Warden Tank Build - ESO Guide
U50 PTS is final and Update 50 launches on June 8, 2026. If you're playing on live servers, use the Update 44 Warden Tank Build instead.
Warden Tank in ESO Update 50 is a pure class tank focused on group survivability and Brittle support. It gives the group extra Health through Maturation, group with Expansive Frost Cloak, and strong group healing from Budding Seeds.
Offensively, Warden is strong because procs from an Ice Staff apply . Glacial Presence and Winter's Revenge make it easier to proc , which also lets add .
can give the group , while Bull Netch gives sustain and a free purge. Shimmering Shield is a very good situational tool against projectiles. The build handles all Veteran Dungeon and Trial content.
Class Mastery
Class Masteries are a new system where each class picks 2 of 5 passive bonuses (Class Mastery Points, not Skill Points). Activating subclassing in any capacity disables Class Mastery, so it's a tradeoff between keeping your native skill lines or subclassing.
Default
Situational
Not worth it
Skill Setups
Base Setup
A base setup that will work for most situations and which should be your starting point when making situational setups. It prioritizes survivability over group damage.
| Front Bar | Back Bar |
|---|---|
| Slot 1: Inner Rage | Slot 1: Expansive Frost Cloak |
| Slot 2: Budding Seeds | Slot 2: Wield Soul |
| Slot 3: Bull Netch | Slot 3: Elemental Susceptibility |
| Slot 4: Ulfsild's Contingency | Slot 4: Elemental Blockade |
| Slot 5: Polar Wind | Slot 5: Winter's Revenge |
| Ultimate: Temporal Guard | Ultimate: Aggressive Horn |
- Inner Rage - ranged Magicka taunt which grants allies 3 uses of the Radiate synergy which deals a lot of damage
- Budding Seeds - extremely strong and cheap AoE HoT, which can also be recast to be used as a direct heal when needed. It will improve your sustain by proccing the Nature's Gift passive.
- Bull Netch - provides a lot of Stamina sustain, a 5% damage boost and constantly purges debuffs.
- Ulfsild's Contingency (Damage Shield, Gladiator's Tenacity, Resolve) - a damage shield for yourself and your teammates that also provides 8% damage mitigation for 8 seconds and for 22 seconds, increasing armor by 2974
- Polar Wind - a very strong direct heal that also heals an ally and puts a 10 second HoT on yourself
- Temporal Guard - an ultimate we won't be using, but we'll keep slotted for the passive Minor Protection which reduces damage taken by 5%. It will also trigger the Concentrated Barrier passive
- Expansive Frost Cloak - a source of crucial Major Resolve buff for your entire group, which increases armor by 5948, which is roughly 12% damage mitigation
- Wield Soul (Pull, Druid's Resurgence, Cowardice) - a chain ability for stacking smaller adds that also restores 600 Stamina. It should also be used on unchainable enemies to apply the debuff which reduces enemies' Weapon and Spell Damage by 430
- Elemental Susceptibility - a free ability that applies the crucial debuff which reduces enemies' armor by 5948 and applies , and status effects every 7.5 seconds. applies for 4 seconds which increases enemies' damage taken by 5% and can trigger when paired with Lightning Elemental Blockade from your Healer. applies for 4 seconds which reduces enemies' damage done by 5%. If you were holding an Ice Staff at the moment procced, it will also apply for 4 seconds which increases enemies' Critical Damage taken by 10%
- Elemental Blockade - this ability will constantly apply the enchant of your backbar weapon, which in our case will be Crusher. It will also apply debuff to enemies who are which reduces enemies' armor by 2974, and they'll always be thanks to Elemental Susceptibility. It will also grant projectile-only damage shields to you and your teammates
- Winter's Revenge - a ground DoT with increased chance to proc
- Aggressive Horn - an Ultimate which grants a 30 second buff which increases Max Stamina and Max Magicka by 10%, and 10 seconds of to your entire group. The portion is usually redundant if an Arcanist is using , and it also overlaps with Saxhleel's Champion. Horn still has value for the Max Stamina and Max Magicka buff, or as backup when your group does not have reliable .
