One Bar Breath Dragonknight
Solo Build (Engulfing Dragonfire)
One Bar Breath Dragonknight Solo Build for ESO Update 49, built around
Engulfing Dragonfire, a channeled fire breath that ramps up in damage over 4.8 seconds and synergizes with the
Take Flight ultimate.
It's a simpler One Bar version of the Breath Dragonknight.
Capable of soloing every Veteran dungeon that doesn't have a mechanic requiring multiple people, including Veteran Hard Mode Cradle of Shadows and Veteran Moongrave Fane. Parses 49.2k in the Regular setup, going up to 58.2k in a Full Damage setup and down to 45.2k in a Tanky setup, with a bonus Sword and Shield parse at 45.5k.
Skill Setups
Base Setup
A base setup that will work for most situations and which should be your starting point when making situational setups
Final Setups
A few examples of final setups you could end up with after applying the situational skills to the base setup
A setup for trash packs
| Front Bar | Back Bar |
|---|---|
| Slot 1: Engulfing Dragonfire | Slot 1: Molten Whip |
| Slot 2: Incinerate | |
| Slot 3: Shatterspike Mantle | |
| Slot 4: Razor Caltrops | |
| Slot 5: Chains of Dominance | |
| Ultimate: Take Flight |
What Changes
Razor Caltrops replaces
Elemental Susceptibility, so that you can apply Major Breach in AoE
Chains of Dominance replaces
Ulfsild's Contingency
A setup that sacrifices survivability for damage
| Front Bar | Back Bar |
|---|---|
| Slot 1: Engulfing Dragonfire | Slot 1: Molten Whip |
| Slot 2: Incinerate | |
| Slot 3: Shatterspike Mantle | |
| Slot 4: Elemental Susceptibility | |
| Slot 5: Igneous Weapons | |
| Ultimate: Take Flight |
What Changes
Igneous Weapons replaces
Ulfsild's Contingency
Additional Info
Igneous Weapons allow you to use Tri-Stat or Heroism potions instead of Spell Power potions
A setup which trades damage for more survivability. Use it against harder boss fights or if you simply want a tankier build and don't mind fights taking longer
| Front Bar | Back Bar |
|---|---|
| Slot 1: Engulfing Dragonfire | Slot 1: Molten Whip |
| Slot 2: Revealing Flare | |
| Slot 3: Shatterspike Mantle | |
| Slot 4: Elemental Susceptibility | |
| Slot 5: Ulfsild's Contingency | |
| Ultimate: Take Flight |
What Changes
Revealing Flare replaces
Incinerate
A setup which you could use if you want to play with a Sword and Shield. It parsed ≈7% less than a similar setup with Lightning Staff and
Elemental Susceptibility
| Front Bar | Back Bar |
|---|---|
| Slot 1: Engulfing Dragonfire | Slot 1: Molten Whip |
| Slot 2: Incinerate | |
| Slot 3: Shatterspike Mantle | |
| Slot 4: Pierce Armor | |
| Slot 5: Ulfsild's Contingency | |
| Ultimate: Take Flight |
What Changes
Pierce Armor replaces
Elemental Susceptibility
Additional Info
Pierce Armor is a Taunt which won't matter since this is a Solo build. If you decide to use this build in group content (which you shouldn't do anyway) you absolutely cannot use
Pierce Armor
Passives
Some trees are only needed when using situational skills, for example Psijic Order provides nothing without
Precognition
Class - Ardent Flame
Combustion - High Priority
Traumatic Burns - High Priority
Fan the Flames - High Priority
A Soul Ablaze - High Priority
Class - Draconic Power
Burnished Scales - High Priority
World in Ruin - High Priority
Elder Dragon - High Priority
The Storm Voice - High Priority
Class - Earthen Heart
Heart of Stone - High Priority
Landslide - High Priority
Blessing at the Peak - High Priority
Mountain Giant - High Priority
Weapon - Destruction Staff
Tri Focus - Low Priority
Penetrating Magic - Low Priority
Elemental Force - High Priority
Ancient Knowledge - High Priority
Destruction Expert - Low Priority
Armor - Light Armor
Grace - Low Priority
Evocation - High Priority
Spell Warding - High Priority
Prodigy - High Priority
Concentration - High Priority
Armor - Medium Armor
Dexterity - High Priority
Wind Walker - High Priority
Improved Sneak - Not needed
Agility - High Priority
Athletics - High Priority
Guild - Mages Guild
Persuasive Will - Not needed
Mage Adept - High Priority
Everlasting Magic - High Priority
Magicka Controller - High Priority
Might of the Guild - Low Priority
Guild - Psijic Order
Clairvoyance - Low Priority
Spell Orb - Not needed
Concentrated Barrier - Low Priority
Deliberation - Not needed
Alliance War - Support
Magicka Aid - Medium Priority
Combat Medic - Not needed
Battle Resurrection - Not needed
Race - Your Race
Get all of your racials, no matter which race you are
Craft - Alchemy
Solvent Proficiency - Not needed
Keen Eye: Reagents - Not needed
Medicinal Use - High Priority
Chemistry - Not needed
Laboratory Use - Not needed
Snakeblood - Not needed
Gear
Base Setup
A base setup that will work for most situations and which should be your starting point when making situational setups
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
Light | |||
Shoulders |
Medium | |||
Chest |
Medium | |||
Hands |
Light | |||
Belt |
Light | |||
Legs |
Medium | |||
Boots |
Medium | |||
Necklace |
Jewelry | |||
Ring |
Jewelry | |||
Ring |
Jewelry | |||
Frontbar Main Hand |
Lightning Staff |
Final Setups
A few examples of final setups you could end up with after applying the situational rules to the base setup
This is the crafted gear setup you can start with
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
Light | |||
Shoulders |
Medium | |||
Chest |
Medium | |||
Hands |
Light | |||
Belt |
Light | |||
Legs |
Medium | |||
Boots |
Medium | |||
Necklace |
Jewelry | |||
Ring |
Jewelry | |||
Ring |
Jewelry | |||
Frontbar Main Hand |
Lightning Staff |
The setup in the table uses only crafted gear, but if you already own parts of the Regular setup like
Ring of the Pale Order you can start using them immediately
This is a setup you should use in Instanced content (Arenas and Dungeons). Enemies in instanced content have 18,200 armor, while Overland enemies have only 9,100, so this setup will need much more penetration.
