Beam DPS Build
for every Class
Beam DPS Build for ESO Update 49 is a subclass DPS setup built around
Pragmatic Fatecarver, the Arcanist beam skill from
Herald of the Tome, and adapted for every class through subclassing. Every class uses
Pragmatic Fatecarver as the core of the build, then changes the final subclass combination based on that class.
Fatecarver deals full cleave in a 22 meter line, so it keeps its single-target damage while hitting stacked enemies. Pragmatic Fatecarver also gives you a large damage shield while channeling, making it the most practical setup for most encounters.
Most setups pair
Herald of the Tome with Templar's
Dawn's Wrath for
Radiant Glory as an execute and
Solar Barrage for a 5% class damage buff that buffs
Fatecarver. Dragonknight is the exception - it drops Dawn's Wrath for
Ardent Flame and
Earthen Heart and still parses the highest at 147k.
The Dragonknight variant with
Slivers of Null Arca parses 147k DPS,
Ansuul's Torment hits 143k,
Tide-Born Wildstalker lands at 136k, and crafted-only gear still pulls 118k. All parses are on the 21 million dummy.
Works in normal and veteran dungeons, trials, hard modes, Dragonstar Arena, and Blackrose Prison.
Subclassing
Every class can use Beam DPS through subclassing by taking Herald of the Tome for
Pragmatic Fatecarver. Dragonknight currently has the highest parsing setup, while the other classes use their recommended subclass combination around the same Fatecarver core.
Base Class
You can use this build with any base class.
(Almost) Always Use These Two
We will (almost) always use Arcanist's Herald of the Tome and Templar's Dawn's Wrath. Herald of the Tome gives us access to the core ability of this build -
Pragmatic Fatecarver. Dawn's Wrath provides us with
Radiant Glory, an extremely strong execute, and
Solar Barrage, a skill which increases damage of class skills by 5% which will affect
Pragmatic Fatecarver.
Dragonknight exception
Dragonknight is an exception. It uses Ardent Flame and Earthen Heart skill lines instead of Dawn's Wrath.
3rd Skill Line
Choose one of these as your 3rd skill line. If your base class is Arcanist or Templar you can choose any of them, otherwise you're locked to a single possible combination
Final Combinations
The DPS numbers below come from Iron Atronach dummy parses . Additional Benefits are bonuses that weren't reflected on a dummy parse, but can be useful in actual fights. For example, Aedric Spear's
Piercing Spear passive gives bonus Critical Damage, but it wasn't important on the dummy because it already has enough Critical Damage, but it will make a difference in actual content.
Balanced Warrior is a defensive example - it grants Weapon and Spell Damage (which is already in the parse) plus Armor, so the Armor is the only additional benefit that's being mentioned.
Additional Benefits
Cons
Additional Benefits
Cons
Additional Benefits
Cons
Additional Benefits
Cons
Cons
Additional Benefits
Cons
Skill Setups
Base Setup
A base setup that uses only Herald of the Tome and Dawn's Wrath skill lines and which should be your starting point to which you'll later add skills from your 3rd skill line
| Front Bar | Back Bar |
|---|---|
| Slot 1: Cephaliarch's Flail | Slot 1: Solar Barrage |
| Slot 2: Pragmatic Fatecarver | Slot 2: Fulminating Rune |
| Slot 3: Radiant Glory | Slot 3: Inspired Scholarship |
| Slot 4: Quick Cloak | Slot 4: Stampede |
| Slot 5: Camouflaged Hunter | Slot 5: Vampire's Bane |
| Ultimate: The Languid Eye | Ultimate: The Languid Eye |
Cephaliarch's Flail - an AoE spammable that generates Crux, heals you if you hit any enemy and increases the damage enemies take from you by 5%
Pragmatic Fatecarver - extremely powerful Crux spender that deals full damage in AoE, has massive range of 22 meters and grants you a big damage shield while you channel it.