- Resolving Vigor - extremely strong HoT that can help you survive more difficult fights, which also provides . It can be used to proc Powerful Assault set. Since it already provides , it can replace Winter's Revenge instead of the usual flex skills
- Echoing Vigor - alternative to Resolving Vigor which heals for a similar amount but over 16 seconds instead of 5. It now heals 6 allies (including you) instead of just you and doesn't provide anymore. Use it to help your teammates survive in fights which are easy for you to survive. It can be used to proc Powerful Assault set
- Corrupting Pollen can be better than Budding Seeds depending on the fight - the it provides reduces enemies' damage done by roughly 5%, which can sometimes outweigh the additional heal over time
- You can replace Budding Seeds with Soul Burst if another Warden is taking care of Minor Toughness
- If you end up using Soul Burst you should use the Damage Shield, Crusader's Defiance and Courage combination on it
- Shimmering Shield - massive damage shield that works only against projectiles. Extremely strong but very situational.
- Revealing Flare - slot it for more difficult fights where you need more damage mitigation. It's a skill that passively grants , reducing your damage taken by 10%. It will also trigger the Magicka Aid passive, which increases Magicka Recovery by 10%
- Defensive Stance - an ability which grants you a damage shield and allows you to reflect the next projectile within 6 seconds. It also passively reduces your block cost and increases block mitigation by 10%. Use it in fights where you're blocking a lot or in fights where you can do a lot of damage by reflecting projectiles
- Immovable - use it in fights where you need lots of block mitigation or CC immunity
- Crushing Shock - use it in fights where you need to interrupt an enemy who's standing far away from you
- Razor Caltrops - source of AoE for trash fights or boss fights with lots of adds
- Pulsar - a skill that combined with Charged Ice Staff provides almost guaranteed AoE procs. Use it in trash packs
- Charging Maneuver - provides your entire group with a total of 45% bonus movement speed. Very useful in trash packs, but it consumes a lot of Stamina
- Power Bash - a skill for proccing the Void Bash item set if you're switching to that in trash packs
- Reviving Barrier - an Ultimate that grants you and your allies a massive shield and applies a HoT. Use it when your group needs help with survival
Final Setups
A few examples of final setups you could end up with after applying the situational skills to the base setup
A setup for trash packs in Dungeons
| Front Bar | Back Bar |
|---|---|
| Slot 1: Inner Rage | Slot 1: Expansive Frost Cloak |
| Slot 2: Budding Seeds | Slot 2: Wield Soul |
| Slot 3: Power Slam | Slot 3: Pulsar |
| Slot 4: Ulfsild's Contingency | Slot 4: Elemental Blockade |
| Slot 5: Polar Wind | Slot 5: Razor Caltrops |
| Ultimate: Temporal Guard | Ultimate: Aggressive Horn |
WHAT CHANGES
- Power Slam replaces Bull Netch. This will allow us to proc the Void Bash item set which will stack up smaller enemies
- Razor Caltrops replaces Winter's Revenge
- Pulsar replaces Elemental Susceptibility. It'll apply status effect in an AoE which will apply which increases Critical Damage taken by 10%. enemies inside of your Elemental Blockade will also get debuffed with , reducing their armor by 2974
A setup for trash packs in Trials
| Front Bar | Back Bar |
|---|---|
| Slot 1: Inner Rage | Slot 1: Expansive Frost Cloak |
| Slot 2: Budding Seeds | Slot 2: Wield Soul |
| Slot 3: Charging Maneuver | Slot 3: Pulsar |
| Slot 4: Ulfsild's Contingency | Slot 4: Elemental Blockade |
| Slot 5: Polar Wind | Slot 5: Razor Caltrops |
| Ultimate: Temporal Guard | Ultimate: Aggressive Horn |
