TANK GUIDES
BEGINNER GUIDE ARCANIST TANK DRAGONKNIGHT TANK NECROMANCER TANK NIGHTBLADE TANK SORCERER TANK TEMPLAR TANK WARDEN TANKINFINITE ARCHIVE
IMMORTAL DRAGONKNIGHT TANK IMMORTAL DRAGONKNIGHT SOLOOTHER
CLASS TIER LIST SETSThis is a simplified guide which skips a lot of nuance and is intended for beginners or players who don't intend to tackle extremely hard content. Every fight in ESO is situational and ideal skill/gear setup is different for almost every boss. This guide is a compromise where I'll be showing you a single skill setup and very few gear setups that might not be perfect for every single situation, but they'll be at the very least good enough for every situation, and won't overwhelm new players with lots of information.
Last updated: Update 44
Necromancers have the best damage mitigation out of all classes. They take 10% reduced damage thanks to Spirit Guardian and 3% thanks to Necrotic Potency. Then on top of that they gain 15% damage reduction for DoTs from the Disdain Harm passive, and the hardest boss fights in the game happen to be all about DoTs which makes Necromancers one of the best choices.
They have access to Glacial Colossus ultimate which isn’t the only source of Major Vulnerability since Turning Tide and Archdruid Devyric exist, but it’s still great because it allows your group to use different item sets, in place of these two. And you’ll be able to use this or any other ultimate a lot, thanks to Necrotic Potency, which allows you to consume corpses to gain ultimate and it’ll also proc the Corpse Consumption passive, generating even more of it. You’ll also have an easy time sustaining your resources in trash fights, or in any boss fights with lots of adds thanks to the Death Gleaning passive, which restores a bit of your resources whenever a nearby enemy dies.
Front Bar | Back Bar |
---|---|
Slot 1: Shield Throw | Slot 1: Summoner's Armor |
Slot 2: Spirit Guardian | Slot 2: Wield Soul |
Slot 3: Necrotic Potency | Slot 3: Elemental Susceptibility |
Slot 4: Ulfsild's Contingency | Slot 4: Elemental Blockade |
Slot 5: Hungry Scythe | Slot 5: Resolving Vigor |
Ultimate: Temporal Guard | Ultimate: Glacial Colossus |
This is the crafted gear setup you can start with. You do not need to start with a crafted setup and you can move on straight to the setup from dungeons, because Normal difficulty dungeons are easy enough to clear while wearing random gear pieces you pick up from questing. This crafted setup is for people who are anxious about tanking and need a "stepping stone" setup even though it isn't really needed.
Gear Slot | Set | Weight/Type | Trait | Enchantment |
---|---|---|---|---|
Head |
Druid's Braid | Medium | Reinforced | Magicka |
Shoulders |
Druid's Braid | Light | Sturdy/Divines | Health |
Chest |
Wretched Vitality | Heavy | Reinforced | Health |
Hands |
Wretched Vitality | Heavy | Sturdy/Divines | Stamina |
Belt |
Wretched Vitality | Heavy | Sturdy/Divines | Magicka |
Legs |
Wretched Vitality | Heavy | Reinforced | Stamina |
Boots |
Wretched Vitality | Heavy | Reinforced | Health |
Necklace |
Druid's Braid | Jewelry | Harmony/Infused | Reduce Magicka Cost/Reduce Block Cost |
Ring |
Druid's Braid | Jewelry | Harmony/Infused | Reduce Magicka Cost |
Ring |
Druid's Braid | Jewelry | Harmony/Infused | Reduce Magicka Cost |
Frontbar Main Hand |
Druid's Braid | Any 1-handed weapon | Decisive | Hardening |
Frontbar Off Hand |
Druid's Braid | Shield | Sturdy/Divines | Stamina/Tri-Stat |
Backbar Main Hand |
Druid's Braid | Ice Staff | Infused | Crusher |
These are the best sets you can get from easy content, only the Tremorscale requires you to finish the content on Veteran difficulty but Volenfell is a base game dungeon so it’s extremely easy even in the Veteran difficulty.