Radiant Glory - an execute channel which starts scaling at 33% HP and becomes stronger than Fatecarver at around 20% HP. It also heals you for 15% of the damage done
Quick Cloak - an ability that grants a short burst of movement speed, Major Evasion buff which reduces your damage taken from AoE attacks and deals damage over 30 seconds. The damage it deals can proc your weapon enchantments, which is important because you can't proc them with Light Attacks while beaming
Camouflaged Hunter - an ability which passively grants you Major Savagery and Prophecy. It will also grant you the Minor Berserk buff which increases your damage done by 5% for 5 seconds after you deal Critical Damage from enemy's flank, which has a very wide radius. It's a buff which should be provided by your Healers, but this skill can fill the gaps in uptime. It will also trigger the
Slayer passive, increasing your Weapon and Spell Damage by 3%.
The Languid Eye - an Ultimate which deals damage in a small AoE over 6 seconds which can be moved by pressing the ability again (it's off Global Cooldown).
The Languid Eye is slotted on both bars to benefit from the
Splintered Secrets passive.
Solar Barrage - a 22 second DoT which deals damage around you and increases your damage done with class abilities by 5%
Fulminating Rune - a decent DoT which grants 3 allies a synergy which deals a lot of damage in an AoE
Inspired Scholarship - an ability that deals lots of damage and ensures you'll have at least 1 Crux when your beam ends.
Stampede - a gap closer which leaves a ground DoT under your target which will constantly proc your Weapon Damage enchantment and increase your Direct Damage done thanks to
Merciless Charge set
Vampire's Bane - a 32 second DoT that grants you Major Savagery and Major Prophecy
Whenever you need to slot situational skills, replace one of the Major Savagery/Prophecy skills, either
Vampire's Bane or
Camouflaged Hunter (
Camouflaged Hunter is better in AoE fights and when your healers don't provide Minor Berserk,
Vampire's Bane is better in Single Target fights), then
Fulminating Rune and then
Quick Cloak, in that order
Flawless Dawnbreaker - a replacement for frontbar
The Languid Eye when you have enough penetration. Slotted for the
Slayer passive, not to be used unless the fight is ending and you won't have enough Ultimate for another
The Languid Eye
Resolving Vigor - a self-heal you'll need for some fights
Proximity Detonation - extremely good ability for trash packs, you can pre-cast it as you're running into them
Elemental Rage - the best ultimate for trash packs
Radiant Oppression - the other morph of
Radiant Glory, which costs more Magicka and doesn't heal but deals more damage. It starts scaling at 40% HP and becomes stronger than Fatecarver at around 24% HP. You should be able to sustain it if the execute phase is short enough, or if you're getting some additional sustain from somewhere
Barbed Trap - your source of Minor Force if you haven't obtained the
Velothi Ur-Mage's Amulet Mythic yet. It's also a strong Single Target DoT which can replace
Camouflaged Hunter if you already have Minor Berserk and Major Savagery/Prophecy
Elemental Blockade - a replacement for
Stampede whenever you're using a Destruction Staff instead of a Greatsword on your backbar
Priority List
Stop refreshing DoTs when the boss is about to die. The timing is impossible to advise on because it depends on the bosses' Max Health and your group's DPS
This is just a list of priorities. Simply recast abilities when they run out and follow this list of priorities when there are multiple things to refresh
- 1.
The Languid Eye when ready - 2.
Stampede - 3.
Solar Barrage - 4.
Inspired Scholarship - 5.
Vampire's Bane - 6.
Fulminating Rune - 7.
Quick Cloak - 8. If enemy is below 20% HP, use
Radiant Glory - 9.
Cephaliarch's Flail if you're not at 3 Crux yet - 10.
Pragmatic Fatecarver
Pre-buff
These abilities can be pre-cast before entering combat
Final Setups
A few examples of final setups you could end up with
Assassination Skill Setups
Trash pack setup
| Front Bar | Back Bar |
|---|---|
| Slot 1: Cephaliarch's Flail | Slot 1: Solar Barrage |
| Slot 2: Pragmatic Fatecarver | Slot 2: Fulminating Rune |
| Slot 3: Radiant Glory | Slot 3: Inspired Scholarship |
| Slot 4: Quick Cloak | Slot 4: Elemental Blockade |
| Slot 5: Camouflaged Hunter | Slot 5: Proximity Detonation |
| Ultimate: Soul Harvest | Ultimate: Elemental Rage |
What Changes
Changes compared to the Regular Assassination setup
Elemental Blockade replaces
Stampede
Proximity Detonation replaces
Vampire's Bane
Elemental Rage replaces
The Languid Eye
Default setup
| Front Bar | Back Bar |
|---|---|
| Slot 1: Cephaliarch's Flail | Slot 1: Solar Barrage |
| Slot 2: Pragmatic Fatecarver | Slot 2: Fulminating Rune |
| Slot 3: Radiant Glory | Slot 3: Inspired Scholarship |
| Slot 4: Quick Cloak | Slot 4: Stampede |
| Slot 5: Camouflaged Hunter | Slot 5: Vampire's Bane |
| Ultimate: Soul Harvest | Ultimate: The Languid Eye |
What Changes
Changes compared to the Base Setup
Soul Harvest replaces
The Languid Eye on the front bar
Incapacitating Strike - the other morph of
Soul Harvest, which doesn't grant Ultimate on kills but deals more damage and transforms into a stronger version when used with 120 Ultimate. It can be better in fights where you wouldn't get killing blows anyway.