WHAT CHANGES
- Charging Maneuver replaces Bull Netch
- Razor Caltrops replaces Winter's Revenge
- Pulsar replaces Elemental Susceptibility. It'll apply status effect in an AoE which will apply which increases Critical Damage taken by 10%. enemies inside of your Elemental Blockade will also get debuffed with , reducing their armor by 2974
A setup which focuses on your own survivability
| Front Bar | Back Bar |
|---|---|
| Slot 1: Inner Rage | Slot 1: Expansive Frost Cloak |
| Slot 2: Budding Seeds | Slot 2: Wield Soul |
| Slot 3: Revealing Flare | Slot 3: Elemental Susceptibility |
| Slot 4: Resolving Vigor | Slot 4: Elemental Blockade |
| Slot 5: Polar Wind | Slot 5: Winter's Revenge |
| Ultimate: Temporal Guard | Ultimate: Aggressive Horn |
WHAT CHANGES
- Revealing Flare replaces Bull Netch
- Resolving Vigor replaces Ulfsild's Contingency
Passives
The only passive you specifically have to skip is Tri Focus
Some trees are only needed when using situational skills, for example Support provides nothing without Revealing Flare or Reviving Barrier
Class - Animal Companions
Bond with Nature - High Priority
Savage Beast - High Priority
Flourish - High Priority
Advanced Species - High Priority
Class - Green Balance
Accelerated Growth - Medium Priority
Nature's Gift - High Priority
Emerald Moss - Low Priority
Maturation - High Priority
Class - Winter's Embrace
Glacial Presence - High Priority
Frozen Armor - High Priority
Icy Aura - High Priority
Piercing Cold - High Priority
Weapon - One Hand and Shield
Fortress - High Priority
Sword and Board - High Priority
Deadly Bash - Medium Priority
Deflect Bolts - High Priority
Battlefield Mobility - Medium Priority
Weapon - Destruction Staff
Tri Focus - Do Not Unlock
Penetrating Magic - Low Priority
Elemental Force - High Priority
Ancient Knowledge - High Priority
Destruction Expert - Low Priority
Armor - Light Armor
Grace - Low Priority
Evocation - High Priority
Spell Warding - Medium Priority
Prodigy - Medium Priority
Concentration - Low Priority
Armor - Medium Armor
Dexterity - Low Priority
Wind Walker - High Priority
Improved Sneak - Not needed
Agility - Medium Priority
Athletics - High Priority
Armor - Heavy Armor
Resolve - High Priority
Constitution - Medium Priority
Juggernaut - High Priority
Revitalize - High Priority
Rapid Mending - High Priority
Guild - Mages Guild
Persuasive Will - Not needed
Mage Adept - High Priority
Everlasting Magic - High Priority
Magicka Controller - Medium Priority
Might of the Guild - Low Priority
Guild - Psijic Order
Clairvoyance - Not Needed
Spell Orb - Not Needed
Concentrated Barrier - Medium Priority
Deliberation - Not Needed
Alliance War - Support
Magicka Aid - Medium Priority
Combat Medic - Not needed
Battle Resurrection - Not needed
Race - Your Race
Get all of your racials, no matter which race you are
Craft - Alchemy
Solvent Proficiency - Not needed
Keen Eye: Reagents - Not needed
Medicinal Use - High Priority
Chemistry - Not needed
Laboratory Use - Not needed
Snakeblood - Not needed
Gear
These are the best general-use setups when you're playing with randoms or do not know your group comp. Coordinated groups can do better with more specialized setups.
Most support sets provide a similar group DPS increase. The most important thing is making sure your sets don't overlap with other Tank's and Healers' sets, though you can overlap sets which provide imperfect uptimes like Saxhleel's Champion or Archdruid Devyric
Switching gear for trash packs isn't worth it unless you're using gear-swap addons
General-Use PUG Setups
These are the default setups once you have the gear for them. Trash setups are optional swaps for players using gear-swap addons.
Dungeon Boss and Trial setups use double Ice Staves. Dungeon Trash switches to Sword and Shield for Void Bash.
