Be as the landslide. Let nothing stop you.
Improves your passive to increase the potency of your damage done, healing done, and damage shield strength by 1% per stack.
Stamina Dragonknight DPS
Update 50
Breath Dragonknight DPS
Update 50
One Bar Stamina Dragonknight DPS
Update 44
One Bar Magicka Dragonknight DPS Build built around the reworked
Engulfing Dragonfire
ability, a channeled fire breath attack that ramps up in damage over 4.8 seconds and synergizes with the
Take Flight
ultimate. Same core as the full Breath Dragonknight build, just condensed to one bar.
Obviously weaker than the two bar version, but still competitive for a One Bar build in ESO Update 50. This is the version you should use if you hate bar swapping.
This build parses 131.6k DPS with the Medium Armor setup on the Iron Atronach dummy.
Looking for more damage? Check out the two bar Breath Dragonknight DPS Build which parses 148k DPS.
Works in normal and veteran dungeons, trials, hard modes, Dragonstar Arena, and Blackrose Prison.
I built a simulator that takes the current setup from the guide and plays it through the listed rotation. It uses the listed gear, skills, Champion Points, race, food, potions, target armor and target health. It tracks skill casts, light attacks, DoT ticks, cooldowns, execute scaling, crits and status effect rolls. It assumes 100% of light attacks hit and a 0.025 second weave average.
Comparison tables in this guide use the deterministic sim on the 21 million HP Iron Atronach trial dummy. The Medium Armor setup is treated as the default.
For comparison tables I keep the setup identical and change one thing at a time. That makes the tables better for comparing options than random dummy parses, where one run can get better crits, different status effects or a better execute window.
| Run | DPS | Notes |
|---|---|---|
| 21m deterministic sim |
130.8k DPS
|
Used for comparison tables in this guide |
| Real 21m CMX parse |
131.6k DPS
|
Recorded in game |
| 100 random 21m sims |
Lowest 125.6k DPS
Highest 134.4k DPS
|
This is why random parses are unreliable when crits and status effects roll differently |
Class Masteries are a new U50 system where each class picks 2 of 5 passive bonuses (Class Mastery Points, not Skill Points). Activating subclassing disables Class Mastery, so it's a tradeoff between keeping your native skill lines or subclassing.
Be as the landslide. Let nothing stop you.
Improves your passive to increase the potency of your damage done, healing done, and damage shield strength by 1% per stack.
Simply the best damage option.
Fire forged within can never be extinguished. Fan the flames.
When your Dragonknight damage over time effects end, you apply Wildfire Embers to the target, dealing Flame Damage over 12 seconds. This effect stacks up to 12 times and increases in damage by 25% per stack.
| Total Coefficient | 7.01% Max Stamina/Magicka + 73.95% Weapon/Spell Damage | ||
|---|---|---|---|
| Tick Rate | Every 2s (6 ticks) | ||
| Status Chance | 3% | ||
| Tags | FlameSingle TargetDoT | ||
Wildfire Embers' damage does not benefit from some Weapon Damage sources like or .
Simply the best damage option.
You are as unyielding as a mountain.
Each second you remain Bracing, you increase the amount of damage you block by 6%, up to 5 times.
Blocking damage has a 20% chance to restore 500 Stamina. This effect can occur once every block cost.
Not useful for this setup.
Let your voice echo across the peaks.
Activating rank 2 of now also grants 5 Health, Magicka, and Stamina Recovery for every Ultimate spent for 10 seconds after a delay of 15 seconds.
Not useful for this setup.
Let others be swept along in the wake of your flame.
Activating rank 2 of grants you and group members within 28 meters of you and for 1 second per 15 Ultimate spent, increasing damage done and reducing damage taken by 10%.
Not useful for this setup.
A base setup that will work for most situations and which should be your starting point when making situational setups
| Front Bar | Back Bar |
|---|---|
| Slot 1: Engulfing DragonfireMorph of Dragonfire Breath | |
| Slot 2: Searing ClawMorph of Searing Strike | |
| Slot 3: Shatterspike MantleMorph of Earthspike Mantle | |
| Slot 4: IncinerateMorph of Inferno | |
| Slot 5: Banner Bearer | |
| Ultimate: Take FlightMorph of Dragon Leap |
If you need to slot something situational, replace
Searing Claw
.
Priority List
This is just a list of priorities. Simply recast abilities when they run out and follow this list of priorities when there are multiple things to refresh.
Inside of your
Take Flight
window you can freely cancel
Engulfing Dragonfire
to refresh DoTs. Outside of
Take Flight
, you want to finish
Engulfing Dragonfire
and refresh DoTs after it ends.