Priority List
This is just a list of priorities. Simply recast abilities when they run out and follow this list of priorities when there are multiple things to refresh
Stop refreshing DoTs when the boss is about to die. The timing is impossible to advise on because it depends on the bosses' Max Health and your group's DPS
- 1.
Soul Harvest if you have enough Ultimate and it's a Single Target fight - 2.
The Languid Eye if you have enough Ultimate and it's a AoE fight - 3.
Vampire's Bane - 4.
Stampede - 5.
Solar Barrage - 6.
Inspired Scholarship - 7.
Fulminating Rune - 8.
Quick Cloak - 9. If enemy is below 20% HP, use
Radiant Glory - 10.
Cephaliarch's Flail if you're not at 3 Crux yet - 11.
Pragmatic Fatecarver
Pre-buff
These abilities can be pre-cast before entering combat
Storm Calling Skill Setups
Trash pack setup
| Front Bar | Back Bar |
|---|---|
| Slot 1: Cephaliarch's Flail | Slot 1: Solar Barrage |
| Slot 2: Pragmatic Fatecarver | Slot 2: Fulminating Rune |
| Slot 3: Radiant Glory | Slot 3: Inspired Scholarship |
| Slot 4: Quick Cloak | Slot 4: Elemental Blockade |
| Slot 5: Camouflaged Hunter | Slot 5: Hurricane |
| Ultimate: The Languid Eye | Ultimate: Elemental Rage |
What Changes
Changes compared to the Regular Storm Calling setup
Camouflaged Hunter replaces
Hurricane on frontbar
Hurricane moves to backbar, replacing
Vampire's Bane
Elemental Blockade replaces
Stampede
Elemental Rage replaces
The Languid Eye on the backbar
Default setup
| Front Bar | Back Bar |
|---|---|
| Slot 1: Cephaliarch's Flail | Slot 1: Solar Barrage |
| Slot 2: Pragmatic Fatecarver | Slot 2: Fulminating Rune |
| Slot 3: Radiant Glory | Slot 3: Inspired Scholarship |
| Slot 4: Quick Cloak | Slot 4: Stampede |
| Slot 5: Hurricane | Slot 5: Vampire's Bane |
| Ultimate: The Languid Eye | Ultimate: The Languid Eye |
Critical Surge - this becomes your best self-heal option (instead of
Resolving Vigor) in fights that require you to bring a self-heal. Keep in mind that
Resolving Vigor is still the better option in fights where you have no enemies to hit while the damage is happening, and thus can't proc
Critical Surge
Ball of Lightning - a great mobility tool which you can use in fights where you have to move around a lot
Priority List
This is just a list of priorities. Simply recast abilities when they run out and follow this list of priorities when there are multiple things to refresh
Stop refreshing DoTs when the boss is about to die. The timing is impossible to advise on because it depends on the bosses' Max Health and your group's DPS
- 1.
The Languid Eye when ready - 2.
Vampire's Bane - 3.
Stampede - 4.
Solar Barrage - 5.
Inspired Scholarship - 6.
Hurricane - 7.
Fulminating Rune - 8.
Quick Cloak - 9. If enemy is below 20% HP, use
Radiant Glory - 10.
Cephaliarch's Flail if you're not at 3 Crux yet - 11.