If your group does not have an Arcanist using , use Saxhleel's Champion so the group still gets . In Dungeons, replace Lucent Echoes. In Trials, replace Turning Tide.
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
Archdruid Devyric | Medium | Sturdy / Divines | Tri-Stat |
Shoulders |
Archdruid Devyric | Light | Sturdy / Divines | Tri-Stat |
Chest |
Lucent Echoes | Heavy | Reinforced | Tri-Stat |
Hands |
Lucent Echoes | Heavy | Sturdy / Divines | Tri-Stat |
Belt |
Lucent Echoes | Heavy | Sturdy / Divines | Tri-Stat |
Legs |
Lucent Echoes | Heavy | Reinforced | Tri-Stat |
Boots |
Lucent Echoes | Heavy | Reinforced | Tri-Stat |
Necklace |
War Machine | Jewelry | Harmony / Infused | Reduce Magicka Cost |
Ring |
War Machine | Jewelry | Harmony / Infused | Reduce Magicka Cost |
Ring |
War Machine | Jewelry | Harmony / Infused | Reduce Magicka Cost |
Frontbar Main Hand |
Armor of the Trainee | Ice Staff | Decisive | Hardening |
Backbar Main Hand |
War Machine | Ice Staff | Infused | Crusher |
Setup Notes
- Vestments of Olorime can replace War Machine when playing without a Healer
- Baron Zaudrus can replace Archdruid Devyric if an ally uses Glacial Colossus or your group already has Major Vulnerability in another way
Optional setup for dungeon trash packs. The item sets shown are intended for Dungeons specifically, but the weights, traits and enchants shown are meant for any trash
This setup switches to Sword and Shield only because it uses Void Bash for stacking trash packs.
Dungeon Trash
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
Magma Incarnate | Medium | Sturdy / Divines | Tri-Stat |
Shoulders |
Spaulder of Ruin | Light | Sturdy / Divines | Tri-Stat |
Chest |
Turning Tide | Heavy | Reinforced | Tri-Stat |
Hands |
Turning Tide | Heavy | Sturdy / Divines | Tri-Stat |
Belt |
Turning Tide | Heavy | Sturdy / Divines | Tri-Stat |
Legs |
Turning Tide | Heavy | Reinforced | Tri-Stat |
Boots |
Turning Tide | Heavy | Reinforced | Tri-Stat |
Necklace |
Powerful Assault | Jewelry | Swift | Reduce Magicka Cost |
Ring |
Powerful Assault | Jewelry | Swift | Reduce Magicka Cost |
Ring |
Powerful Assault | Jewelry | Swift | Reduce Magicka Cost |
Frontbar Main Hand |
Void Bash | Any 1-handed weapon | Decisive | Hardening |
Frontbar Off Hand |
Void Bash | Shield | Sturdy / Divines | Tri-Stat |
Backbar Main Hand |
Powerful Assault | Ice Staff | Charged | Crusher |
Setup Notes
- Archdruid Devyric changes to Spaulder of Ruin because Archdruid Devyric is extremely buggy and has issues hitting moving targets
- Lucent Echoes changes to Turning Tide because Turning Tide is a better fit for short dungeon trash pulls
- War Machine changes to Powerful Assault because you don't want to spend your Ultimate in trash and because you can proc it with Razor Caltrops
- If you're playing without a Healer, keep using Vestments of Olorime
- Void Bash is extremely good for stacking enemies in dungeon trash packs
- Backbar Ice Staff trait changes to Charged so that Pulsar becomes almost guaranteed to proc status effect
- Jewelry traits change to Swift as movement speed is extremely useful while running through trash
Setups for tanking Trials
These are just 2 examples of setups the 2 Tanks could use in a PUG Trial run. If you're in a more organized team, the gear your Raid Lead wants you to wear takes priority
Setup 1 uses Pearlescent Ward + Turning Tide with Archdruid Devyric. Setup 2 uses Lucent Echoes + Powerful Assault with Baron Zaudrus.
Trials are much more likely to have an Arcanist using . If nobody has it, swap Turning Tide for Saxhleel's Champion.