You ideally want to start a cast of
Engulfing Dragonfire
when
Take Flight
has 2-3 seconds left, so that the initial weak phase of
Engulfing Dragonfire
gets bypassed by
Take Flight
's buff, because the later phase deals high damage regardless.
Pre-buff
These abilities can be pre-cast before entering combat
A few examples of final setups you could end up with after applying the situational skills to the base setup
A setup for trash packs
| Front Bar | Back Bar |
|---|---|
| Slot 1: Engulfing Dragonfire | |
| Slot 2: Quick Cloak | |
| Slot 3: Shatterspike Mantle | |
| Slot 4: Incinerate | |
| Slot 5: Banner Bearer | |
| Ultimate: Take Flight |
Some trees are only needed when using situational skills, for example Fighters Guild provides nothing without
Barbed Trap
Class
Weapon
Armor
Guild
Alliance War
Racial
Craft
Class - Ardent Flame
Combustion
- High Priority
Traumatic Burns
- High Priority
Fan the Flames
- High Priority
A Soul Ablaze
- High Priority
Class - Draconic Power
Burnished Scales
- High Priority
World in Ruin
- High Priority
Elder Dragon
- High Priority
The Storm Voice
- High Priority
Class - Earthen Heart
Heart of Stone
- High Priority
Landslide
- High Priority
Blessing at the Peak
- High Priority
Mountain Giant
- High Priority
Weapon - Dual Wield
The tooltips for
Focused Killer and
Ruffian are misleading. They also buff Light and Heavy Attacks.
Focused Killer
- High Priority
Ambidextrous
- High Priority
Controlled Fury
- High Priority ?
Ruffian
- Medium Priority
Twin Blade and Blunt
- High Priority
Armor - Light Armor
Grace
- Low Priority
Evocation
- High Priority
Spell Warding
- High Priority
Prodigy
- High Priority
Concentration
- High Priority
Armor - Medium Armor
Dexterity
- High Priority
Wind Walker
- High Priority
Improved Sneak
- Not needed
Agility
- High Priority
Athletics
- High Priority
Guild - Fighters Guild
Intimidating Presence
- High Priority
Slayer
- High Priority
Banish the Wicked
- High Priority
Skilled Tracker
- High Priority
Bounty Hunter
- Not needed
Guild - Undaunted
Undaunted Command
- High Priority
Undaunted Mettle
- High Priority
Alliance War - Support
Magicka Aid
- Medium Priority
Combat Medic
- Not needed
Battle Resurrection
- Not needed
Race - Your Race
Get all of your racials, no matter which race you are
Craft - Alchemy
Solvent Proficiency
- Not needed
Keen Eye: Reagents
- Not needed
Medicinal Use
- High Priority
Chemistry
- Not needed
Laboratory Use
- Not needed
Snakeblood
- Not needed
A base setup that will work for most situations and which should be your starting point when making situational setups. It assumes your group provides Major Breach, Minor Breach, Infused Crusher and nothing more
Switching gear for trash packs isn't worth it unless you're using gear-swap addons
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
|
Medium |
|
|
Shoulders |
|
Light |
|
|
Chest |
|
Medium |
|
|
Hands |
|
Light |
|
|
Belt |
|
Light |
|
|
Legs |
|
Light |
|
|
Boots |
|
Light |
|
|
Necklace |
|
Jewelry |
|
|
Ring |
|
Jewelry |
|
|
Ring |
|
Jewelry |
|
|
Frontbar Main Hand |
|
Dagger |
|
|
Frontbar Off Hand |
|
Dagger |
|
|
This setup parses 126,773 DPS
Gear that is easier to obtain and can be used while you work towards the best gear
Crafted
All of these are tradable and can be bought from other players
No Overland, Dungeon or Trial gear is listed as the Crafted options are superior.
A few examples of final setups you could end up with after applying situational rules to the base setup
This is the crafted gear setup you can start with
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
|
Light |
|
|
Shoulders |
|
Light |
|
|
Chest |
|
Medium |
|
|
Hands |
|
Light |
|
|
Belt |
|
Light |
|
|
Legs |
|
Medium |
|
|
Boots |
|
Light |
|
|
Necklace |
|
Jewelry |
|
|
Ring |
|
Jewelry |
|
|
Ring |
|
Jewelry |
|
|
Frontbar Main Hand |
|
Dagger |
|
|
Frontbar Off Hand |
|
Dagger |
|
|
The crafted setup parses 111,023 DPS
When using it, replace
Searing Claw
with
Barbed Trap
since this setup doesn't get Minor Force from
Velothi Ur-Mage's Amulet
.
