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Bow DPS Build - ESO Guide

DPS Two Bar Stamina Subclass Dragonknight Templar Nightblade
Up to date for: Update 47 - 13th October 2025
Last changed: Update 47 - 13th October 2025

Bow DPS build focused purely on group PvE content. This setup takes the most optimal options available while fully committing to using Bows on both bars. It's made for Dungeons and Trials, working well in both organized and unorganized groups.

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Theme

In this build, I'm making 2 suboptimal choices for the sake of Theme

  • using Bows on both bars. For example Dual Wield with a Greatsword on backbar would be stronger
  • using a Bow spammable - Lethal Arrow. For example a class spammable like Escalating Runeblades would be stronger

From that point, the build always chooses the strongest option

Subclassing

Ardent Flame
Dragonknight
Assassination
Nightblade
Aedric Spear
Templar

This build can use either Dragonknight, Nightblade or Templar as your base class.

Skill Setups

Base Setup

A base setup that will work for most situations and which should be your starting point when making situational setups

Lethal Arrow Blazing Spear Merciless Resolve Killers Blade Acid Spray Incapacitating Strike
Flames of Oblivion Poison Injection Molten Whip Endless Hail Venomous Claw Standard of Might
Front Bar Back Bar
Slot 1: Lethal Arrow Slot 1: Flames of Oblivion
Slot 2: Blazing Spear Slot 2: Poison Injection
Slot 3: Merciless Resolve Slot 3: Molten Whip
Slot 4: Killer's Blade Slot 4: Endless Hail
Slot 5: Acid Spray Slot 5: Venomous Claw
Ultimate: Incapacitating Strike Ultimate: Standard of Might
  • Lethal Arrow - a spammable which always applies the Poisoned status effect
  • Blazing Spear - a 10 second ground DoT which also deals decent AoE direct damage at the start. Having it slotted is necessary to trigger passives of the Aedric Spear skill line
  • Merciless Resolve - an ability that will cause your Light and Heavy Attacks to generate stacks. You can spend 5 stacks to fire a powerful arrow that also heals you if you're in Melee range. It also grants you Major Savagery and Prophecy
  • Killer’s Blade - an execute which becomes stronger than Lethal Arrow at 30% HP. At 14% HP it also becomes stronger than Merciless Resolve
  • Acid Spray - an ability which deals decent damage in a conal AoE and then applies a 6 second DoT to all hit enemies. This is your spammable for when you need to do AoE damage
  • Incapacitating Strike - a cheap ultimate which increases your target's damage taken from you by 20% for 8 seconds. If used with 120 or more Ultimate, it lasts 12 seconds instead. You should use it when you know you won't be able to get enough Ultimate for another Standard of Might or when the enemy is on the move so they wouldn't stand inside your Standard of Might
  • Flames of Oblivion - an ability that deals lots of damage per cast and passively grants you Major Savagery and Prophecy buffs, which increase your Critical Chance by 12%. It will also trigger the Weapon and Spell Damage buff from Molten Whip
  • Poison Injection - a 20 second DoT which deals increased damage to low health targets. It also increases your damage done to its target if you're wearing the Caustic Arrow set, which is something you want to switch to for Single Target fights
  • Molten Whip - having this ability slotted will grant you up to 300 Weapon and Spell Damage after using other Ardent Flame skills (in this skill setup it's going to be Venomous Claw, Flames of Oblivion, and Standard of Might). Keeping this buff up is important so re-cast Flames of Oblivion early if the Molten Whip buff is about to expire
  • Endless Hail - a 13 second ground DoT with a 2 second delay which will proc your backbar weapon enchant and will deal increased damage thanks to the Thunderous Volley set
  • Venomous Claw - a strong DoT that is also guaranteed to proc the Poisoned status effect. It will also trigger the Weapon and Spell Damage buff from Molten Whip
  • Standard of Might - an extremely strong ultimate that will deal AoE damage, increase all of your damage done and decrease your damage taken. Stack up your DoTs before using it

Choosing which skill to replace depends on the type of the fight. Acid Spray is weak in Single Target fights while Poison Injection and Venomous Claw are bad in AoE fights

  • Barbed Trap - a strong 20 second Single Target DoT which also provides Minor Force and grants 3% Weapon and Spell Damage through the Slayer passive. You have to use it whenever you replace Velothi Ur-Mage's Amulet
  • Resolving Vigor - a self-heal you'll need for some fights
  • Proximity Detonation - extremely good ability for trash packs, you can pre-cast it as you're running into them
  • Anti-Cavalry Caltrops - a decent AoE DoT which can replace one of your Single Target DoTs in AoE fights
  • Shooting Star - an ultimate that deals damage in an AoE, leaves a ground DoT and grants you Ultimate for each enemy hit with the initial blast, up to 6 enemies. It's a good replacement for Standard of Might for trash packs, where you wouldn't be able to make use of Standard of Might's entire duration
  • Venom Arrow - the other morph of Poison Injection which deals less damage but grants you Major Brutality and Sorcery. Getting these buffs from a skill allows you to use Heroism potions instead of Weapon Power potions, which ends up being stronger, but is very costly to sustain because Heroism potions are expensive

Priority List

This is just a list of priorities. Simply recast abilities when they run out and follow this list of priorities when there are multiple things to refresh.