Setup 1 Boss
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
Archdruid Devyric | Medium | Sturdy / Divines | Tri-Stat |
Shoulders |
Archdruid Devyric | Light | Sturdy / Divines | Tri-Stat |
Chest |
Pearlescent Ward | Heavy | Reinforced | Tri-Stat |
Hands |
Pearlescent Ward | Heavy | Sturdy / Divines | Tri-Stat |
Belt |
Pearlescent Ward | Heavy | Sturdy / Divines | Tri-Stat |
Legs |
Pearlescent Ward | Heavy | Reinforced | Tri-Stat |
Boots |
Pearlescent Ward | Heavy | Reinforced | Tri-Stat |
Necklace |
Turning Tide | Jewelry | Harmony / Infused | Reduce Magicka Cost |
Ring |
Turning Tide | Jewelry | Harmony / Infused | Reduce Magicka Cost |
Ring |
Turning Tide | Jewelry | Harmony / Infused | Reduce Magicka Cost |
Frontbar Main Hand |
Armor of the Trainee | Ice Staff | Decisive | Hardening |
Backbar Main Hand |
Turning Tide | Ice Staff | Infused | Crusher |
Setup Notes
- Baron Zaudrus can replace Archdruid Devyric if another source already provides Major Vulnerability
Setup 1 Trash
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
Archdruid Devyric | Medium | Sturdy / Divines | Tri-Stat |
Shoulders |
Archdruid Devyric | Light | Sturdy / Divines | Tri-Stat |
Chest |
Pearlescent Ward | Heavy | Reinforced | Tri-Stat |
Hands |
Pearlescent Ward | Heavy | Sturdy / Divines | Tri-Stat |
Belt |
Pearlescent Ward | Heavy | Sturdy / Divines | Tri-Stat |
Legs |
Pearlescent Ward | Heavy | Reinforced | Tri-Stat |
Boots |
Pearlescent Ward | Heavy | Reinforced | Tri-Stat |
Necklace |
Turning Tide | Jewelry | Swift | Reduce Magicka Cost |
Ring |
Turning Tide | Jewelry | Swift | Reduce Magicka Cost |
Ring |
Turning Tide | Jewelry | Swift | Reduce Magicka Cost |
Frontbar Main Hand |
Armor of the Trainee | Ice Staff | Decisive | Hardening |
Backbar Main Hand |
Turning Tide | Ice Staff | Charged | Crusher |
Setup 2 Boss
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
Baron Zaudrus | Medium | Sturdy / Divines | Tri-Stat |
Shoulders |
Baron Zaudrus | Light | Sturdy / Divines | Tri-Stat |
Chest |
Lucent Echoes | Heavy | Reinforced | Tri-Stat |
Hands |
Lucent Echoes | Heavy | Sturdy / Divines | Tri-Stat |
Belt |
Lucent Echoes | Heavy | Sturdy / Divines | Tri-Stat |
Legs |
Lucent Echoes | Heavy | Reinforced | Tri-Stat |
Boots |
Lucent Echoes | Heavy | Reinforced | Tri-Stat |
Necklace |
Powerful Assault | Jewelry | Harmony / Infused | Reduce Magicka Cost |
Ring |
Powerful Assault | Jewelry | Harmony / Infused | Reduce Magicka Cost |
Ring |
Powerful Assault | Jewelry | Harmony / Infused | Reduce Magicka Cost |
Frontbar Main Hand |
Armor of the Trainee | Ice Staff | Decisive | Hardening |
Backbar Main Hand |
Powerful Assault | Ice Staff | Infused | Crusher |
Setup Notes
- This setup requires you to fit either Resolving Vigor or Echoing Vigor on your backbar to proc Powerful Assault
| Front Bar | Back Bar |
|---|---|
| Slot 1: Inner Rage | Slot 1: Expansive Frost Cloak |
| Slot 2: Budding Seeds | Slot 2: Wield Soul |
| Slot 3: Bull Netch | Slot 3: Elemental Susceptibility |
| Slot 4: Ulfsild's Contingency | Slot 4: Elemental Blockade |
| Slot 5: Polar Wind | Slot 5: Resolving Vigor |
| Ultimate: Temporal Guard | Ultimate: Aggressive Horn |
WHAT CHANGES
- Winter's Revenge is replaced by Resolving Vigor
Setup 2 Trash
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
Baron Zaudrus | Medium | Sturdy / Divines | Tri-Stat |
Shoulders |
Baron Zaudrus | Light | Sturdy / Divines | Tri-Stat |
Chest |
Lucent Echoes | Heavy | Reinforced | Tri-Stat |
Hands |