Pragmatic Fatecarver
Pre-buff
These abilities can be pre-cast before entering combat
Animal Companions Skill Setups
Trash pack setup
| Front Bar | Back Bar |
|---|---|
| Slot 1: Cephaliarch's Flail | Slot 1: Solar Barrage |
| Slot 2: Pragmatic Fatecarver | Slot 2: Blue Betty |
| Slot 3: Radiant Glory | Slot 3: Inspired Scholarship |
| Slot 4: Quick Cloak | Slot 4: Elemental Blockade |
| Slot 5: Camouflaged Hunter | Slot 5: Deep Fissure |
| Ultimate: The Languid Eye | Ultimate: Elemental Rage |
What Changes
Changes compared to the Regular Animal Companions setup
Camouflaged Hunter replaces
Deep Fissure on frontbar
Deep Fissure moves to backbar, replacing
Vampire's Bane
Elemental Blockade replaces
Stampede
The Languid Eye replaces
Wild Guardian on the frontbar
Elemental Rage replaces
Wild Guardian on the backbar
Default setup
| Front Bar | Back Bar |
|---|---|
| Slot 1: Cephaliarch's Flail | Slot 1: Solar Barrage |
| Slot 2: Pragmatic Fatecarver | Slot 2: Blue Betty |
| Slot 3: Radiant Glory | Slot 3: Inspired Scholarship |
| Slot 4: Quick Cloak | Slot 4: Stampede |
| Slot 5: Deep Fissure | Slot 5: Vampire's Bane |
| Ultimate: Wild Guardian | Ultimate: Wild Guardian |
What Changes
Changes compared to the Base Setup
Blue Betty replaces
Fulminating Rune
Deep Fissure replaces
Camouflaged Hunter
Wild Guardian replaces
The Languid Eye on both bars
Bull Netch - you can use it instead of
Blue Betty if you're struggling with Stamina more than with Magicka
Priority List
This is just a list of priorities. Simply recast abilities when they run out and follow this list of priorities when there are multiple things to refresh
Stop refreshing DoTs when the boss is about to die. The timing is impossible to advise on because it depends on the bosses' Max Health and your group's DPS
- 1.
Wild Guardian if it's ready - 2.
Deep Fissure - 3.
Vampire's Bane - 4.
Stampede - 5.
Solar Barrage - 6.
Inspired Scholarship - 7.
Quick Cloak - 8.
Blue Betty - 9. If enemy is below 20% HP, use
Radiant Glory - 10.
Cephaliarch's Flail if you're not at 3 Crux yet - 11.
Pragmatic Fatecarver
Pre-buff
These abilities can be pre-cast before entering combat
Grave Lord Skill Setups
Trash pack setup
| Front Bar | Back Bar |
|---|---|
| Slot 1: Cephaliarch's Flail | Slot 1: Solar Barrage |
| Slot 2: Pragmatic Fatecarver | Slot 2: Fulminating Rune |
| Slot 3: Radiant Glory | Slot 3: Inspired Scholarship |
| Slot 4: Quick Cloak | Slot 4: Elemental Blockade |
| Slot 5: Camouflaged Hunter | Slot 5: Skeletal Archer |
| Ultimate: Glacial Colossus | Ultimate: Elemental Rage |
What Changes
Changes compared to the Regular Grave Lord setup
Camouflaged Hunter replaces
Detonating Siphon
Glacial Colossus replaces
Flawless Dawnbreaker
Elemental Blockade replaces
Stampede
Elemental Rage replaces
The Languid Eye
Default setup
| Front Bar | Back Bar |
|---|---|
| Slot 1: Cephaliarch's Flail | Slot 1: Solar Barrage |
| Slot 2: Pragmatic Fatecarver | Slot 2: Fulminating Rune |
| Slot 3: Radiant Glory | Slot 3: Inspired Scholarship |
| Slot 4: Quick Cloak | Slot 4: Stampede |
| Slot 5: Detonating Siphon | Slot 5: Skeletal Archer |
| Ultimate: Flawless Dawnbreaker | Ultimate: The Languid Eye |
What Changes
Changes compared to the Base Setup
Detonating Siphon replaces
Camouflaged Hunter
Skeletal Archer replaces
Vampire's Bane
Flawless Dawnbreaker replaces
The Languid Eye on the frontbar
Glacial Colossus - a source of Major Vulnerability for the group. It's a personal DPS loss compared to
The Languid Eye, but an overall damage gain for the group if nobody else is providing it
Priority List
This is just a list of priorities. Simply recast abilities when they run out and follow this list of priorities when there are multiple things to refresh
Stop refreshing DoTs when the boss is about to die. The timing is impossible to advise on because it depends on the bosses' Max Health and your group's DPS
Skeletal Archer spawns a corpse that lasts 5 seconds.