Pre-buff

These abilities can be pre-cast before entering combat

Final Setups

A few examples of final setups you could end up with after applying the situational skills to the base setup

A setup for trash packs

Lethal Arrow Blazing Spear Merciless Resolve Killers Blade Acid Spray Incapacitating Strike
Flames of Oblivion Proximity Detonation Molten Whip Endless Hail Anti Cavalry Caltrops Shooting Star
Front Bar Back Bar
Slot 1: Lethal Arrow Slot 1: Flames of Oblivion
Slot 2: Blazing Spear Slot 2: Proximity Detonation
Slot 3: Merciless Resolve Slot 3: Molten Whip
Slot 4: Killer's Blade Slot 4: Endless Hail
Slot 5: Acid Spray Slot 5: Anti-Cavalry Caltrops
Ultimate: Incapacitating Strike Ultimate: Shooting Star

What Changes

Changes compared to the Base Setup

Passives

There are no passives you need to skip with this build.

Class

Weapon

Armor

Guild

Racial

Craft

Class - Ardent Flame

CombustionCombustion - High Priority

WarmthWarmth - High Priority

Searing HeatSearing Heat - High Priority

World in RuinWorld in Ruin - High Priority

Gear

Base Setup

A base setup that will work for most situations and which should be your starting point when making situational setups

Switching gear for trash packs isn't worth it unless you're using gear-swap addons.

Default setup

When choosing different situational sets you should replace Ansuul’s Torment if the Situational set has Minor Slayer and Tide-Born Wildstalker otherwise, as they're both sets that are decent in both Single Target and AoE fights. You can even replace them both if a situation calls for 2 situational sets, like for example bringing Slivers of Null Arca and Highland Sentinel to a fight which is both Single Target focused and stationary.

For example, a default setup for trash packs would replace Slivers of Null Arca with Sul-Xan's Torment

Gear that can be stronger than the setup from the table in specific situations or when specific circumstances are present

  • Slivers of Null Arca - the best set for Single Target damage
  • Caustic Arrow - replacement for Thunderous Volley in Single Target fights
  • Zaan - a good replacement for Velothi Ur-Mage's Amulet in Single Target fights
  • Sul-Xan's Torment - the best set for trash packs and for bosses that regularly spawn smaller adds
  • Highland Sentinel - the strongest set if you are able to stand still in a certain encounter
  • Roar of Alkosh - a support set that allows you to provide 6000 penetration for your team, as long as they provide you with at least 1 synergy every 10 seconds. Missing out on penetration is a huge DPS loss, so in bad groups, such as PUGs, you will actually do more damage with a support set like Alkosh than you would do with a regular set, because missing out on 6000 armor is a 12.5% damage loss

Gear that is easier to obtain and can be used while you work towards the best gear

Crafted:

All of these are tradable and can be bought from other players

No Overland, Dungeon or Trial gear is listed as the Crafted options are superior.

Final Setups

A few examples of final setups you could end up with after applying situational rules to the base setup

This is the crafted gear setup you can start with

What Changes

Changes compared to the Base Setup

  • Use Training traits if you're still leveling. If you're already max level and have enough Champion Points you can instead use Divines
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Champion Points

WarfareWarfare
Deadly Aim
6% Single Target Damage
Master-at-Arms
6% Direct Damage
Wrathful Strikes
205 Weapon and Spell Damage
Fighting Finesse
8% Critical Damage and Healing
AoE Fights
Replace Deadly Aim with Biting Aura in AoE fights.
Critical Damage Cap
Replace Fighting Finesse with Exploiter if you have enough Critical Damage to hit the cap without it.
FitnessFitness
Boundless Vitality
1400 Max Health
Fortified
1731 Armor
Sustained by Suffering
150 Health, Stamina and Magicka Recovery when debuffed
Rejuvenation
90 Health, Stamina and Magicka Recovery
CraftCraft
Steed's Blessing
20% Movement Speed out of combat
Extremely useful utility
Quality of Life
Green Champion Points don't affect Combat, choose whatever Quality of Life you prefer

Race

The difference between best and worst race is about 5% of DPS and there is no content in the entire game that you'd be blocked from completing because of choosing a bad race.