Lucent Echoes | Heavy | Sturdy / Divines | Tri-Stat |
Belt |
Lucent Echoes | Heavy | Sturdy / Divines | Tri-Stat |
Legs |
Lucent Echoes | Heavy | Reinforced | Tri-Stat |
Boots |
Lucent Echoes | Heavy | Reinforced | Tri-Stat |
Necklace |
Powerful Assault | Jewelry | Swift | Reduce Magicka Cost |
Ring |
Powerful Assault | Jewelry | Swift | Reduce Magicka Cost |
Ring |
Powerful Assault | Jewelry | Swift | Reduce Magicka Cost |
Frontbar Main Hand |
Armor of the Trainee | Ice Staff | Decisive | Hardening |
Backbar Main Hand |
Powerful Assault | Ice Staff | Charged | Crusher |
Progression Setups
Use these until you can move into the general-use PUG setups above.
Both progression setups work in Dungeons and Trials if that's all you have right now.
Starting setup if you only have access to crafted gear
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
Druid's Braid | Medium | Sturdy / Divines | Tri-Stat |
Shoulders |
Druid's Braid | Light | Sturdy / Divines | Tri-Stat |
Chest |
Wretched Vitality | Heavy | Reinforced | Tri-Stat |
Hands |
Wretched Vitality | Heavy | Sturdy / Divines | Tri-Stat |
Belt |
Wretched Vitality | Heavy | Sturdy / Divines | Tri-Stat |
Legs |
Wretched Vitality | Heavy | Reinforced | Tri-Stat |
Boots |
Wretched Vitality | Heavy | Reinforced | Tri-Stat |
Necklace |
Druid's Braid | Jewelry | Harmony / Infused | Reduce Magicka Cost |
Ring |
Druid's Braid | Jewelry | Harmony / Infused | Reduce Magicka Cost |
Ring |
Druid's Braid | Jewelry | Harmony / Infused | Reduce Magicka Cost |
Frontbar Main Hand |
Druid's Braid | Ice Staff | Decisive | Hardening |
Backbar Main Hand |
Druid's Braid | Ice Staff | Infused | Crusher |
Setup if you don't have access to Trial gear
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
Archdruid Devyric | Medium | Sturdy / Divines | Tri-Stat |
Shoulders |
Archdruid Devyric | Light | Sturdy / Divines | Tri-Stat |
Chest |
Turning Tide | Heavy | Reinforced | Tri-Stat |
Hands |
Turning Tide | Heavy | Sturdy / Divines | Tri-Stat |
Belt |
Turning Tide | Heavy | Sturdy / Divines | Tri-Stat |
Legs |
Turning Tide | Heavy | Reinforced | Tri-Stat |
Boots |
Turning Tide | Heavy | Reinforced | Tri-Stat |
Necklace |
Crimson Oath's Rive | Jewelry | Harmony / Infused | Reduce Magicka Cost |
Ring |
Crimson Oath's Rive | Jewelry | Harmony / Infused | Reduce Magicka Cost |
Ring |
Crimson Oath's Rive | Jewelry | Harmony / Infused | Reduce Magicka Cost |
Frontbar Main Hand |
Armor of the Trainee | Ice Staff | Decisive | Hardening |
Backbar Main Hand |
Crimson Oath's Rive | Ice Staff | Infused | Crusher |
Additional Info
- Powerful Assault is another good set that doesn't come from a Trial, but it would require you to include Resolving Vigor or Echoing Vigor in your boss skill setup
Additional Explanations
Alternative gear that can also be used and might be easier to obtain
It lists all useful gear, even sets that are already in the gear table and Situational tab
Crafted
All of these are tradable and can be bought from other players
Overland
All of these are tradable and can be bought from other players
PvP
All of these are tradable and can be bought from other players
Dungeons
Trials
Monster Sets
Body
- Sturdy and Divines - both are very good options, which one is better depends on the specific encounter
- Reinforced - depending on your race and many other aspects you might be over the armor cap, in which case you can change Reinforced pieces to Sturdy / Divines
Jewelry