Detonating Siphon needs a corpse to be cast, so always cast
Skeletal Archer before
Detonating Siphon and don't wait too long between them.
- 1. Use
Detonating Siphon immediately if the corpse from
Skeletal Archer is about to expire (it lasts 5 seconds) - 2.
The Languid Eye when ready - 3.
Flawless Dawnbreaker if the fight is about to end and you won't get enough Ultimate for another
The Languid Eye - 4.
Stampede - 5.
Skeletal Archer - 6.
Detonating Siphon - 7.
Solar Barrage - 8.
Inspired Scholarship - 9.
Fulminating Rune - 10.
Quick Cloak - 11. If enemy is below 20% HP, use
Radiant Glory - 12.
Cephaliarch's Flail if you're not at 3 Crux yet - 13.
Pragmatic Fatecarver
Pre-buff
These abilities can be pre-cast before entering combat
Aedric Spear Skill Setups
Trash pack setup
| Front Bar | Back Bar |
|---|---|
| Slot 1: Cephaliarch's Flail | Slot 1: Solar Barrage |
| Slot 2: Pragmatic Fatecarver | Slot 2: Fulminating Rune |
| Slot 3: Radiant Glory | Slot 3: Inspired Scholarship |
| Slot 4: Quick Cloak | Slot 4: Elemental Blockade |
| Slot 5: Camouflaged Hunter | Slot 5: Proximity Detonation |
| Ultimate: Crescent Sweep | Ultimate: Elemental Rage |
What Changes
Changes compared to the Regular Aedric Spear setup
Elemental Blockade replaces
Stampede
Proximity Detonation replaces
Vampire's Bane
Elemental Rage replaces
The Languid Eye
Default setup
| Front Bar | Back Bar |
|---|---|
| Slot 1: Cephaliarch's Flail | Slot 1: Solar Barrage |
| Slot 2: Pragmatic Fatecarver | Slot 2: Fulminating Rune |
| Slot 3: Radiant Glory | Slot 3: Inspired Scholarship |
| Slot 4: Quick Cloak | Slot 4: Stampede |
| Slot 5: Camouflaged Hunter | Slot 5: Vampire's Bane |
| Ultimate: Crescent Sweep | Ultimate: The Languid Eye |
What Changes
Changes compared to the Base Setup
Crescent Sweep replaces
The Languid Eye on the frontbar
Priority List
This is just a list of priorities. Simply recast abilities when they run out and follow this list of priorities when there are multiple things to refresh
Stop refreshing DoTs when the boss is about to die. The timing is impossible to advise on because it depends on the bosses' Max Health and your group's DPS
- 1.
The Languid Eye when ready - 2.
Crescent Sweep if the fight is about to end and you won't get enough Ultimate for another
The Languid Eye - 3.
Vampire's Bane - 4.
Stampede - 5.
Solar Barrage - 6.
Inspired Scholarship - 7.
Fulminating Rune - 8.
Quick Cloak - 9. If enemy is below 20% HP, use
Radiant Glory - 10.
Cephaliarch's Flail if you're not at 3 Crux yet - 11.