| Front Bar | Back Bar |
|---|---|
| Slot 1: Engulfing DragonfireMorph of Dragonfire Breath | |
| Slot 2: Barbed TrapMorph of Trap Beast | |
| Slot 3: Shatterspike MantleMorph of Earthspike Mantle | |
| Slot 4: IncinerateMorph of Inferno | |
| Slot 5: Banner Bearer | |
| Ultimate: Take FlightMorph of Dragon Leap |
This is a setup you should use if you don't have access to any Trial gear
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
|
Medium |
|
|
Shoulders |
|
Light |
|
|
Chest |
|
Medium |
|
|
Hands |
|
Light |
|
|
Belt |
|
Light |
|
|
Legs |
|
Medium |
|
|
Boots |
|
Light |
|
|
Necklace |
|
Jewelry |
|
|
Ring |
|
Jewelry |
|
|
Ring |
|
Jewelry |
|
|
Frontbar Main Hand |
|
Dagger |
|
|
Frontbar Off Hand |
|
Dagger |
|
|
This setup parses 123,059 DPS
This is a setup you should use in trash packs
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
|
Medium |
|
|
Shoulders |
|
Light |
|
|
Chest |
|
Medium |
|
|
Hands |
|
Light |
|
|
Belt |
|
Light |
|
|
Legs |
|
Medium |
|
|
Boots |
|
Light |
|
|
Necklace |
|
Jewelry |
|
|
Ring |
|
Jewelry |
|
|
Ring |
|
Jewelry |
|
|
Frontbar Main Hand |
|
Dagger |
|
|
Frontbar Off Hand |
|
Dagger |
|
|
This is a setup you can use if your team provides additional penetration
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
|
Light |
|
|
Shoulders |
|
Medium |
|
|
Chest |
|
Medium |
|
|
Hands |
|
Medium |
|
|
Belt |
|
Medium |
|
|
Legs |
|
Medium |
|
|
Boots |
|
Medium |
|
|
Necklace |
|
Jewelry |
|
|
Ring |
|
Jewelry |
|
|
Ring |
|
Jewelry |
|
|
Frontbar Main Hand |
|
Dagger |
|
|
Frontbar Off Hand |
|
Dagger |
|
|
This setup parses 130,820 DPS
This setup can only be used if your team provides additional penetration, for example through
Roar of Alkosh
.
Damage comparison for the set options.
Body (Light)
Compares X Light set +
Deadly Strike
weapons and jewelry, with
Fighting Finesse
slotted.
| Body Set | Source | Simulated Parse | Damage Change |
|---|---|---|---|
|
|
Trial - Dreadsail Reef |
126.8k DPS
|
Baseline |
|
|
Crafted |
3 Stacks 123.0k DPS
0 Stacks 118.3k DPS
|
-3.0%
-6.7%
|
|
|
Crafted |
119.6k DPS
|
-5.7% |
|
|
Overland - Deshaan |
118.9k DPS
|
-6.2% |
|
|
Class Set - Infinite Archive |
118.6k DPS
|
-6.5% |
|
|
Crafted |
118.3k DPS
|
-6.7% |
|
|
Crafted |
117.9k DPS
|
-7.0% |
|
|
Crafted |
116.2k DPS
|
-8.4% |
Body (Medium)
Compares X Medium set +
Deadly Strike
weapons and jewelry, with
Untamed Aggression
slotted.
| Body Set | Source | Simulated Parse | Damage Change |
|---|---|---|---|
|
|
Trial - Sanity's Edge |
Interrupt 132.1k DPS
No Interrupt 123.0k DPS
|
+1.0%
-6.0%
|
|
|
Trial - Lucent Citadel |
130.8k DPS
|
Baseline |
|
|
Trial - Rockgrove |
Soul 130.1k DPS
No Soul 120.6k DPS
|
-0.5%
-7.8%
|
|
|
Crafted |
3 Stacks 127.5k DPS
0 Stacks 121.9k DPS
|
-2.5%
-6.8%
|
|
|
Dungeon - Unhallowed Grave |
124.7k DPS
|
-4.7% |
|
|
Class Set - Infinite Archive |
122.4k DPS
|
-6.4% |
|
|
Dungeon - Frostvault |
122.4k DPS
|
-6.4% |
|
|
Dungeon - Falkreath Hold |
121.9k DPS
|
-6.8% |
|
|
Crafted |
121.5k DPS
|
-7.1% |
|
|
Crafted |
121.5k DPS
|
-7.1% |
|
|
Crafted |
121.2k DPS
|
-7.3% |
|
|
Crafted |
120.1k DPS
|
-8.2% |
|
|
Overland - Wrothgar |
119.9k DPS
|
-8.3% |
Weapons + Jewelry
Compares
Slivers of the Null Arca
body + X weapons and jewelry set, with
Untamed Aggression
slotted.