Dark Elf
Best for 12-Man
Dark Elf
Why pick this
Provides Max Magicka and Weapon/Spell Damage. In Trials that's usually stronger than Khajiit's Critical Damage racial, because with 4 supports your team will (usually) provide enough Critical Damage buffs for you to reach the cap regardless
Dynamic Dynamic 1910 Max Stamina & Magicka
Resist Flame Resist Flame 4620 Flame Resistance
Ruination Ruination 258 Weapon & Spell Damage
Khajiit
Best for 4-Man
Khajiit
Why pick this
Khajiit's Critical Damage is more valuable than Dark Elf's Weapon/Spell Damage in 4-man content, because it's unlikely your two supports (or in many cases a single support) will be able to provide enough Critical Damage buffs for you to reach the 125% Critical Damage cap
Feline Ambush Feline Ambush 12% Critical Damage
Lunar Blessings Lunar Blessings 915 Max Health, Stamina and Magicka
Robustness Robustness 90 Health, Stamina, Magicka Recovery

Other decent options

Orc
Orc
Brawny Brawny 1000 Max Stamina
Unflinching Rage Unflinching Rage 1000 Max Health, ≈531 Healing per Second
Swift Warrior Swift Warrior 258 Weapon & Spell Damage, -12% Sprint Cost, +10% Sprint Speed
High Elf
High Elf
Spell Recharge Spell Recharge ≈104 lower resource per second, 5% less damage taken while channeling
Syrabane's Boon Syrabane's Boon 2000 Max Magicka
Elemental Talent Elemental Talent 258 Weapon & Spell Damage
Wood Elf
Wood Elf
Hunter's Eye Hunter's Eye 950 Penetration, 5% Movement Speed
Y'ffre's Endurance Y'ffre's Endurance 258 Stamina Recovery
Resist Affliction Resist Affliction 2000 Max Stamina, 2310 Poison and Disease Resistance
Imperial
Imperial
Tough Tough 2000 Max Health
Imperial Mettle Imperial Mettle 2000 Max Stamina
Red Diamond Red Diamond Reduce cost of all abilities by 6%
Redguard
Redguard
Martial Training Martial Training 8% Reduced Weapon Skill Cost, 15% Reduced effectiveness of snares
Conditioning Conditioning 2000 Max Stamina
Adrenaline Rush Adrenaline Rush 201 Stamina per second

Mundus

The Thief
Default
The Thief
5.53% Critical Chance (9.04% with 7 Divines)
When to use
Use most of the time

Attributes

You should always put all 64 attribute points into Stamina.

Health
0
Stamina
64
Magicka
0
All points into Stamina

Food

Max HealthMax Stamina
Use for most content.
Max HealthMax StaminaStamina Recovery
Use when you need more sustain. Dubious Camoran Throne is a cheaper alternative.
Max Stamina
Max Stamina only. Use for parsing or content where you can get away without Max Health.
Max StaminaStamina Recovery
Use when you need Stamina Recovery without Max Health.

Potions

Weapon Power Potion
Default Weapon Power Potion
Restore StaminaMajor BrutalityWeapon Critical

Use the Weapon Power potions. They'll improve your Stamina sustain and provide Major Brutality.

Heroism Potion
Full Damage Heroism Potion
Minor HeroismRestore StaminaRestore Magicka

Heroism potions are an expensive damage option because they generate Ultimate.

Parses

Highland
147.7k DPS
Null Arca/Tide-Born
143k DPS
Highland
147.7kDPS
Patch
Update 46
Armor
6 Medium / 1 Light
Gear Setup
Highland Sentinel
Skill Setup
Regular
Potion
Essence of Magicka
Mundus
The Thief
Race
Dark Elf
Combat Metrics screenshot of the 147.7k parse
CMX Parse
CMX Screenshot
CMX Setup
CMX Screenshot
Recording of a 147.7k parse
Parse recording
Null Arca/Tide-Born
143kDPS
Patch
Update 46
Armor
6 Medium / 1 Light
Gear Setup
Null Arca / Tide-Born
Skill Setup
Regular
Potion
Essence of Magicka
Mundus
The Thief
Race
Dark Elf
CMX Parse
CMX Screenshot
CMX Setup
CMX Screenshot

Gameplay

Aetherian Archive
Trial
Sunspire
Trial
Aetherian Archive
Trial Veteran
Sunspire
Trial Veteran


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