Gear Slot | Set | Weight/Type | Trait | Enchantment |
---|---|---|---|---|
Head |
Tremorscale | Medium | Reinforced | Magicka/Tri-Stat |
Shoulders |
Tremorscale | Light | Divines/Sturdy | Health/Tri-Stat |
Chest |
Turning Tide | Heavy | Reinforced | Health/Tri-Stat |
Hands |
Turning Tide | Heavy | Divines/Sturdy | Stamina/Tri-Stat |
Belt |
Turning Tide | Heavy | Divines/Sturdy | Magicka/Tri-Stat |
Legs |
Turning Tide | Heavy | Reinforced | Stamina/Tri-Stat |
Boots |
Turning Tide | Heavy | Reinforced | Health/Tri-Stat |
Necklace |
Crimson Oath's Rive | Jewelry | Harmony/Infused | Reduce Magicka Cost/Reduce Block Cost |
Ring |
Crimson Oath's Rive | Jewelry | Harmony/Infused | Reduce Magicka Cost |
Ring |
Crimson Oath's Rive | Jewelry | Harmony/Infused | Reduce Magicka Cost |
Frontbar Main Hand |
Armor of the Trainee | Any 1-handed weapon | Decisive | Hardening |
Frontbar Off Hand |
Druid's Braid | Shield | Divines/Sturdy | Stamina/Tri-Stat |
Backbar Main Hand |
Crimson Oath's Rive | Ice Staff | Infused | Crusher |
This is my suggested setup for dungeons. Since you can't fit in that many support sets in 4-man content, any combination of support sets will perform well.
Gear Slot | Set | Weight/Type | Trait | Enchantment |
---|---|---|---|---|
Head |
Archdruid Devyric | Medium | Reinforced | Tri-Stat |
Shoulders |
Archdruid Devyric | Light | Divines/Sturdy | Tri-Stat |
Chest |
Lucent Echoes | Heavy | Reinforced | Tri-Stat |
Hands |
Lucent Echoes | Heavy | Divines/Sturdy | Tri-Stat |
Belt |
Lucent Echoes | Heavy | Divines/Sturdy | Tri-Stat |
Legs |
Lucent Echoes | Heavy | Reinforced | Tri-Stat |
Boots |
Lucent Echoes | Heavy | Reinforced | Tri-Stat |
Necklace |
Saxhleel's Champion | Jewelry | Harmony/Infused | Reduce Magicka Cost |
Ring |
Saxhleel's Champion | Jewelry | Harmony/Infused | Reduce Magicka Cost |
Ring |
Saxhleel's Champion | Jewelry | Harmony/Infused | Reduce Magicka Cost |
Frontbar Main Hand |
Armor of the Trainee | Any 1-handed weapon | Decisive | Hardening |
Frontbar Off Hand |
Druid's Braid | Shield | Divines/Sturdy | Tri-Stat |
Backbar Main Hand |
Saxhleel's Champion | Ice Staff | Infused | Crusher |
This is my suggested setup for main tanking trials.
Gear Slot | Set | Weight/Type | Trait | Enchantment |
---|---|---|---|---|
Head |
Archdruid Devyric | Medium | Reinforced | Tri-Stat |
Shoulders |
Archdruid Devyric | Light | Divines/Sturdy | Tri-Stat |
Chest |
Pearlescent Ward | Heavy | Reinforced | Tri-Stat |
Hands |
Pearlescent Ward | Heavy | Divines/Sturdy | Tri-Stat |
Belt |
Pearlescent Ward | Heavy | Divines/Sturdy | Tri-Stat |
Legs |
Pearlescent Ward | Heavy | Reinforced | Tri-Stat |
Boots |
Pearlescent Ward | Heavy | Reinforced | Tri-Stat |
Necklace |
Crimson Oath's Rive | Jewelry | Harmony/Infused | Reduce Magicka Cost |
Ring |
Crimson Oath's Rive | Jewelry | Harmony/Infused | Reduce Magicka Cost |
Ring |
Crimson Oath's Rive | Jewelry | Harmony/Infused | Reduce Magicka Cost |
Frontbar Main Hand |
Armor of the Trainee | Any 1-handed weapon | Decisive | Hardening |
Frontbar Off Hand |
Druid's Braid | Shield | Divines/Sturdy | Tri-Stat |
Backbar Main Hand |
Crimson Oath's Rive | Ice Staff | Infused | Crusher |
This is my suggested setup for off tanking trials.
