular setup like Ring of the Pale Order you can start using them immediately


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Champion Points

WarfareWarfare
Master-at-Arms
6% Direct Damage
Because more than 60% of your damage is Direct
Biting Aura
6% AoE Damage
Because more than 60% of your damage is AoE
Wrathful Strikes
205 Weapon and Spell Damage
Added to all damaging skills
Fighting Finesse
8% Critical Damage and Healing
Next strongest CP damage-wise
More Mitigation
Replace Wrathful Strikes + Fighting Finesse with 2 mitigation CPs: Ironclad, Duelist's Rebuff, Enduring Resolve, or Unassailable (depending on the type of damage the Boss deals to you)
More Healing
Reaving Blows is a decent Champion Point if you need more HPS
FitnessFitness
Boundless Vitality
1400 Max Health
Survivability
Fortified
1731 Armor
Survivability
Rejuvenation
90 Health, Stamina and Magicka Recovery
Sustain
Siphoning Spells
1500 Magicka on kills
Sustain in fights with adds
Block Mitigation
Use Bracing Anchor in fights where you block a lot
Movement
Use Celerity in fights where you need to move a lot
Situational Stamina Sustain
Use Bloody Renewal alongside Siphoning Spells in fights with lots of adds
Situational Sustain
You can use Sustained by Suffering in fights with a constant debuff on you
Craft Craft
Steed's Blessing
20% Movement Speed out of combat
Extremely useful utility
Quality of Life
Green Champion Points don't affect Combat, choose whatever Quality of Life you prefer

Race

For solo you need both damage and survivability, so every race brings something to the table, but these two stand out as the best options for damage and survivability respectively

Khajiit
Best for Damage
Khajiit
Why pick this
The strongest race for solo damage. Critical Damage is one of the most valuable stats in Solo play and Khajiits get 12% of it from Feline Ambush passive.
Feline Ambush Feline Ambush 12% Critical Damage
Lunar Blessings Lunar Blessings 915 Max Health, Stamina and Magicka
Robustness Robustness 90 Health, Stamina, Magicka Recovery
Nord
Best for Survivability
Nord
Why pick this
The tankiest race. Nord is also what I use for soloing Veteran Hard Mode DLC Dungeons. Rugged provides around 5-7% damage mitigation (depending on your current armor), making difficult content significantly more forgiving without sacrificing much damage.
Rugged Rugged 2600 armor
Stalwart Stalwart 1500 Max Stamina, 0.5 Ultimate per second
Resist Frost Resist Frost 1000 Max Health, 4620 Frost Resistance


Mundus

The Thief
Default
The Thief
5.53% Critical Chance (9.04% with 7 Divines)
When to use
Use in all Overland content and most situations. It increases Critical Chance
The Lady
Difficult Content
The Lady
2744 Armor (4489 with 7 Divines)
When to use
Consider for extremely difficult dungeons

Attributes

For most content you should put all 64 points into Magicka. For difficult content you should devote as many attribute points as necessary to Health - for some content you'll be able to get away with 32 Health 32 Magicka, for the extremely difficult stuff you'll need 64 Health.

Health
0
Stamina
0
Magicka
64
All points into Magicka. Use it for most content
Health
32
Stamina
0
Magicka
32
Split evenly between Health and Magicka. Use this whenever you start to struggle
Health
64
Stamina
0
Magicka
0
All points into Health. Use this for very difficult fights

Food

Your sustain can vary greatly because it's impacted by your armor weight composition, your race and how much blocking/dodge rolling you're required to do in a certain fight. Choose the food with more recoveries if you can't sustain.

Max Health Max Magicka
The default option for most content. Provides Max Health and Max Magicka without any recovery. Solitude Salmon-Millet Soup is a cheaper alternative with slightly lower stats.
Max Health Magicka Recovery
Switch to this if you find yourself running low on Magicka.
Max Health Stamina Recovery Magicka Recovery
The best choice for hard content where you need both additional Stamina and Magicka sustain. Jewels of Misrule is a cheaper alternative.


Potions

Use Spell Power potions most of the time. Using Igneous Weapons enables you to use Tri-Stat or Heroism potions instead.

Spell Power Potion
Default Spell Power Potion
Major Sorcery Major Prophecy Restore Magicka

The default option which improves your Magicka sustain and grants you Major Sorcery, which will increase your Spell Damage by 20%. It does not stack with Minor Brutality from Elder Dragon, but it still ends up being the best default option, since you wouldn't be able to sustain Weapon Power potions

Tri-Stat Potion
Situational Tri-Stat Potion
Restore Health Restore Stamina Restore Magicka

Use these if you're already getting Major Brutality/Sorcery from Igneous Weapons. Just like Spell Power potions they'll improve your Magicka sustain and they'll improve Stamina sustain on top of that

Heroism Potion
Expensive Heroism Potion
Minor Heroism Restore Stamina Restore Magicka

Basically Tri-Stat potions but with Minor Heroism on top of that, which is an extremely powerful buff in this build because of our reliance on Take Flight, but they're expensive