| Set | Source | Simulated Parse | Damage Change |
|---|---|---|---|
|
|
Trial - Sanity's Edge |
Interrupt 135.1k DPS
No Interrupt 126.1k DPS
|
+3.3%
-3.6%
|
|
|
Crafted |
3 Stacks 133.4k DPS
0 Stacks 128.3k DPS
|
+2.0%
-1.9%
|
|
|
Trial - Rockgrove |
Soul 132.5k DPS
No Soul 123.0k DPS
|
+1.3%
-6.0%
|
|
|
Trial - Dreadsail Reef |
132.5k DPS
|
+1.3% |
|
|
PvP - Cyrodiil |
130.8k DPS
|
Baseline |
|
|
Dungeon - Unhallowed Grave |
130.4k DPS
|
-0.3% |
|
|
Dungeon - Frostvault |
128.7k DPS
|
-1.6% |
|
|
Overland - Deshaan |
128.7k DPS
|
-1.6% |
|
|
Crafted |
128.5k DPS
|
-1.8% |
|
|
Class Set - Infinite Archive |
127.9k DPS
|
-2.2% |
|
|
Dungeon - Falkreath Hold |
127.9k DPS
|
-2.2% |
|
|
Crafted |
127.5k DPS
|
-2.5% |
|
|
Crafted |
127.2k DPS
|
-2.8% |
|
|
Crafted |
126.4k DPS
|
-3.4% |
|
|
Overland - Wrothgar |
126.1k DPS
|
-3.6% |
Damage comparison for front bar weapon options.
| Front Bar Weapon | Simulated Parse | Damage Change |
|---|---|---|
| Dual Wield Daggers |
130.8k DPS
|
Baseline |
| Bow |
129.1k DPS
|
-1.3% |
| Greatsword |
128.7k DPS
|
-1.6% |
| Lightning Staff |
126.9k DPS
|
-3.0% |
| Inferno Staff |
122.6k DPS
|
-6.3% |
| One Handed and Shield |
121.5k DPS
|
-7.1% |
| Ice Staff |
121.0k DPS
|
-7.5% |
| Restoration Staff |
119.6k DPS
|
-8.6% |
Daggers use
Nirnhoned
Poison
and
Precise
Absorb Stamina
. Every one-weapon option uses a
Precise
Poison
weapon. One Handed and Shield uses a
Precise
Poison
one handed weapon plus a
Divines
Magicka
shield.
The difference between best and worst race is about 4% of DPS and there is no content in the entire game that you'd be blocked from completing because of choosing a bad race.
| Race | Simulated Parse | Damage Change |
|---|---|---|
| Dark Elf |
130.8k DPS
|
0.0% |
| High Elf |
130.8k DPS
|
0.0% |
| Orc |
129.0k DPS
|
-1.4% |
| Breton |
126.4k DPS
|
-3.4% |
| Argonian |
124.6k DPS
|
-4.7% |
| Khajiit |
124.6k DPS
|
-4.7% |
| Wood Elf |
124.0k DPS
|
-5.2% |
| Redguard |
123.3k DPS
|
-5.7% |
| Imperial |
123.3k DPS
|
-5.7% |
| Nord |
123.3k DPS
|
-5.7% |
You should always put all 64 attribute points into Magicka.
Your sustain can vary greatly because it's impacted by your race, the amount of synergies provided by your teammates, and by your armor type. Choose the food with more Magicka Recovery if you can't sustain.
All parses are recorded on the 21 million Target Dummy
If you hate bar swapping. The one bar version parses 131k DPS with Medium Armor, and is built around the same
Engulfing Dragonfire
gameplay. If you want more damage, check out the two bar Breath Dragonknight DPS Build.
Yes, you can replace the Dual Wield Daggers with other weapons. Bow and Greatsword have the smallest DPS loss (about 1-2%). Lightning Staff is about 3%, Inferno Staff about 6%, Sword and Shield about 7%, and Ice Staff and Restoration Staff are around 8-9%. The regular setup doesn't use any Dual Wield skills, but the trash setup uses
Quick Cloak
which you'd need to replace - for example with
Carve
when switching to Greatsword, or
Soul of Flame
with any weapon.