Pragmatic Fatecarver
Pre-buff
These abilities can be pre-cast before entering combat
Dragonknight Skill Setups
Trash pack setup
| Front Bar | Back Bar |
|---|---|
| Slot 1: Cephaliarch's Flail | Slot 1: Shatterspike Mantle |
| Slot 2: Pragmatic Fatecarver | Slot 2: Molten Whip |
| Slot 3: Fulminating Rune | Slot 3: Inspired Scholarship |
| Slot 4: Quick Cloak | Slot 4: Elemental Blockade |
| Slot 5: Incinerate | Slot 5: Soul of Flame |
| Ultimate: The Languid Eye | Ultimate: Elemental Rage |
What Changes
Changes compared to the Regular Dragonknight setup
Fulminating Rune replaces
Searing Claw
Soul of Flame replaces
Igneous Weapons
Elemental Blockade replaces
Stampede
Elemental Rage replaces
Standard of Might
Default setup
| Front Bar | Back Bar |
|---|---|
| Slot 1: Cephaliarch's Flail | Slot 1: Shatterspike Mantle |
| Slot 2: Pragmatic Fatecarver | Slot 2: Molten Whip |
| Slot 3: Searing Claw | Slot 3: Inspired Scholarship |
| Slot 4: Quick Cloak | Slot 4: Stampede |
| Slot 5: Incinerate | Slot 5: Igneous Weapons |
| Ultimate: The Languid Eye | Ultimate: Standard of Might |
What Changes
Changes compared to the Base Setup
Searing Claw replaces
Radiant Glory
Incinerate replaces
Camouflaged Hunter
Shatterspike Mantle replaces
Solar Barrage
Molten Whip replaces
Fulminating Rune
Igneous Weapons replaces
Vampire's Bane
Standard of Might replaces
The Languid Eye on the back bar
Burning Embers - the other morph of
Searing Claw, a 10 second DoT which heals you for a decent amount on cast and then continues to heal you whenever it ticks. Use it if you need more healing.
Priority List
This is just a list of priorities. Simply recast abilities when they run out and follow this list of priorities when there are multiple things to refresh
Stop refreshing DoTs when the boss is about to die. The timing is impossible to advise on because it depends on the bosses' Max Health and your group's DPS
Maintaining
Molten Whip stacks can be optimized further beyond a simple list of priorities.
Searing Claw is your shortest Dragonknight ability, so if you cast other Dragonknight abilities shortly after it,
Molten Whip won't run out for the next 10 seconds because it will be refreshed by
Searing Claw first. Because of this, it's sometimes worth delaying the recast of
Incinerate or
Shatterspike Mantle even when they're ready - if both are expiring around the same time, keep doing other things until
Searing Claw runs out, recast it, and only then refresh
Incinerate or
Shatterspike Mantle. This ensures
Searing Claw always has the shortest remaining timer, so you won't have to refresh any ability early just to keep up stacks.
- 1.
Standard of Might when ready - 2. Recast
Searing Claw,
Incinerate or
Shatterspike Mantle (whichever has least time remaining) early if your
Molten Whip buff is about to expire - 3.
Stampede - 4.
Inspired Scholarship - 5.
Searing Claw - 6.
Incinerate - 7.
Shatterspike Mantle - 8.
Igneous Weapons - 9.
Quick Cloak - 10.
Cephaliarch's Flail if you're not at 3 Crux yet - 11. Recast
Searing Claw,
Incinerate or
Shatterspike Mantle (whichever has least time remaining) early if your
Molten Whip buff has less than 5 seconds remaining - 12.
Pragmatic Fatecarver
Pre-buff
These abilities can be pre-cast before entering combat
Passives
Class
Weapon
Armor
Guild
Racial
Craft
Class - Herald of the Tome
Fated Fortune - High Priority
Harnessed Quintessence - High Priority
Psychic Lesion - High Priority
Splintered Secrets - High Priority
Class - Ardent Flame
Combustion - High Priority
Traumatic Burns - High Priority
Fan the Flames - High Priority
A Soul Ablaze - Medium Priority
Class - Earthen Heart
Heart of Stone - Medium Priority
Landslide - High Priority
Blessing at the Peak - High Priority
Mountain Giant - Low Priority
Class - Aedric Spear
Piercing Spear - High Priority
Spear Wall - Low Priority
Burning Light - High Priority
Balanced Warrior - High Priority
Class - Dawn's Wrath
Enduring Rays - High Priority
Prism - High Priority
Illuminate - High Priority
Restoring Spirit - High Priority
Class - Storm Calling
Capacitor - High Priority
Energized - High Priority
Amplitude - High Priority
Expert Mage - High Priority
Class - Assassination
Master Assassin - High Priority
Executioner - High Priority
Pressure Points - High Priority