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
Medium | |||
Shoulders |
Light | |||
Chest |
Medium | |||
Hands |
Light | |||
Belt |
Light | |||
Legs |
Light | |||
Boots |
Light | |||
Necklace |
Jewelry | |||
Ring |
Jewelry | |||
Ring |
Jewelry | |||
Frontbar Main Hand |
Lightning Staff |
Explanation
Whorl of the Depths replaces
Tide-Born Wildstalker, because in Instanced content you can benefit from the Minor Slayer buff, which makes it better- Weight composition goes from 4 Medium 3 Light to 2 Medium 5 Light, so that we can benefit a bit more from the
Concentration passive - Weapon trait changes from
Charged to
Sharpened, in order to get enough penetration - Weapon enchant changes from
Absorb Magicka to
Absorb Stamina, because with more Light Armor pieces we don't need
Absorb Magicka to sustain
Additional Info
Champion Points
Race
For solo PvE you need both damage and survivability, so every race brings something to the table, but these two stand out as the best options for damage and survivability respectively
Mundus
Attributes
For most content you should put all 64 points into Magicka. For difficult content you should devote as many attribute points as necessary to Health - for some content you'll be able to get away with 32 Health 32 Magicka, for the extremely difficult stuff you'll need 64 Health.
Food
Your sustain can vary greatly because it's impacted by your armor weight composition, your race and how much blocking/dodge rolling you're required to do in a certain fight. Choose the food with more recoveries if you can't sustain.
Potions
Use Spell Power potions most of the time. Using
Igneous Weapons enables you to use Tri-Stat or Heroism potions instead.
The default option which improves your Magicka sustain and grants you Major Sorcery, which will increase your Spell Damage by 20%. It does not stack with Minor Brutality from
Elder Dragon, but it still ends up being the best default option, since you wouldn't be able to sustain Weapon Power potions
Use these if you're already getting Major Brutality/Sorcery from
Igneous Weapons. Just like Spell Power potions they'll improve your Magicka sustain and they'll improve Stamina sustain on top of that
Basically Tri-Stat potions but with Minor Heroism on top of that, which is an extremely powerful buff in this build because of our reliance on
Take Flight, but they're expensive
Parses
All parses are recorded on the 6 million Target Dummy
Patch: Update 49
Using the Full Damage Skill Setup with
Velothi Ur-Mage's Amulet and Heroism potions
Patch: Update 49
Using the Full Damage Skill Setup and Heroism potions
Patch: Update 49
Using the Regular Skill Setup
Patch: Update 49
Using the Tanky Skill Setup
Patch: Update 49
Using Sword and Shield instead of a Lightning Staff, which also changes
Elemental Susceptibility to
Pierce Armor
Gameplay
Here you can see this build tackling Veteran dungeons and other content
Fashion
| Slot | Style | Dyes |
|---|---|---|
| Head |
Legate's Black
Legate's Black
|
|
| Shoulders |
Legate's Black
|
|
| Chest |
Legate's Black
Legate's Black
Legate's Black
|
|
| Hands |
Legate's Black
Legate's Black
Legate's Black
|
|
| Belt |
|
|
| Legs |
Legate's Black
Legate's Black
Legate's Black
|
|
| Feet |
Legate's Black
Legate's Black
Legate's Black
|
|
| Frontbar Main Hand |
Empty
Legate's Black
Legate's Black
|
|
| Frontbar Off Hand |
Empty
Legate's Black
Legate's Black
|
|
| Slot | Collectible |
|---|---|
| Skin | |
| Personality |
THANKS FOR READING
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Head
Shoulders
Chest
Hands
Belt
Legs
Boots
Necklace
Ring
Frontbar Main Hand