Parses

All parses are recorded on the 6 million Target Dummy

Full Damage (Velothi)
58.2k DPS
Full Damage
51.3k DPS
Regular
49.2k DPS
Tanky
45.2k DPS
Sword and Shield
45.6k DPS
Full Damage (Velothi)
58.2kDPS
6mil Skeleton Dummy
Patch
Update 49
Armor
5 Light / 2 Medium
Gear Setup
Instanced with Velothi
Skill Setup
Full Damage
Potion
Heroism Potion
Mundus
The Thief
Race
Nord
58,192 DPS using the Full Damage Skill Setup with Velothi Ur-Mage's Amulet and Heroism potions.
CMX Parse
One Bar Breath Dragonknight Solo CMX parse - Full Damage Velothi setup
CMX Setup
One Bar Breath Dragonknight Solo CMX setup - Full Damage Velothi setup
Recording of the 58.2k parse
Parse recording
Full Damage
51.3kDPS
6mil Skeleton Dummy
Patch
Update 49
Armor
5 Light / 2 Medium
Gear Setup
Instanced
Skill Setup
Full Damage
Potion
Heroism Potion
Mundus
The Thief
Race
Nord
51,349 DPS using the Full Damage Skill Setup and Heroism potions.
CMX Parse
One Bar Breath Dragonknight Solo CMX parse - Full Damage setup
CMX Setup
One Bar Breath Dragonknight Solo CMX setup - Full Damage setup
Regular
49.2kDPS
6mil Skeleton Dummy
Patch
Update 49
Armor
5 Light / 2 Medium
Gear Setup
Instanced
Skill Setup
Regular
Potion
Essence of Spell Power
Mundus
The Thief
Race
Nord
49,200 DPS using the Regular Skill Setup.
CMX Parse
One Bar Breath Dragonknight Solo CMX parse - Regular setup
CMX Setup
One Bar Breath Dragonknight Solo CMX setup - Regular setup
Recording of the 49.2k parse
Parse recording
Tanky
45.2kDPS
6mil Skeleton Dummy
Patch
Update 49
Armor
5 Light / 2 Medium
Gear Setup
Instanced
Skill Setup
Tanky
Potion
Essence of Spell Power
Mundus
The Thief
Race
Nord
45,200 DPS using the Tanky Skill Setup.
CMX Parse
One Bar Breath Dragonknight Solo CMX parse - Tanky setup
CMX Setup
One Bar Breath Dragonknight Solo CMX setup - Tanky setup
Sword and Shield
45.6kDPS
6mil Skeleton Dummy
Patch
Update 49
Armor
6 Light / 1 Medium
Gear Setup
Instanced with Sword and Shield
Skill Setup
Sword and Shield
Potion
Essence of Spell Power
Mundus
The Thief
Race
Nord
45,585 DPS using Sword and Shield instead of a Lightning Staff, which also changes Elemental Susceptibility to Pierce Armor.
CMX Parse
One Bar Breath Dragonknight Solo CMX parse - Sword and Shield setup
CMX Setup
One Bar Breath Dragonknight Solo CMX setup - Sword and Shield setup
Recording of the 45.6k parse
Parse recording

Gameplay

Cradle of Shadows
Dungeon
Moongrave Fane
Dungeon
Oakenclaw
World Boss
Cradle of Shadows
Dungeon Veteran Hard Mode Trifecta
Moongrave Fane
Dungeon Veteran
Oakenclaw
World Boss

Fashion

Outfit
Breath Dragonknight fashion screenshot
Slot Style Dyes
Head Fire Drake HelmetFire Drake Helmet
Legate's Black
Legate's Black
Shoulders Ancient Daedric PauldronsAncient Daedric Pauldrons
Legate's Black
Chest Scorianite Gladiator JackScorianite Gladiator Jack
Legate's Black
Legate's Black
Legate's Black
Hands Fire Drake GauntletsFire Drake Gauntlets
Legate's Black
Legate's Black
Legate's Black
Belt Belt HiddenHide Waist
Legs Fire Drake GreavesFire Drake Greaves
Legate's Black
Legate's Black
Legate's Black
Feet Fire Drake SabatonsFire Drake Sabatons
Legate's Black
Legate's Black
Legate's Black
Frontbar Main Hand Fire Drake SwordFire Drake Sword
Empty
Legate's Black
Legate's Black
Frontbar Off Hand Fire Drake SwordFire Drake Sword
Empty
Legate's Black
Legate's Black
Breath Dragonknight fashion screenshot
Collectibles
Slot Collectible
Skin Online:Blood Forged_(Skin)Blood-Forged
Personality Deadlands FirewalkerDeadlands Firewalker

FAQ

If you want a simpler build that doesn't require bar swapping. The one bar version still solos Veteran Hard Mode dungeons and is built around the same Engulfing Dragonfire gameplay. If you want more damage, check out the two bar Breath Dragonknight.

This build uses a Lightning Staff for Elemental Susceptibility (Major Breach). You can switch to an Inferno Staff with minimal loss, or an Ice Staff with a bit more loss. This guide also includes a Sword and Shield setup that parsed ≈7% less, using Pierce Armor for Major Breach instead. Any other weapon type would need Razor Caltrops for Major Breach, which would be a bigger DPS loss.

No, you don't need a different setup. Use the base skills and the Instanced gear setup from this guide for both Maelstrom Arena and Vateshran Hollows.



THANKS FOR READING

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