Hemorrhage - High Priority
Class - Animal Companions
Bond with Nature - Low Priority
Savage Beast - High Priority
Flourish - High Priority
Advanced Species - High Priority
Class - Grave Lord
Reusable Parts - Low Priority
Death Knell - High Priority
Dismember - High Priority
Rapid Rot - High Priority
Weapon - Dual Wield
Focused Killer - High Priority
Ambidextrous - High Priority
Controlled Fury - High Priority
Ruffian - Medium Priority
Twin Blade and Blunt - High Priority
Weapon - Destruction Staff
Tri Focus - Low Priority
Penetrating Magic - Medium Priority
Elemental Force - Medium Priority
Ancient Knowledge - Medium Priority
Destruction Expert - Low Priority
Weapon - Two Handed
Forceful - Low Priority
Heavy Weapons - High Priority
Balanced Blade - High Priority
Follow Up - Low Priority
Battle Rush - Low Priority
Armor - Light Armor
Grace - Low Priority
Evocation - Low Priority
Spell Warding - Low Priority
Prodigy - High Priority
Concentration - High Priority
Armor - Medium Armor
Dexterity - High Priority
Wind Walker - Low Priority
Improved Sneak - Not needed
Agility - High Priority
Athletics - Low Priority
Guild - Fighter's Guild
Intimidating Presence - Medium Priority
Slayer - High Priority
Banish the Wicked - Medium Priority
Skilled Tracker - Medium Priority
Bounty Hunter - Not needed
Race - Your Race
Get all of your racials, no matter which race you are
Craft - Alchemy
Solvent Proficiency - Not needed
Keen Eye: Reagents - Not needed
Medicinal Use - High Priority
Chemistry - Not needed
Laboratory Use - Not needed
Snakeblood - Not needed
Gear
Base Setup
A base setup that will work for most situations and which should be your starting point when making situational setups
Switching gear for trash packs isn't worth it unless you're using gear-swap addons
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
Medium | |||
Shoulders |
Light | |||
Chest |
Medium | |||
Hands |
Medium | |||
Belt |
Medium | |||
Legs |
Medium | |||
Boots |
Medium | |||
Necklace |
Jewelry | |||
Ring |
Jewelry | |||
Ring |
Jewelry | |||
Frontbar Main Hand |
Dagger | |||
Frontbar Off Hand |
Dagger | |||
Backbar Main Hand |
Greatsword |
Sul-Xan's Torment - best for trash packs and bosses that regularly spawn adds
Ansuul's Torment - best for AoE boss fights
Crushing Wall - best for trash packs, replaces
Merciless Charge on the backbar. Also needed if you want access to
Elemental Rage since it requires a Destruction Staff
Easier to obtain options while working towards the best gear
Crafted (tradable):
PvP (tradable):
- Use
Absorb Stamina instead of
Flame when using the Dragonknight setup
Final Setups
A few examples of final setups you could end up with after applying situational rules to the base setup
This is the crafted gear setup you can start with
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
Medium | |||
Shoulders |
Light | |||
Chest |
Medium | |||
Hands |
Medium | |||
Belt |
Medium | |||
Legs |
Medium | |||
Boots |
Medium | |||
Necklace |
Jewelry | |||
Ring |
Jewelry | |||
Ring |
Jewelry | |||
Frontbar Main Hand |
Dagger | |||
Frontbar Off Hand |
Dagger | |||
Backbar Main Hand |
Inferno Staff |
This setup parses 117.9k DPS. Use the Base Skill Setup with the changes shown below. When your setup needs to slot situational skills, replace
Fulminating Rune first, then
Quick Cloak.
| Front Bar | Back Bar |
|---|---|
| Slot 1: Cephaliarch's Flail | Slot 1: Solar Barrage |
| Slot 2: Pragmatic Fatecarver | Slot 2: Fulminating Rune |
| Slot 3: Radiant Glory | Slot 3: Inspired Scholarship |
| Slot 4: Quick Cloak | Slot 4: Elemental Blockade |
| Slot 5: Barbed Trap | Slot 5: Vampire's Bane |
| Ultimate: The Languid Eye | Ultimate: The Languid Eye |
Barbed Trap replaces
Camouflaged Hunter - you don't get Minor Force from
Velothi Ur-Mage's Amulet yet
Elemental Blockade replaces
Stampede - you don't have
Merciless Charge yet, and Elemental Blockade is easier to sustain with
This is a setup you should use if you don't have access to any Trial gear
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
| Medium | ||||
| Light | ||||
| Medium | ||||
| Medium | ||||
| Medium | ||||
| Medium | ||||
| Medium | ||||
| Jewelry | ||||
| Jewelry | ||||
| Jewelry | ||||
| Dagger | ||||
| Dagger | ||||
| Greatsword |
Parses 135.7k DPS.