- Harmony and Infused - Harmony is stronger whenever you have at least 2 different synergies available to you, which means that Harmony will be better in the vast majority of situations, but Infused can be better when playing with randoms or if the specific encounter makes it really difficult for your teammates to provide you synergies
- Swift - extremely useful for trash packs
Weapons
Body
- Tri-Stat enchants are very expensive so you can use a mix of Health, Stamina and Magicka enchants before you can afford them
Weapons
- Weakening - an option for the frontbar Ice Staff when playing without a Healer. You can then combine it with the Infused trait to reduce enemies' damage done
- Frost - an option for the frontbar Ice Staff if you are not running Winter's Revenge
- You can double-bar War Machine if you want to be able to provide Major Slayer also with your frontbar Ultimate
- Dungeon Trash is the only gear setup that switches to Sword and Shield for Void Bash
Champion Points
Use these Champion Points as default for Boss and Trash fights respectively. Further below you'll find a list of all useful CPs with explanations on when to use them.
All Useful Champion Points
A full list of useful Champion Points with explanations on when to slot them.
- Ironclad - reduces damage taken from direct damage attacks by 6%
- Enduring Resolve - reduces damage taken from damage over time attacks by 6%
- Duelist's Rebuff - reduces damage taken from single target attacks by 6%
- Unassailable - reduces damage taken from area of effect attacks by 6%
- Bulwark - increases your armor by 1900 while you have a shield or frost staff equipped, which should be at all times anyway
- Focused Mending - increases your single target healing by 10%. Boosts your Polar Wind and Resolving Vigor
Race
Mundus
Attributes
Put all 64 points into Health. However, your Max Stamina must be higher than your Max Magicka, because the Mystic Orb synergy restores your dominant resource and you want it to be Stamina. If you have passives (such as Gift of Magnus) or item set bonuses that increase Max Magicka, put just enough points into Stamina to keep it higher than your Max Magicka, then put the rest into Health.
Food
Use Jewels of Misrule as your default. Orzorga's Smoked Bear Haunch provides slightly higher stats but is expensive.
Potions
Most of the time you should use Tri-Stat potions. They'll greatly improve your sustain.
Heroism potions can provide 100% uptime on which generates ultimate, but they're expensive.
Gameplay
FAQ
Yes. Warden Tank is one of the best Tank classes in ESO Update 50. Warden brings strong group survivability through Maturation and Expansive Frost Cloak, strong Brittle support, and useful Class Mastery options like and .
Nord is the best race for tanking in ESO. The Rugged racial passive grants 2600 armor which translates to roughly 7% damage reduction near armor cap, and Stalwart gives you ultimate generation. You can complete any content on any race, but non-Nords will have to adjust their build to compensate - see the Race section for more details.
is a Warden Class Mastery that applies for 2 seconds when you apply to an enemy, increasing their Critical Damage taken by 20%.
is a Warden Class Mastery that upgrades Nature's Gift to grant you and group members Major Heroism for 3 seconds and 125 Magicka and Stamina.
THANKS FOR READING
If you've enjoyed this guide and want to support me, you can do so through Patreon. Your support will help me produce more guides.
Head
Shoulders
Chest
Hands
Belt
Legs
Boots
Necklace
Ring
Frontbar Main Hand
Frontbar Off Hand