Gear Slot | Set | Weight/Type | Trait | Enchantment |
---|---|---|---|---|
Head |
Magma Incarnate | Medium | Reinforced | Tri-Stat |
Shoulders |
Spaulder of Ruin | Light | Divines/Sturdy | Tri-Stat |
Chest |
Saxhleel's Champion | Heavy | Reinforced | Tri-Stat |
Hands |
Saxhleel's Champion | Heavy | Divines/Sturdy | Tri-Stat |
Belt |
Saxhleel's Champion | Heavy | Divines/Sturdy | Tri-Stat |
Legs |
Saxhleel's Champion | Heavy | Reinforced | Tri-Stat |
Boots |
Saxhleel's Champion | Heavy | Reinforced | Tri-Stat |
Necklace |
Powerful Assault | Jewelry | Harmony/Infused | Reduce Magicka Cost |
Ring |
Powerful Assault | Jewelry | Harmony/Infused | Reduce Magicka Cost |
Ring |
Powerful Assault | Jewelry | Harmony/Infused | Reduce Magicka Cost |
Frontbar Main Hand |
Armor of the Trainee | Any 1-handed weapon | Decisive | Hardening |
Frontbar Off Hand |
Druid's Braid | Shield | Divines/Sturdy | Tri-Stat |
Backbar Main Hand |
Powerful Assault | Ice Staff | Infused | Crusher |
Warfare
Fitness
Nord is by far the best race for tanking, due to the increased armor from Rugged and ulti generation from Stalwart. You can complete any content on any race, you'll just have to work slightly harder with other races, and you'll have to adjust your build and get more armor from somewhere else (for example by using The Lady as your Mundus rather than The Atronach).
The best Mundus is The Atronach which increases your Magicka Recovery by 310 and causes your armor pieces with the Divines trait to increase it by another 28.
If you're struggling with reaching the armor cap (33,000), then The Lady can also be a decent choice. It increases your Armor by 2744.
HEALTH
64
STAMINA
0
MAGICKA
0
Majority of the times you should put all your points into Health. However you need your Max Stamina to be higher than your Max Magicka, because the Combustion synergy restores your dominant resource and you want it to be Stamina. Because of that, you might have to put some attribute points into Stamina if you have passives (such as for example the Gift of Magnus racial) or item set bonuses (such as for example 1-piece bonus of Encratis's Behemoth) that increase your Max Magicka. Put just enough points to make your Max Stamina higher than your Max Magicka, and then put the rest into Health.
The best food is Orzorga's Smoked Bear Haunch, however it's extremely expensive so you should use Jewels of Misrule instead, it provides only slightly lower stats than Orzorga's Smoked Bear Haunch while being significantly cheaper.
Other decent foods:
Most of the time you should use Tri-Stat potions (Restore Health, Restore Stamina, Restore Magicka). They'll greatly improve you sustain. You can craft them by combining Columbine, Bugloss and Mountain's Flower.
There are better potions but they're extremely expensive so they're only worth using when you're tryharding for the most difficult achievments, such as trial trifectas. Heroism potions (Heroism, Restore Stamina, Restore Magicka) can provide a 100% uptime on Minor Heroism buff which generates ultimate, but they're extremely expensive because they're crafted by combining Dragon Rheum, Dragon's Blood and Columbine.