This is a setup you should use in trash packs
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
| Medium | ||||
| Light | ||||
| Medium | ||||
| Medium | ||||
| Medium | ||||
| Medium | ||||
| Medium | ||||
| Jewelry | ||||
| Jewelry | ||||
| Jewelry | ||||
| Dagger | ||||
| Dagger | ||||
| Inferno Staff |
This is a setup you should use in AoE fights
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
| Medium | ||||
| Light | ||||
| Medium | ||||
| Medium | ||||
| Medium | ||||
| Medium | ||||
| Medium | ||||
| Jewelry | ||||
| Jewelry | ||||
| Jewelry | ||||
| Dagger | ||||
| Dagger | ||||
| Greatsword |
Parses 142.9k DPS.
Champion Points
Race
The difference between best and worst race is about 5% of DPS and there is no content in the entire game that you'd be blocked from completing because of choosing a bad race.
Other decent options
Mundus
-
DefaultThe Thief
5.53% Critical Chance(9.04% with 7
Divines)
Use in all content
Attributes
You should always put all 64 attribute points into Stamina
Food
Your sustain can vary greatly because it's impacted by your race, your chosen skill lines, the amount of synergies provided by your teammates, and by your armor type. Choose the food with more Stamina Recovery if you can't sustain.
-
DefaultBraised Rabbit with Spring Vegetables
Max Health +5,395 Max Stamina +4,936Use for most content. -
SustainArtaeum Takeaway Broth
Max Health +3,326 Max Stamina +3,080 Health Recovery +406 Stamina Recovery +338Use when you need more sustain.Cheaper alternative
Dubious Camoran Throne
Difference Max Health +3,094 −232 Max Stamina +2,856 −224 Health Recovery — −406 Stamina Recovery +315 −23 -
Full DamageHearty Garlic Corn Chowder
Max Stamina +6,048Max Stamina only. Use for parsing or content where you can get away without Max Health.
Lava Foot Soup-and-Saltrice
adds Stamina Recovery if needed, at the cost of some of the Max Stamina.
Potions
-
DefaultTri-Stat Potion
Restore Health Restore Stamina Restore MagickaMost of the time you should use Tri-Stat potions. They'll greatly improve your sustain. -
SituationalHeroism Potion
Restore Magicka Restore Stamina
Minor Heroism
Heroism potions provide 100% uptime on Minor Heroism which generates Ultimate, but they're extremely expensive.
Parses
All parses are recorded on the 21 million Target Dummy
Gameplay
FAQ
Not exactly. Beam DPS uses Arcanist's Herald of the Tome skill line for
Pragmatic Fatecarver, but this build is designed for every class through subclassing. Every class uses
Pragmatic Fatecarver as the core of the build, then changes the final subclass combination based on that class.
Yes. Magicka Arcanist is still viable in ESO, especially because
Pragmatic Fatecarver remains one of the strongest cleave skills in the game. This page is broader than a normal Magicka Arcanist build, because it uses Fatecarver through subclassing to create Beam DPS setups for every class.
Yes. Every class can use Beam DPS through subclassing. The build takes Herald of the Tome for
Pragmatic Fatecarver, then changes the final subclass combination depending on the class.
Dragonknight currently has the highest parsing Beam DPS setup on this page, but every class has a recommended Beam DPS subclass setup. The best option depends on whether you want the highest parse or a specific class identity.
Pragmatic Fatecarver is better for most real content. It gives a large damage shield and interrupt immunity while channeling.
Exhausting Fatecarver can deal slightly more damage, but it is harder to sustain and does not provide the same defensive value.
Yes. Beam DPS is strong for dungeons and trials because
Pragmatic Fatecarver deals full cleave damage in a long line while giving a large shield during the channel. It is especially useful when enemies can be stacked or lined up.
Yes. As of Update 46, beam abilities including
Pragmatic Fatecarver were changed from Damage over Time to Direct Damage.
Yes.
Fatecarver hits everything in a 22 meter line in front of you and deals full damage. It does not lose single-target damage when hitting multiple enemies, which is why it is one of the strongest cleave abilities in ESO.
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Head
Shoulders
Chest
Hands
Belt
Legs
Boots
Necklace
Ring
Frontbar Main Hand